##// END OF EJS Templates
working version of the project
working version of the project

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r155:037df317f126 v2
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Implab.Fx.Test.csproj
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cin
implemented overlay helpers and some animation heplers improvments
r5 <?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
cin
promises refactoring
r72 <ProductVersion>8.0.30703</ProductVersion>
cin
implemented overlay helpers and some animation heplers improvments
r5 <SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{2F31E405-E267-4195-A05D-574093C21209}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Implab.Fx.Test</RootNamespace>
<AssemblyName>Implab.Fx.Test</AssemblyName>
cin
minor fixes for vs2012
r155 <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
cin
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r5 <FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{3AC096D0-A1C2-E12C-1390-A8335801FDAB};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
cin
minor fixes for vs2012
r155 <TargetFrameworkProfile />
cin
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r5 </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
cin
minor fixes for vs2012
r155 <Prefer32Bit>false</Prefer32Bit>
cin
implemented overlay helpers and some animation heplers improvments
r5 </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
cin
minor fixes for vs2012
r155 <Prefer32Bit>false</Prefer32Bit>
cin
implemented overlay helpers and some animation heplers improvments
r5 </PropertyGroup>
cin
major refactoring, added tasks support
r75 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug 4.5|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
cin
minor fixes for vs2012
r155 <Prefer32Bit>false</Prefer32Bit>
cin
major refactoring, added tasks support
r75 </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release 4.5|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
cin
minor fixes for vs2012
r155 <Prefer32Bit>false</Prefer32Bit>
cin
major refactoring, added tasks support
r75 </PropertyGroup>
cin
implemented overlay helpers and some animation heplers improvments
r5 <ItemGroup>
<Reference Include="Microsoft.VisualStudio.QualityTools.UnitTestFramework, Version=10.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL" />
<Reference Include="System" />
<Reference Include="System.Core">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="System.Data" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
<Reference Include="WindowsBase" />
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="OverlayTest.cs" />
<Compile Include="Sample\MainForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Sample\MainForm.Designer.cs">
<DependentUpon>MainForm.cs</DependentUpon>
</Compile>
<Compile Include="Sample\OverlayForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Sample\OverlayForm.Designer.cs">
<DependentUpon>OverlayForm.cs</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Sample\MainForm.resx">
<DependentUpon>MainForm.cs</DependentUpon>
cin
promises refactoring
r72 <LogicalName>
</LogicalName>
cin
implemented overlay helpers and some animation heplers improvments
r5 </EmbeddedResource>
<EmbeddedResource Include="Sample\OverlayForm.resx">
<DependentUpon>OverlayForm.cs</DependentUpon>
cin
promises refactoring
r72 <LogicalName>
</LogicalName>
cin
implemented overlay helpers and some animation heplers improvments
r5 </EmbeddedResource>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Implab.Fx\Implab.Fx.csproj">
<Project>{06E706F8-6881-43EB-927E-FFC503AF6ABC}</Project>
<Name>Implab.Fx</Name>
</ProjectReference>
<ProjectReference Include="..\Implab\Implab.csproj">
<Project>{F550F1F8-8746-4AD0-9614-855F4C4B7F05}</Project>
<Name>Implab</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>