##// END OF EJS Templates
added Safe.DispatchEvent() a legacy equivalent for '?.Invoke()'...
added Safe.DispatchEvent() a legacy equivalent for '?.Invoke()' added Safe.Dispose(IEnumerable) added PromiseExtensions.CancellationPoint to add a cancellation point to the chain of promises added IPromise<T> PromiseExtensions.Then<T>(this IPromise<T> that, Action<T> success) overloads added PromiseExtensions.Error() overloads to handle a error or(and) a cancellation

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r205:8200ab154c8a v2
r207:558f34b2fb50 v2
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RunnableComponent.cs
375 lines | 14.5 KiB | text/x-csharp | CSharpLexer
cin
Promises: SignalXXX methods merged into SignalHandler method....
r156 using System;
namespace Implab.Components {
cin
runnable component, work in progress
r185 public abstract class RunnableComponent : IDisposable, IRunnable, IInitializable {
cin
working on runnable component
r184 enum Commands {
Ok = 0,
Fail,
Init,
Start,
Stop,
Dispose,
cin
Added ResetState to RunnableComponent to reset in case of failure...
r205 Reset,
Last = Reset
cin
working on runnable component
r184 }
class StateMachine {
static readonly ExecutionState[,] _transitions;
static StateMachine() {
_transitions = new ExecutionState[(int)ExecutionState.Last + 1, (int)Commands.Last + 1];
cin
runnable component, work in progress
r185 Edge(ExecutionState.Created, ExecutionState.Initializing, Commands.Init);
Edge(ExecutionState.Created, ExecutionState.Disposed, Commands.Dispose);
Edge(ExecutionState.Initializing, ExecutionState.Ready, Commands.Ok);
Edge(ExecutionState.Initializing, ExecutionState.Failed, Commands.Fail);
cin
working on runnable component
r184
Edge(ExecutionState.Ready, ExecutionState.Starting, Commands.Start);
Edge(ExecutionState.Ready, ExecutionState.Disposed, Commands.Dispose);
Edge(ExecutionState.Starting, ExecutionState.Running, Commands.Ok);
Edge(ExecutionState.Starting, ExecutionState.Failed, Commands.Fail);
Edge(ExecutionState.Starting, ExecutionState.Stopping, Commands.Stop);
Edge(ExecutionState.Starting, ExecutionState.Disposed, Commands.Dispose);
Edge(ExecutionState.Running, ExecutionState.Failed, Commands.Fail);
Edge(ExecutionState.Running, ExecutionState.Stopping, Commands.Stop);
Edge(ExecutionState.Running, ExecutionState.Disposed, Commands.Dispose);
Edge(ExecutionState.Stopping, ExecutionState.Failed, Commands.Fail);
cin
Added ResetState to RunnableComponent to reset in case of failure...
r205 Edge(ExecutionState.Stopping, ExecutionState.Ready, Commands.Ok);
Edge(ExecutionState.Stopping, ExecutionState.Disposed, Commands.Dispose);
cin
runnable component, work in progress
r185
Edge(ExecutionState.Failed, ExecutionState.Disposed, Commands.Dispose);
cin
Added ResetState to RunnableComponent to reset in case of failure...
r205 Edge(ExecutionState.Failed, ExecutionState.Initializing, Commands.Reset);
cin
working on runnable component
r184 }
static void Edge(ExecutionState s1, ExecutionState s2, Commands cmd) {
_transitions[(int)s1, (int)cmd] = s2;
}
public ExecutionState State {
get;
private set;
}
public StateMachine(ExecutionState initial) {
State = initial;
}
public bool Move(Commands cmd) {
var next = _transitions[(int)State, (int)cmd];
if (next == ExecutionState.Undefined)
return false;
State = next;
return true;
}
}
IPromise m_pending;
Exception m_lastError;
cin
Added ResetState to RunnableComponent to reset in case of failure...
r205 readonly StateMachine m_stateMachine;
readonly bool m_reusable;
public event EventHandler<StateChangeEventArgs> StateChanged;
/// <summary>
/// Initializes component state.
