##// END OF EJS Templates
removed the reference to the parent from the promise object this allows...
removed the reference to the parent from the promise object this allows resolved promises to release parents and results they are holding. Added complete set of operations to IPromiseBase interface Subscribing to the cancellation event of the promise should not affect it's IsExclusive property More tests.

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r30:2fad2d1f4b03 default
r33:b255e4aeef17 default
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AnimationHelpers.cs
89 lines | 2.9 KiB | text/x-csharp | CSharpLexer
cin
Implab.Fx: implemented animation object...
r4 using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Diagnostics;
namespace Implab.Fx
{
public static class AnimationHelpers
{
cin
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r5 public static Animation<TTarget> AnimateProperty<TTarget, TVal>(this Animation<TTarget> animation, Action<TTarget, TVal> setter, Func<TTarget, TVal> getter, TVal newValue, Func<TVal, TVal, int, int, TVal> fx) where TTarget : class
cin
Implab.Fx: implemented animation object...
r4 {
if (animation == null)
throw new ArgumentNullException("animation");
TVal oldValue = getter(animation.Traget);
animation.Step += (target, elaped, duration) =>
{
var value = fx(oldValue, newValue, elaped, duration);
setter(target, value);
};
return animation;
}
cin
implemented overlay helpers and some animation heplers improvments
r5 public static Animation<T> AnimateTransparency<T>(this T ctl, float newValue) where T : Form
cin
Implab.Fx: implemented animation object...
r4 {
cin
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r5 var anim = new Animation<T>(ctl);
cin
Implab.Fx: implemented animation object...
r4
anim.AnimateProperty(
(target, value) => target.Opacity = value,
target => target.Opacity,
newValue,
(ov, nv, el, du) => ov + ((float)el / du) * (nv - ov)
);
return anim;
}
cin
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r5
cin
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r30 public static IPromise<T> CloseFadeOut<T>(this T ctl) where T : Form
cin
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r5 {
var anim = ctl.AnimateTransparency(0);
return anim.Play().DispatchToControl(ctl).Then(frm => frm.Close());
}
cin
small refactoring, cleanup.
r30 public static IPromise<T> OverlayFadeIn<T>(this Form that, T overlay) where T : Form
cin
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r5 {
if (that == null)
throw new ArgumentNullException("that");
if (overlay == null)
throw new ArgumentNullException("overlay");
// setup overlay
overlay.Opacity = 0;
overlay.FormBorderStyle = FormBorderStyle.None;
overlay.ShowInTaskbar = false;
that.AddOwnedForm(overlay);
EventHandler handler = (object sender, EventArgs args) =>
{
overlay.Bounds = that.RectangleToScreen(that.ClientRectangle);
};
// attach handlers
that.Move += handler;
that.Resize += handler;
that.Shown += handler;
// remove handlers to release overlay
overlay.FormClosed += (sender, args) =>
{
that.Move -= handler;
that.Resize -= handler;
that.Shown -= handler;
};
overlay.Show(that);
overlay.Bounds = that.RectangleToScreen(that.ClientRectangle);
return overlay
.AnimateTransparency(1)
.Play()
.DispatchToControl(overlay);
}
cin
Implab.Fx: implemented animation object...
r4 }
}