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r205:8200ab154c8a v2
r206:86b61d53b7db merge v2
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Implab.csproj
273 lines | 16.2 KiB | text/plain | TextLexer
cin
small fixes
r2 <?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
cin
Implab.Fx: implemented animation object...
r4 <ProjectGuid>{F550F1F8-8746-4AD0-9614-855F4C4B7F05}</ProjectGuid>
cin
small fixes
r2 <OutputType>Library</OutputType>
<RootNamespace>Implab</RootNamespace>
<AssemblyName>Implab</AssemblyName>
cin
Added support for 'await' operator to promises
r151 <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
cin
Almost complete DFA refactoring
r164 <ReleaseVersion>0.2</ReleaseVersion>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
cin
small fixes
r2 </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
cin
initial log capabilities
r35 <DefineConstants>TRACE;DEBUG;</DefineConstants>
cin
small fixes
r2 <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
cin
code cleanup
r59 <RunCodeAnalysis>true</RunCodeAnalysis>
cin
small fixes
r2 </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>full</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
cin
major refactoring, added tasks support
r75 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug 4.5|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>TRACE;DEBUG;NET_4_5</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<RunCodeAnalysis>true</RunCodeAnalysis>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release 4.5|AnyCPU' ">
<Optimize>true</Optimize>
<OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<DefineConstants>NET_4_5</DefineConstants>
</PropertyGroup>
cin
fixed JSONXmlReader disposing under ugly mono...
r85 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'DebugMono|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>TRACE;DEBUG;NET_4_5;MONO</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<RunCodeAnalysis>true</RunCodeAnalysis>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'ReleaseMono|AnyCPU' ">
<Optimize>true</Optimize>
<OutputPath>bin\Release</OutputPath>
<DefineConstants>NET_4_5;MONO;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
cin
small fixes
r2 <ItemGroup>
<Reference Include="System" />
cin
mono
r67 <Reference Include="System.Xml" />
cin
Added support for 'await' operator to promises
r151 <Reference Include="mscorlib" />
cin
small fixes
r2 </ItemGroup>
<ItemGroup>
cin
Added ResetState to RunnableComponent to reset in case of failure...
r205 <Compile Include="Components\StateChangeEventArgs.cs" />
cin
Added initial JSON support...
r55 <Compile Include="CustomEqualityComparer.cs" />
cin
improved log concept
r36 <Compile Include="Diagnostics\ConsoleTraceListener.cs" />
<Compile Include="Diagnostics\LogChannel.cs" />
cin
initial log capabilities
r35 <Compile Include="Diagnostics\LogicalOperation.cs" />
cin
improved tracing...
r40 <Compile Include="Diagnostics\TextFileListener.cs" />
cin
improved log concept
r36 <Compile Include="Diagnostics\TraceLog.cs" />
<Compile Include="Diagnostics\TraceEvent.cs" />
cin
initial log capabilities
r35 <Compile Include="Diagnostics\TraceEventType.cs" />
cin
refactoring, added WorkerPool
r12 <Compile Include="ICancellable.cs" />
<Compile Include="IProgressHandler.cs" />
<Compile Include="IProgressNotifier.cs" />
cin
Refactoring
r66 <Compile Include="IPromiseT.cs" />
cin
sync
r8 <Compile Include="IPromise.cs" />
cin
improved tracing...
r40 <Compile Include="IServiceLocator.cs" />
cin
refactoring, added WorkerPool
r12 <Compile Include="ITaskController.cs" />
cin
implemented parallel map and foreach for arrays...
r15 <Compile Include="Parallels\DispatchPool.cs" />
<Compile Include="Parallels\ArrayTraits.cs" />
cin
Implemented interllocked queue...