/// </summary>
/// <param name="initialized">If set, the component initial state is <see cref="ExecutionState.Ready"/> and the component is ready to start, otherwise initialization is required.</param>
/// <param name="reusable">If set, the component may start after it has been stopped, otherwise the component is disposed after being stopped.</param>
protected RunnableComponent(bool initialized, bool reusable) {
cin
working on runnable component
r184 m_stateMachine = new StateMachine(initialized ? ExecutionState.Ready : ExecutionState.Created);
cin
Added ResetState to RunnableComponent to reset in case of failure...
r205 m_reusable = reusable;
DisposeTimeout = 10000;
}
/// <summary>
/// Initializes component state. The component created with this constructor is not reusable, i.e. it will be disposed after stop.
/// </summary>
/// <param name="initialized">If set, the component initial state is <see cref="ExecutionState.Ready"/> and the component is ready to start, otherwise initialization is required.</param>
protected RunnableComponent(bool initialized) : this(initialized, false) {
cin
working on runnable component
r184 }
cin
Added 'Fail' method to RunnableComponent which allows component to move from...
r203 /// <summary>
/// Gets or sets the timeout to wait for the pending operation to complete. If the pending operation doesn't finish than the component will be disposed anyway.
/// </summary>
protected int DisposeTimeout {
get;
set;
cin
runnable component, work in progress
r185 }
cin
working on runnable component
r184 void ThrowInvalidCommand(Commands cmd) {
cin
runnable component, work in progress
r185 if (m_stateMachine.State == ExecutionState.Disposed)
cin
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r205 throw new ObjectDisposedException(ToString());
throw new InvalidOperationException(String.Format("Command {0} is not allowed in the state {1}", cmd, m_stateMachine.State));
}
bool MoveIfInState(Commands cmd, IPromise pending, Exception error, ExecutionState state) {
ExecutionState prev, current;
lock (m_stateMachine) {
if (m_stateMachine.State != state)
return false;
prev = m_stateMachine.State;
if (!m_stateMachine.Move(cmd))
ThrowInvalidCommand(cmd);
current = m_stateMachine.State;
m_pending = pending;
m_lastError = error;
}
if (prev != current)
OnStateChanged(prev, current, error);
return true;
cin
working on runnable component
r184 }
cin
Added ResetState to RunnableComponent to reset in case of failure...
r205 bool MoveIfPending(Commands cmd, IPromise pending, Exception error, IPromise expected) {
ExecutionState prev, current;
lock (m_stateMachine) {
if (m_pending != expected)
return false;
prev = m_stateMachine.State;
if (!m_stateMachine.Move(cmd))
ThrowInvalidCommand(cmd);
current = m_stateMachine.State;
m_pending = pending;
m_lastError = error;
}
if (prev != current)
OnStateChanged(prev, current, error);
return true;
}
IPromise Move(Commands cmd, IPromise pending, Exception error) {
ExecutionState prev, current;
IPromise ret;
lock (m_stateMachine) {
prev = m_stateMachine.State;
if (!m_stateMachine.Move(cmd))
ThrowInvalidCommand(cmd);
current = m_stateMachine.State;
ret = m_pending;
m_pending = pending;
m_lastError = error;
}
if(prev != current)
OnStateChanged(prev, current, error);
return ret;
}
protected virtual void OnStateChanged(ExecutionState previous, ExecutionState current, Exception error) {
var h = StateChanged;
if (h != null)
h(this, new StateChangeEventArgs {
State = current,
LastError = error
});
cin
working on runnable component
r184 }
cin
Added 'Fail' method to RunnableComponent which allows component to move from...
r203 /// <summary>
/// Moves the component from running to failed state.
/// </summary>
/// <param name="error">The exception which is describing the error.</param>
cin
Added ResetState to RunnableComponent to reset in case of failure...
r205 protected bool Fail(Exception error) {
return MoveIfInState(Commands.Fail, null, error, ExecutionState.Running);
cin
Added 'Fail' method to RunnableComponent which allows component to move from...
r203 }
cin
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r205 /// <summary>
/// Tries to reset <see cref="ExecutionState.Failed"/> state to <see cref="ExecutionState.Ready"/>.
