##// END OF EJS Templates
Added 'Fail' method to RunnableComponent which allows component to move from...
Added 'Fail' method to RunnableComponent which allows component to move from Running to Failed state. Added PollingComponent a timer based runnable component More tests Added FailPromise a thin class to wrap exceptions Fixed error handling in SuccessPromise classes.

File last commit:

r180:c32688129f14 ref20160224
r203:4d9830a9bbb8 v2
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StringTranslator.cs
52 lines | 1.8 KiB | text/x-csharp | CSharpLexer
/ Implab / Formats / JSON / StringTranslator.cs
cin
JSON moved to Formats namespace...
r163 using Implab;
cin
rewritten the text scanner
r176 using Implab.Formats;
cin
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r163 using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
cin
rewritten the text scanner
r176 namespace Implab.Formats.JSON {
cin
JSON moved to Formats namespace...
r163 /// <summary>
/// Класс для преобразования экранированной строки JSON
/// </summary>
cin
refactoring complete, JSONParser rewritten
r180 static class StringTranslator {
cin
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r163 static readonly char[] _escMap;
static readonly int[] _hexMap;
static StringTranslator() {
var chars = new char[] { 'b', 'f', 't', 'r', 'n', '\\', '/' };
var vals = new char[] { '\b', '\f', '\t', '\r', '\n', '\\', '/' };
_escMap = new char[chars.Max() + 1];
for (int i = 0; i < chars.Length; i++)
_escMap[chars[i]] = vals[i];
var hexs = new char[] { '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'a', 'b', 'c', 'd', 'e', 'f', 'A', 'B', 'C', 'D', 'E', 'F' };
var ints = new int[] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 10, 11, 12, 13, 14, 15 };
_hexMap = new int[hexs.Max() + 1];
for (int i = 0; i < hexs.Length; i++)
_hexMap[hexs[i]] = ints[i];
}
internal static char TranslateEscapedChar(char symbol) {
return _escMap[symbol];
}
internal static char TranslateHexUnicode(char[] symbols, int offset) {
Debug.Assert(symbols != null);
Debug.Assert(symbols.Length - offset >= 4);
int value = (_hexMap[symbols[offset]] << 12)
| (_hexMap[symbols[offset + 1]] << 8)
| (_hexMap[symbols[offset + 2]] << 4)
| (_hexMap[symbols[offset + 3]]);
return (char)value;
}
}
}