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Working on Unity xml configuration: Refactoring in progress
Working on Unity xml configuration: Refactoring in progress

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r273:79110a16cab7 v3
r273:79110a16cab7 v3
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RegisterElement.cs
33 lines | 1.1 KiB | text/x-csharp | CSharpLexer
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r269 using System;
using System.Xml.Serialization;
using Unity.Lifetime;
using Unity.Registration;
namespace Implab.ServiceHost.Unity {
[XmlRoot("register", Namespace = Schema.ContainerConfigurationNamespace)]
public class RegisterElement : AbstractRegistration {
/// <summary>
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r271 /// An optional type which is registered as a service in the container, must be assignable to <see cref="ProvidesType">.
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r269 /// </summary>
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r273 [XmlAttribute("mapTo")]
public string MapToType { get; set; }
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r269
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r270 [XmlElement("constructor", typeof(ConstructorInjectionElement))]
[XmlElement("property", typeof(PropertyInjectionElement))]
[XmlElement("method", typeof(MethodInjectionElement))]
public AbstractInjectionElement[] Injectors { get; set; }
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preview version of Unity xml configuration
r272
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r273 public override void Visit(ContainerContext context) {
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r272 context.Visit(this);
}
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r273
public virtual Type ResolveImplementationType(ContainerContext ctx) {
return string.IsNullOrEmpty(MapToType) ?
ResolveRegistrationType(ctx) :
ctx.Resolve(MapToType);
}
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r269 }
}