/// </summary>
/// <returns>True if component is reset to <see cref="ExecutionState.Ready"/>, false if the componet wasn't
/// in <see cref="ExecutionState.Failed"/> state.</returns>
/// <remarks>
/// This method checks the current state of the component and if it's in <see cref="ExecutionState.Failed"/>
/// moves component to <see cref="ExecutionState.Initializing"/>.
/// The <see cref="OnResetState()"/> is called and if this method completes succesfully the component moved
/// to <see cref="ExecutionState.Ready"/> state, otherwise the component is moved to <see cref="ExecutionState.Failed"/>
/// state. If <see cref="OnResetState()"/> throws an exception it will be propagated by this method to the caller.
/// </remarks>
protected bool ResetState() {
if (!MoveIfInState(Commands.Reset, null, null, ExecutionState.Failed))
return false;
cin
working on runnable component
r184 try {
cin
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r205 OnResetState();
Move(Commands.Ok, null, null);
return true;
cin
working on runnable component
r184 } catch (Exception err) {
cin
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r205 Move(Commands.Fail, null, err);
cin
working on runnable component
r184 throw;
cin
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r205 }
}
/// <summary>
/// This method is called by <see cref="ResetState"/> to reinitialize component in the failed state.
/// </summary>
/// <remarks>
/// Default implementation throws <see cref="NotImplementedException"/> which will cause the component
/// fail to reset it's state and it left in <see cref="ExecutionState.Failed"/> state.
/// If this method doesn't throw exceptions the component is moved to <see cref="ExecutionState.Ready"/> state.
/// </remarks>
protected virtual void OnResetState() {
throw new NotImplementedException();
cin
working on runnable component
r184 }
cin
runnable component, work in progress
r185 IPromise InvokeAsync(Commands cmd, Func<IPromise> action, Action<IPromise, IDeferred> chain) {
IPromise promise = null;
IPromise prev;
cin
working on runnable component
r184
cin
runnable component, work in progress
r185 var task = new ActionChainTask(action, null, null, true);
cin
Added ResetState to RunnableComponent to reset in case of failure...
r205 Action<Exception> errorOrCancel = e => {
if (e == null)
e = new OperationCanceledException();
MoveIfPending(Commands.Fail, null, e, promise);
throw new PromiseTransientException(e);
};
cin
working on runnable component
r184
cin
Added ResetState to RunnableComponent to reset in case of failure...
r205 promise = task.Then(
() => MoveIfPending(Commands.Ok, null, null, promise),
errorOrCancel,
errorOrCancel
);
cin
fixed promise chaining behavior, the error handler doesn't handle result or cancellation handlers exceptions these exceptions are propagated to the next handlers.
r196
cin
Added ResetState to RunnableComponent to reset in case of failure...
r205 prev = Move(cmd, promise, null);
cin
sync
r157
cin
runnable component, work in progress
r185 if (prev == null)
task.Resolve();
else
chain(prev, task);
cin
Promises: SignalXXX methods merged into SignalHandler method....
r156
cin
runnable component, work in progress
r185 return promise;
cin
Promises: SignalXXX methods merged into SignalHandler method....
r156 }
cin
working on runnable component
r184
cin
Promises: SignalXXX methods merged into SignalHandler method....
r156 #region IInitializable implementation
cin
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r205 public void Initialize() {
Move(Commands.Init, null, null);
try {
OnInitialize();
Move(Commands.Ok, null, null);
} catch (Exception err) {
Move(Commands.Fail, null, err);
throw;
}
cin
working on runnable component
r184 }
protected virtual void OnInitialize() {
cin
Promises: SignalXXX methods merged into SignalHandler method....
r156 }
#endregion
#region IRunnable implementation
public IPromise Start() {
cin
runnable component, work in progress
r185 return InvokeAsync(Commands.Start, OnStart, null);
cin
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r156 }
protected virtual IPromise OnStart() {
cin
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r205 return Promise.Success;
cin
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r156 }
cin
runnable component, work in progress
r185 public IPromise Stop() {
cin
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r205 var pending = InvokeAsync(Commands.Stop, OnStop, StopPending);
return m_reusable ? pending : pending.Then(Dispose);
cin
runnable component, work in progress
r185 }
protected virtual IPromise OnStop() {
cin
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r205 return Promise.Success;
cin
Promises: SignalXXX methods merged into SignalHandler method....
r156 }
cin
runnable component, work in progress
r185 /// <summary>
/// Stops the current operation if one exists.
