##// END OF EJS Templates
Added 'Fail' method to RunnableComponent which allows component to move from...
Added 'Fail' method to RunnableComponent which allows component to move from Running to Failed state. Added PollingComponent a timer based runnable component More tests Added FailPromise a thin class to wrap exceptions Fixed error handling in SuccessPromise classes.

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r155:037df317f126 v2
r203:4d9830a9bbb8 v2
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Implab.Fx.Test.csproj
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cin
implemented overlay helpers and some animation heplers improvments
r5 <?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
cin
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r72 <ProductVersion>8.0.30703</ProductVersion>
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r5 <SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{2F31E405-E267-4195-A05D-574093C21209}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Implab.Fx.Test</RootNamespace>
<AssemblyName>Implab.Fx.Test</AssemblyName>
cin
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r155 <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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r5 <FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{3AC096D0-A1C2-E12C-1390-A8335801FDAB};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
cin
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r155 <TargetFrameworkProfile />
cin
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r5 </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
cin
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r155 <Prefer32Bit>false</Prefer32Bit>
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r5 </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
cin
minor fixes for vs2012
r155 <Prefer32Bit>false</Prefer32Bit>
cin
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r5 </PropertyGroup>
cin
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r75 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug 4.5|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
cin
minor fixes for vs2012
r155 <Prefer32Bit>false</Prefer32Bit>
cin
major refactoring, added tasks support
r75 </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release 4.5|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
cin
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r155 <Prefer32Bit>false</Prefer32Bit>
cin
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r75 </PropertyGroup>
cin
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r5 <ItemGroup>
<Reference Include="Microsoft.VisualStudio.QualityTools.UnitTestFramework, Version=10.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL" />
<Reference Include="System" />
<Reference Include="System.Core">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="System.Data" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
<Reference Include="WindowsBase" />
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="OverlayTest.cs" />
<Compile Include="Sample\MainForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Sample\MainForm.Designer.cs">
<DependentUpon>MainForm.cs</DependentUpon>
</Compile>
<Compile Include="Sample\OverlayForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Sample\OverlayForm.Designer.cs">
<DependentUpon>OverlayForm.cs</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Sample\MainForm.resx">
<DependentUpon>MainForm.cs</DependentUpon>
cin
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r72 <LogicalName>
</LogicalName>
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r5 </EmbeddedResource>
<EmbeddedResource Include="Sample\OverlayForm.resx">
<DependentUpon>OverlayForm.cs</DependentUpon>
cin
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r72 <LogicalName>
</LogicalName>
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r5 </EmbeddedResource>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Implab.Fx\Implab.Fx.csproj">
<Project>{06E706F8-6881-43EB-927E-FFC503AF6ABC}</Project>
<Name>Implab.Fx</Name>
</ProjectReference>
<ProjectReference Include="..\Implab\Implab.csproj">
<Project>{F550F1F8-8746-4AD0-9614-855F4C4B7F05}</Project>
<Name>Implab</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>