##// END OF EJS Templates
fixed promise chaining behavior, the error handler doesn't handle result or cancellation handlers exceptions these exceptions are propagated to the next handlers.
fixed promise chaining behavior, the error handler doesn't handle result or cancellation handlers exceptions these exceptions are propagated to the next handlers.

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r153:b933ec88446e v2
r196:40d7fed4a09e default
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ComponentContainer.cs
127 lines | 4.0 KiB | text/x-csharp | CSharpLexer
/ Implab / Components / ComponentContainer.cs
cin
component model refactoring
r152 using System;
using System.Collections.Generic;
using System.Linq;
namespace Implab.Components {
/// <summary>
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r153 /// Component container, used to store track components in multi-threaded environmment.
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r152 /// </summary>
/// <remarks>Instanses of this class are thread safe.</remarks>
public class ComponentContainer<T> : Disposable, ICollection<T> {
readonly HashSet<T> m_components = new HashSet<T>();
cin
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r153 /// <summary>
/// Removes currently stored compoenents from the container and disposes them if possible.
/// </summary>
/// <remarks>
/// A new components may be added before this method completes.
/// </remarks>
cin
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r152 public void Clear() {
T[] removed;
lock (m_components) {
removed = new T[m_components.Count];
m_components.CopyTo(removed);
m_components.Clear();
}
foreach (var item in removed.OfType<IDisposable>())
item.Dispose();
}
cin
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r153 /// <summary>
/// Checks whether the specified item in the collection.
/// </summary>
/// <param name="item">The item to check.</param>
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r152 public bool Contains(T item) {
lock (m_components)
return m_components.Contains(item);
}
cin
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r153 /// <summary>
/// Copies currently stored components to the specified array.
/// </summary>
/// <param name="array">A destination array for components.</param>
/// <param name="arrayIndex">A starting index in the destination array.</param>
cin
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r152 public void CopyTo(T[] array, int arrayIndex) {
lock (m_components)
m_components.CopyTo(array, arrayIndex);
}
cin
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r153 /// <summary>
/// Remove the specified item from the collection.
/// </summary>
/// <param name="item">The item to remove.</param>
cin
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r152 public bool Remove(T item) {
lock (m_components)
return m_components.Remove(item);
}
cin
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r153 /// <summary>
/// Gets the count of components in the collection.
/// </summary>
cin
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r152 public int Count {
get {
lock (m_components)
return m_components.Count;
}
}
cin
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r153 /// <summary>
/// Gets a value indicating whether this instance is read only.
/// </summary>
/// <remarks>
/// Always false.
/// </remarks>
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r152 public bool IsReadOnly {
get {
return false;
}
}
cin
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r153 /// <summary>
/// Gets the enumerator for components in the collection.
/// </summary>
/// <returns>The enumerator.</returns>
cin
component model refactoring
r152 public IEnumerator<T> GetEnumerator() {
T[] items;
lock (m_components) {
items = new T[m_components.Count];
m_components.CopyTo(items);
return (IEnumerator<T>)items.GetEnumerator();
}
}
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() {
return GetEnumerator();
}
cin
docs
r153 /// <summary>
/// Add the specified item to the collection.
/// </summary>
/// <param name="item">The item to add.</param>
/// <remarks>
/// If the collection is alredy disposed, the item isn't added to the collection and disposed if possible.
/// </remarks>
cin
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r152 public void Add(T item) {
Safe.ArgumentNotNull(item, "item");
lock (m_components) {
if (IsDisposed)
Safe.Dispose(item);
else
m_components.Add(item);
}
}
cin
docs
r153 /// <summary>
/// Disposes the components stored in the collection.
/// </summary>
/// <param name="disposing">If set to <c>true</c> the collection is disposing.</param>
cin
component model refactoring
r152 protected override void Dispose(bool disposing) {
base.Dispose(disposing);
Clear();
}
}
}