DisposablePool.cs
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r152 | using System; | ||
using Implab.Parallels; | ||||
using System.Threading; | ||||
using System.Diagnostics; | ||||
using System.Diagnostics.CodeAnalysis; | ||||
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r153 | namespace Implab.Components { | ||
/// <summary> | ||||
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r256 | /// The base class for implementing thread-safe pools of disposable objects. | ||
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r153 | /// </summary> | ||
/// <remarks> | ||||
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r256 | /// <para>This class maintains a set of pre-created objects which are frequently allocated and released | ||
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r153 | /// by clients. The pool maintains maximum number of unsued object, any object above this limit is disposed, | ||
/// if the pool is empty it will create new objects on demand.</para> | ||||
/// <para>Instances of this class are thread-safe.</para> | ||||
/// </remarks> | ||||
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r152 | public abstract class DisposablePool<T> : IDisposable { | ||
readonly int m_size; | ||||
readonly AsyncQueue<T> m_queue = new AsyncQueue<T>(); | ||||
[SuppressMessage("Microsoft.Design", "CA1000:DoNotDeclareStaticMembersOnGenericTypes")] | ||||
static readonly bool _isValueType = typeof(T).IsValueType; | ||||
bool m_disposed; | ||||
int m_count; | ||||
protected DisposablePool(int size) { | ||||
m_size = size; | ||||
} | ||||
protected DisposablePool() : this(Environment.ProcessorCount+1) { | ||||
} | ||||
public T Allocate() { | ||||
if (m_disposed) | ||||
throw new ObjectDisposedException(ToString()); | ||||
T instance; | ||||
if (m_queue.TryDequeue(out instance)) { | ||||
Interlocked.Decrement(ref m_count); | ||||
} else { | ||||
instance = CreateInstance(); | ||||
Debug.Assert(!Object.Equals(instance, default(T)) || _isValueType); | ||||
} | ||||
return instance; | ||||
} | ||||
protected abstract T CreateInstance(); | ||||
protected virtual void CleanupInstance(T instance) { | ||||
} | ||||
public void Release(T instance) { | ||||
if ( Object.Equals(instance,default(T)) && !_isValueType) | ||||
return; | ||||
Thread.MemoryBarrier(); | ||||
if (m_count < m_size && !m_disposed) { | ||||
Interlocked.Increment(ref m_count); | ||||
CleanupInstance(instance); | ||||
m_queue.Enqueue(instance); | ||||
// пока элемент возвращался в кеш, была начата операция освобождения всего кеша | ||||
// и возможно уже законцена, в таком случае следует извлечь элемент обратно и | ||||
// освободить его. Если операция освобождения кеша еще не заврешилась, то будет | ||||
// изъят и освобожден произвольный элемен, что не повлияет на ход всего процесса. | ||||
if (m_disposed && m_queue.TryDequeue(out instance) && instance is IDisposable) | ||||
((IDisposable)instance).Dispose() ; | ||||
} else { | ||||
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r153 | var disposable = instance as IDisposable; | ||
if (disposable != null) | ||||
disposable.Dispose(); | ||||
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r152 | } | ||
} | ||||
protected virtual void Dispose(bool disposing) { | ||||
if (disposing) { | ||||
m_disposed = true; | ||||
T instance; | ||||
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r153 | while (m_queue.TryDequeue(out instance)) { | ||
var disposable = instance as IDisposable; | ||||
if (disposable != null) | ||||
disposable.Dispose(); | ||||
} | ||||
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r152 | } | ||
} | ||||
#region IDisposable implementation | ||||
public void Dispose() { | ||||
Dispose(true); | ||||
GC.SuppressFinalize(this); | ||||
} | ||||
#endregion | ||||
} | ||||
} | ||||