##// END OF EJS Templates
Unity xml configuration, alpha2
Unity xml configuration, alpha2

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r233:d6fe09f5592c v2
r274:22629bf26121 v3
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AutomatonTransition.cs
41 lines | 1.1 KiB | text/x-csharp | CSharpLexer
/ Implab / Automaton / AutomatonTransition.cs
cin
DFA refactoring
r162 using System;
namespace Implab.Automaton {
cin
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r233 public class AutomatonTransition : IEquatable<AutomatonTransition> {
cin
DFA refactoring
r162 public readonly int s1;
public readonly int s2;
public readonly int edge;
public AutomatonTransition(int s1, int s2, int edge) {
this.s1 = s1;
this.s2 = s2;
this.edge = edge;
}
#region IEquatable implementation
public bool Equals(AutomatonTransition other) {
return other.s1 == s1 && other.s2 == s2 && other.edge == edge ;
}
#endregion
public override bool Equals(object obj) {
if (obj is AutomatonTransition)
return Equals((AutomatonTransition)obj);
return base.Equals(obj);
}
public override int GetHashCode() {
return s1 + s2 + edge;
}
cin
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r205
public static bool operator == (AutomatonTransition rv, AutomatonTransition lv) {
return rv.Equals(lv);
}
public static bool operator !=(AutomatonTransition rv, AutomatonTransition lv) {
return rv.Equals(lv);
}
cin
DFA refactoring
r162 }
}