##// END OF EJS Templates
fixed promise chaining behavior, the error handler doesn't handle result or cancellation handlers exceptions these exceptions are propagated to the next handlers.
fixed promise chaining behavior, the error handler doesn't handle result or cancellation handlers exceptions these exceptions are propagated to the next handlers.

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r153:b933ec88446e v2
r196:40d7fed4a09e default
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DisposablePool.cs
102 lines | 3.6 KiB | text/x-csharp | CSharpLexer
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component model refactoring
r152 using System;
using Implab.Parallels;
using System.Threading;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
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docs
r153 namespace Implab.Components {
/// <summary>
/// The base class for implementing pools of disposable objects.
/// </summary>
/// <remarks>
/// <para>This class maintains a set of pre-created objects and which are frequently allocated and released
/// by clients. The pool maintains maximum number of unsued object, any object above this limit is disposed,
/// if the pool is empty it will create new objects on demand.</para>
/// <para>Instances of this class are thread-safe.</para>
/// </remarks>
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r152 public abstract class DisposablePool<T> : IDisposable {
readonly int m_size;
readonly AsyncQueue<T> m_queue = new AsyncQueue<T>();
[SuppressMessage("Microsoft.Design", "CA1000:DoNotDeclareStaticMembersOnGenericTypes")]
static readonly bool _isValueType = typeof(T).IsValueType;
bool m_disposed;
int m_count;
protected DisposablePool(int size) {
m_size = size;
}
protected DisposablePool() : this(Environment.ProcessorCount+1) {
}
public T Allocate() {
if (m_disposed)
throw new ObjectDisposedException(ToString());
T instance;
if (m_queue.TryDequeue(out instance)) {
Interlocked.Decrement(ref m_count);
} else {
instance = CreateInstance();
Debug.Assert(!Object.Equals(instance, default(T)) || _isValueType);
}
return instance;
}
protected abstract T CreateInstance();
protected virtual void CleanupInstance(T instance) {
}
public void Release(T instance) {
if ( Object.Equals(instance,default(T)) && !_isValueType)
return;
Thread.MemoryBarrier();
if (m_count < m_size && !m_disposed) {
Interlocked.Increment(ref m_count);
CleanupInstance(instance);
m_queue.Enqueue(instance);
// пока элемент возвращался в кеш, была начата операция освобождения всего кеша
// и возможно уже законцена, в таком случае следует извлечь элемент обратно и
// освободить его. Если операция освобождения кеша еще не заврешилась, то будет
// изъят и освобожден произвольный элемен, что не повлияет на ход всего процесса.
if (m_disposed && m_queue.TryDequeue(out instance) && instance is IDisposable)
((IDisposable)instance).Dispose() ;
} else {
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r153 var disposable = instance as IDisposable;
if (disposable != null)
disposable.Dispose();
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r152 }
}
protected virtual void Dispose(bool disposing) {
if (disposing) {
m_disposed = true;
T instance;
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r153 while (m_queue.TryDequeue(out instance)) {
var disposable = instance as IDisposable;
if (disposable != null)
disposable.Dispose();
}
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component model refactoring
r152 }
}
#region IDisposable implementation
public void Dispose() {
Dispose(true);
GC.SuppressFinalize(this);
}
#endregion
}
}