r14 <Compile Include="Parallels\MTQueue.cs" />
cin
refactoring, added WorkerPool
r12 <Compile Include="Parallels\WorkerPool.cs" />
cin
inital progress handling
r7 <Compile Include="ProgressInitEventArgs.cs" />
cin
small fixes
r2 <Compile Include="Properties\AssemblyInfo.cs" />
cin
refactoring
r11 <Compile Include="Parallels\AsyncPool.cs" />
cin
small fixes
r2 <Compile Include="Safe.cs" />
cin
inital progress handling
r7 <Compile Include="ValueEventArgs.cs" />
cin
promises refactoring
r72 <Compile Include="PromiseExtensions.cs" />
<Compile Include="SyncContextPromise.cs" />
cin
rewritten tracing
r92 <Compile Include="Diagnostics\OperationContext.cs" />
<Compile Include="Diagnostics\TraceContext.cs" />
<Compile Include="Diagnostics\LogEventArgs.cs" />
<Compile Include="Diagnostics\LogEventArgsT.cs" />
<Compile Include="Diagnostics\Extensions.cs" />
cin
renamed Promise.Last -> Promise.On...
r104 <Compile Include="PromiseEventType.cs" />
cin
Promises rewritten, added improved version of AsyncQueue
r119 <Compile Include="Parallels\AsyncQueue.cs" />
<Compile Include="PromiseT.cs" />
<Compile Include="IDeferred.cs" />
<Compile Include="IDeferredT.cs" />
<Compile Include="Promise.cs" />
<Compile Include="PromiseTransientException.cs" />
cin
Added Signal class a lightweight alternative to ManualResetEvent
r128 <Compile Include="Parallels\Signal.cs" />
cin
Added SharedLock to synchronization routines
r129 <Compile Include="Parallels\SharedLock.cs" />
cin
Improved logging
r134 <Compile Include="Diagnostics\ILogWriter.cs" />
<Compile Include="Diagnostics\ListenerBase.cs" />
cin
added the blocking queue
r137 <Compile Include="Parallels\BlockingQueue.cs" />
cin
DRAFT: refactoring
r144 <Compile Include="AbstractEvent.cs" />
<Compile Include="AbstractPromise.cs" />
<Compile Include="AbstractPromiseT.cs" />
<Compile Include="FuncTask.cs" />
<Compile Include="FuncTaskBase.cs" />
<Compile Include="FuncTaskT.cs" />
cin
RC: cancellation support for promises + tests
r145 <Compile Include="ActionChainTaskBase.cs" />
<Compile Include="ActionChainTask.cs" />
<Compile Include="ActionChainTaskT.cs" />
<Compile Include="FuncChainTaskBase.cs" />
<Compile Include="FuncChainTask.cs" />
<Compile Include="FuncChainTaskT.cs" />
<Compile Include="ActionTaskBase.cs" />
<Compile Include="ActionTask.cs" />
<Compile Include="ActionTaskT.cs" />
<Compile Include="ICancellationToken.cs" />
<Compile Include="SuccessPromise.cs" />
<Compile Include="SuccessPromiseT.cs" />
cin
Added support for 'await' operator to promises
r151 <Compile Include="PromiseAwaiterT.cs" />
<Compile Include="PromiseAwaiter.cs" />
cin
component model refactoring
r152 <Compile Include="Components\ComponentContainer.cs" />
<Compile Include="Components\Disposable.cs" />
<Compile Include="Components\DisposablePool.cs" />
<Compile Include="Components\ObjectPool.cs" />
<Compile Include="Components\ServiceLocator.cs" />
<Compile Include="Components\IInitializable.cs" />
<Compile Include="TaskController.cs" />
<Compile Include="Components\App.cs" />
<Compile Include="Components\IRunnable.cs" />
<Compile Include="Components\ExecutionState.cs" />
cin
Promises: SignalXXX methods merged into SignalHandler method....
r156 <Compile Include="Components\RunnableComponent.cs" />
<Compile Include="Components\IFactory.cs" />
cin
DFA refactoring
r162 <Compile Include="Automaton\IAlphabet.cs" />
<Compile Include="Automaton\ParserException.cs" />
<Compile Include="Automaton\IndexedAlphabetBase.cs" />
<Compile Include="Automaton\IAlphabetBuilder.cs" />
<Compile Include="Automaton\RegularExpressions\AltToken.cs" />
<Compile Include="Automaton\RegularExpressions\BinaryToken.cs" />
<Compile Include="Automaton\RegularExpressions\CatToken.cs" />
<Compile Include="Automaton\RegularExpressions\StarToken.cs" />
<Compile Include="Automaton\RegularExpressions\SymbolToken.cs" />
<Compile Include="Automaton\RegularExpressions\EmptyToken.cs" />
<Compile Include="Automaton\RegularExpressions\Token.cs" />
<Compile Include="Automaton\RegularExpressions\IVisitor.cs" />
<Compile Include="Automaton\AutomatonTransition.cs" />
cin
JSON moved to Formats namespace...
