##// END OF EJS Templates
working version of the project
working version of the project

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r194:d45bdf510514 v2
r200:71e543dbe65a v2
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Program.cs
48 lines | 1.3 KiB | text/x-csharp | CSharpLexer
cin
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r93 using System;
using Implab;
cin
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r151 using System.Threading.Tasks;
cin
fixed DFA optimization, JSON is fully functional
r183 using Implab.Formats.JSON;
using System.IO;
using System.Text.Json;
cin
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r194 using System.Diagnostics;
using Implab.Parallels;
using System.Threading;
cin
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namespace MonoPlay {
class MainClass {
cin
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cin
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r93 public static void Main(string[] args) {
cin
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r194 var pool = new WorkerPool(10);
cin
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cin
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r194 var listerner = new ConsoleTraceListener();
listerner.TraceOutputOptions = TraceOptions.LogicalOperationStack;
Trace.Listeners.Add(listerner);
Trace.CorrelationManager.StartLogicalOperation("Main");
cin
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r93
cin
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r194 var d = pool.Invoke(() => {
Trace.CorrelationManager.StartLogicalOperation("Worker");
Thread.Sleep(100);
Trace.TraceInformation("worker done");
Trace.CorrelationManager.StopLogicalOperation();
});
cin
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cin
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r194 ThreadPool.QueueUserWorkItem((o) => {
Trace.CorrelationManager.StartLogicalOperation("Thread");
Thread.Sleep(100);
Trace.TraceInformation("thread done");
Trace.CorrelationManager.StopLogicalOperation();
});
cin
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cin
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r194 Trace.TraceInformation("main done");
Trace.CorrelationManager.StopLogicalOperation();
d.Join();
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cin
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r145 }
cin
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r136
cin
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r93 }
}