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Working on Unity xml configuration: Refactoring in progress
Working on Unity xml configuration: Refactoring in progress

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r249:d82909310094 v3
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PromiseActionReaction.cs
91 lines | 3.1 KiB | text/x-csharp | CSharpLexer
/ Implab / PromiseActionReaction.cs
cin
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r247 using System;
using System.Diagnostics;
namespace Implab {
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r249 class PromiseActionReaction : IResolvable {
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r247
readonly Deferred m_next;
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r249 readonly IDispatcher m_dispatcher;
readonly Action<Deferred> m_fulfilled;
readonly Action<Exception, Deferred> m_rejected;
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r248 public IPromise Promise {
get { return m_next.Promise; }
}
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r249 public PromiseActionReaction(Action<Deferred> fulfilled, Action<Exception, Deferred> rejected, Deferred next, IDispatcher dispatcher) {
m_next = next;
m_fulfilled = fulfilled;
m_rejected = rejected;
m_dispatcher = dispatcher;
cin
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r247 }
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r249 public void Resolve() {
if (m_fulfilled != null) {
if (m_dispatcher != null)
m_dispatcher.Enqueue(ResolveImpl);
else
ResolveImpl();
} else {
m_next.Resolve();
}
}
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r247
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r249 void ResolveImpl() {
m_fulfilled(m_next);
}
public void Reject(Exception error) {
if (m_fulfilled != null) {
if (m_dispatcher != null)
m_dispatcher.Enqueue(RejectImpl, error);
else
RejectImpl(error);
} else {
m_next.Reject(error);
}
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r247 }
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r249 void RejectImpl(Exception error) {
m_rejected(error, m_next);
}
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r247
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r249 public static PromiseActionReaction Create(Action fulfilled, Action<Exception> rejected, IDispatcher dispatcher) {
return new PromiseActionReaction(
fulfilled != null ? PromiseHandler.Create(fulfilled) : null,
rejected != null ? PromiseHandler.Create(rejected) : null,
new Deferred(),
dispatcher
);
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r247 }
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r249 public static PromiseActionReaction Create(Func<IPromise> fulfilled, Action<Exception> rejected, IDispatcher dispatcher) {
return new PromiseActionReaction(
fulfilled != null ? PromiseHandler.Create(fulfilled) : null,
rejected != null ? PromiseHandler.Create(rejected) : null,
new Deferred(),
dispatcher
);
cin
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r248 }
cin
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r247
cin
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r249 public static PromiseActionReaction Create(Action fulfilled, Func<Exception, IPromise> rejected, IDispatcher dispatcher) {
return new PromiseActionReaction(
fulfilled != null ? PromiseHandler.Create(fulfilled) : null,
rejected != null ? PromiseHandler.Create(rejected) : null,
new Deferred(),
dispatcher
);
cin
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r247 }
cin
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r249 public static PromiseActionReaction Create(Func<IPromise> fulfilled, Func<Exception, IPromise> rejected, IDispatcher dispatcher) {
return new PromiseActionReaction(
fulfilled != null ? PromiseHandler.Create(fulfilled) : null,
rejected != null ? PromiseHandler.Create(rejected) : null,
new Deferred(),
dispatcher
);
cin
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r247 }
}
}