SimpleAsyncQueue.cs
140 lines
| 3.9 KiB
| text/x-csharp
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CSharpLexer
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r233 | using System.Threading; | ||
| using System.Collections.Generic; | ||||
| using System; | ||||
| using System.Collections; | ||||
| namespace Implab.Parallels { | ||||
| public class SimpleAsyncQueue<T> : IEnumerable<T> { | ||||
| class Node { | ||||
| public Node(T value) { | ||||
| this.value = value; | ||||
| } | ||||
| public readonly T value; | ||||
| public volatile Node next; | ||||
| } | ||||
| // the reader and the writer are mainteined completely independent, | ||||
| // the reader can read next item when m_first.next is not null | ||||
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r242 | // the writer creates a new node, moves m_last to this node and | ||
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r233 | // only after that restores the reference from the previous node | ||
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r242 | // making the reader be able to read the new node. | ||
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r233 | |||
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r242 | volatile Node m_first; // position on the node which is already read | ||
| volatile Node m_last; // position on the node which is already written | ||||
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r233 | |||
| public SimpleAsyncQueue() { | ||||
| m_first = m_last = new Node(default(T)); | ||||
| } | ||||
| public void Enqueue(T value) { | ||||
| var next = new Node(value); | ||||
| // Interlocaked.CompareExchange implies Thread.MemoryBarrier(); | ||||
| // to ensure that the next node is completely constructed | ||||
| var last = Interlocked.Exchange(ref m_last, next); | ||||
| // release-fence | ||||
| last.next = next; | ||||
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r242 | |||
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r233 | } | ||
| public bool TryDequeue(out T value) { | ||||
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r242 | Node first = m_first; ; | ||
| Node next = first.next; ; | ||||
| if (next == null) { | ||||
| value = default(T); | ||||
| return false; | ||||
| } | ||||
| var first2 = Interlocked.CompareExchange(ref m_first, next, first); | ||||
| if (first != first2) { | ||||
| // head is updated by someone else | ||||
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r233 | |||
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r242 | SpinWait spin = new SpinWait(); | ||
| do { | ||||
| first = first2; | ||||
| next = first.next; | ||||
| if (next == null) { | ||||
| value = default(T); | ||||
| return false; | ||||
| } | ||||
| first2 = Interlocked.CompareExchange(ref m_first, next, first); | ||||
| if (first == first2) | ||||
| break; | ||||
| spin.SpinOnce(); | ||||
| } while (true); | ||||
| } | ||||
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r233 | |||
| value = next.value; | ||||
| return true; | ||||
| } | ||||
| #region IEnumerable implementation | ||||
| class Enumerator : IEnumerator<T> { | ||||
| Node m_current; | ||||
| Node m_first; | ||||
| public Enumerator(Node first) { | ||||
| m_first = first; | ||||
| } | ||||
| #region IEnumerator implementation | ||||
| public bool MoveNext() { | ||||
| m_current = m_current == null ? m_first : m_current.next; | ||||
| return m_current != null; | ||||
| } | ||||
| public void Reset() { | ||||
| m_current = null; | ||||
| } | ||||
| object IEnumerator.Current { | ||||
| get { | ||||
| if (m_current == null) | ||||
| throw new InvalidOperationException(); | ||||
| return m_current.value; | ||||
| } | ||||
| } | ||||
| #endregion | ||||
| #region IDisposable implementation | ||||
| public void Dispose() { | ||||
| } | ||||
| #endregion | ||||
| #region IEnumerator implementation | ||||
| public T Current { | ||||
| get { | ||||
| if (m_current == null) | ||||
| throw new InvalidOperationException(); | ||||
| return m_current.value; | ||||
| } | ||||
| } | ||||
| #endregion | ||||
| } | ||||
| public IEnumerator<T> GetEnumerator() { | ||||
| return new Enumerator(m_first); | ||||
| } | ||||
| #endregion | ||||
| #region IEnumerable implementation | ||||
| IEnumerator IEnumerable.GetEnumerator() { | ||||
| return GetEnumerator(); | ||||
| } | ||||
| #endregion | ||||
| } | ||||
| } | ||||