/// </summary>
/// <param name="current">Current.</param>
/// <param name="stop">Stop.</param>
protected virtual void StopPending(IPromise current, IDeferred stop) {
if (current == null) {
stop.Resolve();
} else {
cin
Reworked cancelation handling, if the cancel handler isn't specified the OperationCanceledException will be handled by the error handler...
r187 // связваем текущую операцию с операцией остановки
current.On(
stop.Resolve, // если текущая операция заверщилась, то можно начинать остановку
stop.Reject, // если текущая операция дала ошибку - то все плохо, нельзя продолжать
e => stop.Resolve() // если текущая отменилась, то можно начинать остановку
);
// посылаем текущей операции сигнал остановки
cin
runnable component, work in progress
r185 current.Cancel();
}
cin
Promises: SignalXXX methods merged into SignalHandler method....
r156 }
public ExecutionState State {
get {
cin
Added 'Fail' method to RunnableComponent which allows component to move from...
r203 return m_stateMachine.State;
cin
Promises: SignalXXX methods merged into SignalHandler method....
r156 }
}
public Exception LastError {
get {
cin
runnable component, work in progress
r185 return m_lastError;
cin
Promises: SignalXXX methods merged into SignalHandler method....
r156 }
}
#endregion
cin
runnable component, work in progress
r185
#region IDisposable implementation
cin
Added 'Fail' method to RunnableComponent which allows component to move from...
r203 /// <summary>
/// Releases all resource used by the <see cref="Implab.Components.RunnableComponent"/> object.
/// </summary>
/// <remarks>
/// <para>Will not try to stop the component, it will just release all resources.
/// To cleanup the component gracefully use <see cref="Stop()"/> method.</para>
/// <para>
/// In normal cases the <see cref="Dispose()"/> method shouldn't be called, the call to the <see cref="Stop()"/>
/// method is sufficient to cleanup the component. Call <see cref="Dispose()"/> only to cleanup after errors,
/// especially if <see cref="Stop"/> method is failed. Using this method insted of <see cref="Stop()"/> may
/// lead to the data loss by the component.
/// </para></remarks>
cin
runnable component, work in progress
r185 public void Dispose() {
IPromise pending;
cin
Added ResetState to RunnableComponent to reset in case of failure...
r205
cin
runnable component, work in progress
r185 lock (m_stateMachine) {
if (m_stateMachine.State == ExecutionState.Disposed)
return;
cin
Added ResetState to RunnableComponent to reset in case of failure...
r205 pending = Move(Commands.Dispose, null, null);
}
cin
runnable component, work in progress
r185
cin
Added ResetState to RunnableComponent to reset in case of failure...
r205 GC.SuppressFinalize(this);
cin
runnable component, work in progress
r185 if (pending != null) {
pending.Cancel();
pending.Timeout(DisposeTimeout).On(
() => Dispose(true, null),
err => Dispose(true, err),
reason => Dispose(true, new OperationCanceledException("The operation is cancelled", reason))
);
} else {
cin
Added ResetState to RunnableComponent to reset in case of failure...
r205 Dispose(true, null);
cin
runnable component, work in progress
r185 }
}
~RunnableComponent() {
Dispose(false, null);
}
#endregion
cin
Added ResetState to RunnableComponent to reset in case of failure...
r205 /// <summary>
/// Releases all resources used by the component, called automatically, override this method to implement your cleanup.
/// </summary>
/// <param name="disposing">true if this method is called during normal dispose process.</param>
/// <param name="lastError">The last error which occured during the component stop.</param>
cin
runnable component, work in progress
r185 protected virtual void Dispose(bool disposing, Exception lastError) {
}
cin
Promises: SignalXXX methods merged into SignalHandler method....
r156 }
}