r163 <Compile Include="Formats\JSON\JSONElementContext.cs" />
<Compile Include="Formats\JSON\JSONElementType.cs" />
<Compile Include="Formats\JSON\JSONGrammar.cs" />
<Compile Include="Formats\JSON\JSONParser.cs" />
<Compile Include="Formats\JSON\JSONScanner.cs" />
<Compile Include="Formats\JSON\JsonTokenType.cs" />
<Compile Include="Formats\JSON\JSONWriter.cs" />
<Compile Include="Formats\JSON\JSONXmlReader.cs" />
<Compile Include="Formats\JSON\JSONXmlReaderOptions.cs" />
<Compile Include="Formats\JSON\StringTranslator.cs" />
<Compile Include="Automaton\MapAlphabet.cs" />
cin
Almost complete DFA refactoring
r164 <Compile Include="Formats\CharAlphabet.cs" />
<Compile Include="Formats\ByteAlphabet.cs" />
cin
DFA refactoring
r165 <Compile Include="Automaton\IDFATable.cs" />
<Compile Include="Automaton\IDFATableBuilder.cs" />
cin
DFA refactoring
r169 <Compile Include="Automaton\DFATable.cs" />
cin
Working on text scanner
r172 <Compile Include="Automaton\RegularExpressions\RegularExpressionVisitor.cs" />
<Compile Include="Automaton\RegularExpressions\ITaggedDFABuilder.cs" />
cin
Working on text scanner
r173 <Compile Include="Formats\TextScanner.cs" />
cin
rewritten the text scanner
r176 <Compile Include="Formats\StringScanner.cs" />
<Compile Include="Formats\ReaderScanner.cs" />
<Compile Include="Formats\ScannerContext.cs" />
cin
refactoring
r177 <Compile Include="Formats\Grammar.cs" />
<Compile Include="Automaton\RegularExpressions\EndTokenT.cs" />
<Compile Include="Automaton\RegularExpressions\EndToken.cs" />
cin
working on JSON parser
r178 <Compile Include="Automaton\RegularExpressions\RegularExpressionVisitorT.cs" />
<Compile Include="Automaton\AutomatonConst.cs" />
<Compile Include="Automaton\RegularExpressions\RegularDFA.cs" />
<Compile Include="Components\LazyAndWeak.cs" />
cin
Reworked cancelation handling, if the cancel handler isn't specified the OperationCanceledException will be handled by the error handler...
r187 <Compile Include="AbstractTask.cs" />
<Compile Include="AbstractTaskT.cs" />
cin
Added 'Fail' method to RunnableComponent which allows component to move from...
r203 <Compile Include="FailedPromise.cs" />
<Compile Include="FailedPromiseT.cs" />
<Compile Include="Components\PollingComponent.cs" />
cin
small fixes
r2 </ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
cin
refactoring
r11 <ItemGroup />
cin
promises refactoring
r72 <ProjectExtensions>
<MonoDevelop>
<Properties>
<Policies>
<CSharpFormattingPolicy IndentSwitchBody="True" NamespaceBraceStyle="EndOfLine" ClassBraceStyle="EndOfLine" InterfaceBraceStyle="EndOfLine" StructBraceStyle="EndOfLine" EnumBraceStyle="EndOfLine" MethodBraceStyle="EndOfLine" ConstructorBraceStyle="EndOfLine" DestructorBraceStyle="EndOfLine" BeforeMethodDeclarationParentheses="False" BeforeMethodCallParentheses="False" BeforeConstructorDeclarationParentheses="False" NewLineBeforeConstructorInitializerColon="NewLine" NewLineAfterConstructorInitializerColon="SameLine" BeforeIndexerDeclarationBracket="False" BeforeDelegateDeclarationParentheses="False" NewParentheses="False" SpacesBeforeBrackets="False" inheritsSet="Mono" inheritsScope="text/x-csharp" scope="text/x-csharp" />
<TextStylePolicy FileWidth="120" EolMarker="Unix" inheritsSet="VisualStudio" inheritsScope="text/plain" scope="text/x-csharp" />
<DotNetNamingPolicy DirectoryNamespaceAssociation="PrefixedHierarchical" ResourceNamePolicy="MSBuild" />
<TextStylePolicy FileWidth="120" TabsToSpaces="False" inheritsSet="VisualStudio" inheritsScope="text/plain" scope="application/xml" />
<XmlFormattingPolicy inheritsSet="Mono" inheritsScope="application/xml" scope="application/xml" />
