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Working on Unity xml configuration: Refactoring in progress
Working on Unity xml configuration: Refactoring in progress

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r247:fb70574741a1 v3
r273:79110a16cab7 v3
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IPromise.cs
45 lines | 1.6 KiB | text/x-csharp | CSharpLexer
cin
inital progress handling
r7 using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
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r66 namespace Implab {
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r243 public interface IPromise {
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r66 /// <summary>
/// Тип результата, получаемого через данное обещание.
/// </summary>
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r242 Type ResultType { get; }
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r74 /// <summary>
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r99 /// Обещание является выполненым, либо успешно, либо с ошибкой, либо отменено.
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r74 /// </summary>
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r244 bool IsResolved { get; }
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r242 bool IsRejected { get; }
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r244 bool IsFulfilled { get; }
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Promises rewritten, added improved version of AsyncQueue
r119 /// <summary>
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added ICancellable.Cancel(Exception) to allow specify the reason of cancellation
r138 /// Исключение возникшее в результате выполнения обещания, либо причина отмены.
/// </summary>
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r242 Exception RejectReason { get; }
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/// <summary>
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r119 /// Adds specified listeners to the current promise.
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r75 /// </summary>
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r119 /// <param name="success">The handler called on the successful promise completion.</param>
/// <param name="error">The handler is called if an error while completing the promise occurred.</param>
/// <returns>The current promise.</returns>
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r244 void Then(IResolvable next);
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/// <summary>
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r74 /// Преобразует результат обещания к заданному типу и возвращает новое обещание.
/// </summary>
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r66 IPromise<T> Cast<T>();
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void Join();
void Join(int timeout);
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inital progress handling
r7 }
}