<TextStylePolicy FileWidth="120" TabsToSpaces="False" inheritsSet="VisualStudio" inheritsScope="text/plain" scope="text/plain" />
<NameConventionPolicy>
<Rules>
<NamingRule Name="Namespaces" AffectedEntity="Namespace" VisibilityMask="VisibilityMask" NamingStyle="PascalCase" IncludeInstanceMembers="True" IncludeStaticEntities="True" />
<NamingRule Name="Types" AffectedEntity="Class, Struct, Enum, Delegate" VisibilityMask="VisibilityMask" NamingStyle="PascalCase" IncludeInstanceMembers="True" IncludeStaticEntities="True" />
<NamingRule Name="Interfaces" AffectedEntity="Interface" VisibilityMask="VisibilityMask" NamingStyle="PascalCase" IncludeInstanceMembers="True" IncludeStaticEntities="True">
<RequiredPrefixes>
<String>I</String>
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<NamingRule Name="Attributes" AffectedEntity="CustomAttributes" VisibilityMask="VisibilityMask" NamingStyle="PascalCase" IncludeInstanceMembers="True" IncludeStaticEntities="True">
<RequiredSuffixes>
<String>Attribute</String>
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<NamingRule Name="Event Arguments" AffectedEntity="CustomEventArgs" VisibilityMask="VisibilityMask" NamingStyle="PascalCase" IncludeInstanceMembers="True" IncludeStaticEntities="True">
<RequiredSuffixes>
<String>EventArgs</String>
</RequiredSuffixes>
</NamingRule>
<NamingRule Name="Exceptions" AffectedEntity="CustomExceptions" VisibilityMask="VisibilityMask" NamingStyle="PascalCase" IncludeInstanceMembers="True" IncludeStaticEntities="True">
<RequiredSuffixes>
<String>Exception</String>
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<NamingRule Name="Methods" AffectedEntity="Methods" VisibilityMask="VisibilityMask" NamingStyle="PascalCase" IncludeInstanceMembers="True" IncludeStaticEntities="True" />
<NamingRule Name="Static Readonly Fields" AffectedEntity="ReadonlyField" VisibilityMask="Internal, Protected, Public" NamingStyle="CamelCase" IncludeInstanceMembers="False" IncludeStaticEntities="True" />
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<NamingRule Name="ReadOnly Fields (Non Private)" AffectedEntity="ReadonlyField" VisibilityMask="Internal, Public" NamingStyle="CamelCase" IncludeInstanceMembers="True" IncludeStaticEntities="False" />
<NamingRule Name="Fields (Private)" AffectedEntity="Field, ReadonlyField" VisibilityMask="Private, Protected" NamingStyle="CamelCase" IncludeInstanceMembers="True" IncludeStaticEntities="False">
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<String>m_</String>
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<NamingRule Name="Static Fields (Private)" AffectedEntity="Field" VisibilityMask="Private" NamingStyle="CamelCase" IncludeInstanceMembers="False" IncludeStaticEntities="True">
<RequiredPrefixes>
<String>_</String>
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<NamingRule Name="ReadOnly Fields (Private)" AffectedEntity="ReadonlyField" VisibilityMask="Private, Protected" NamingStyle="CamelCase" IncludeInstanceMembers="True" IncludeStaticEntities="False">
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<NamingRule Name="Constant Fields" AffectedEntity="ConstantField" VisibilityMask="VisibilityMask" NamingStyle="AllUpper" IncludeInstanceMembers="True" IncludeStaticEntities="True" />
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<NamingRule Name="Events" AffectedEntity="Event" VisibilityMask="VisibilityMask" NamingStyle="PascalCase" IncludeInstanceMembers="True" IncludeStaticEntities="True" />
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cin
Added ResetState to RunnableComponent to reset in case of failure...
r205 <ItemGroup />
user@factory.site.local
initial commit...
r0 </Project>