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container configuration docs
container configuration docs

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r272:9d1cca834b05 v3
r276:b4e0f81c7425 v3
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Safe.cs
189 lines | 6.1 KiB | text/x-csharp | CSharpLexer
cin
Added utility class for safe disposing methods....
r1 using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
cin
Added methods for parameter checks
r51 using System.Text.RegularExpressions;
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Refactoring
r66 using System.Diagnostics;
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added Safe.DispatchEvent() a legacy equivalent for '?.Invoke()'...
r207 using System.Collections;
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Rewritten JsonScanner, JsonParser, fixed naming style
r228 using System.Runtime.CompilerServices;
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Prerelease version of RunnableComponent...
r251 using System.Threading.Tasks;
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PollingComponent: implemented correct stopping
r259 using System.Threading;
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r1
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Minor code changes
r213 #if NET_4_5
using System.Threading.Tasks;
#endif
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r1 namespace Implab
{
public static class Safe
{
cin
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r228 [MethodImpl(MethodImplOptions.AggressiveInlining)]
cin
DFA refactoring
r161 public static void ArgumentAssert(bool condition, string paramName) {
if (!condition)
throw new ArgumentException("The parameter is invalid", paramName);
}
cin
Rewritten JsonScanner, JsonParser, fixed naming style
r228 [MethodImpl(MethodImplOptions.AggressiveInlining)]
cin
working version of AsyncQueue and batch operations...
r121 public static void ArgumentMatch(string value, string paramName, Regex rx) {
cin
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r51 if (rx == null)
throw new ArgumentNullException("rx");
cin
working version of AsyncQueue and batch operations...
r121 if (!rx.IsMatch(value))
throw new ArgumentException(String.Format("The prameter value must match {0}", rx), paramName);
cin
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r51 }
cin
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r228 [MethodImpl(MethodImplOptions.AggressiveInlining)]
cin
working version of AsyncQueue and batch operations...
r121 public static void ArgumentNotEmpty(string value, string paramName) {
if (String.IsNullOrEmpty(value))
throw new ArgumentException("The parameter can't be empty", paramName);
cin
code cleanup
r90 }
cin
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r228 [MethodImpl(MethodImplOptions.AggressiveInlining)]
cin
working version of AsyncQueue and batch operations...
r121 public static void ArgumentNotEmpty<T>(T[] value, string paramName) {
if (value == null || value.Length == 0)
throw new ArgumentException("The array must be not emty", paramName);
cin
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r51 }
cin
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r228 [MethodImpl(MethodImplOptions.AggressiveInlining)]
cin
working version of AsyncQueue and batch operations...
r121 public static void ArgumentNotNull(object value, string paramName) {
if (value == null)
throw new ArgumentNullException(paramName);
cin
Added methods for parameter checks
r51 }
cin
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r228 [MethodImpl(MethodImplOptions.AggressiveInlining)]
cin
Prerelease version of RunnableComponent...
r251 internal static void ArgumentGreaterEqThan(int value, int min, string paramName) {
cin
Rewritten JsonScanner, JsonParser, fixed naming style
r228 if (value < min)
throw new ArgumentOutOfRangeException(paramName);
}
cin
preview version of Unity xml configuration
r272 public static object CreateDefaultValue(Type type) {
if (type.IsValueType)
return Activator.CreateInstance(type);
return null;
}
cin
Rewritten JsonScanner, JsonParser, fixed naming style
r228 [MethodImpl(MethodImplOptions.AggressiveInlining)]
cin
Prerelease version of RunnableComponent...
r251 public static void ArgumentInRange(bool condition, string paramName) {
if (!condition)
cin
working version of AsyncQueue and batch operations...
r121 throw new ArgumentOutOfRangeException(paramName);
cin
Added initial JSON support...
r55 }
cin
Rewritten JsonScanner, JsonParser, fixed naming style
r228 [MethodImpl(MethodImplOptions.AggressiveInlining)]
cin
refactoring
r177 public static void ArgumentOfType(object value, Type type, string paramName) {
if (!type.IsInstanceOfType(value))
throw new ArgumentException(String.Format("The parameter must be of type {0}", type), paramName);
}
cin
Added Signal class a lightweight alternative to ManualResetEvent
r128 public static void Dispose(params IDisposable[] objects) {
foreach (var d in objects)
cin
minor changes
r126 if (d != null)
d.Dispose();
cin
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r1 }
cin
Refactoring
r66
cin
Added Signal class a lightweight alternative to ManualResetEvent
r128 public static void Dispose(params object[] objects) {
foreach (var obj in objects) {
var d = obj as IDisposable;
if (d != null)
d.Dispose();
}
}
cin
Fixed InteractiveListener to support OLE and clipboard....
r215 public static void DisposeCollection(IEnumerable<IDisposable> objects) {
cin
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r207 foreach (var d in objects)
cin
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r215 Dispose(d);
}
public static void DisposeCollection(IEnumerable objects) {
foreach (var d in objects)
Dispose(d);
cin
added Safe.DispatchEvent() a legacy equivalent for '?.Invoke()'...
r207 }
cin
Added Signal class a lightweight alternative to ManualResetEvent
r128 public static void Dispose(object obj) {
cin
fixed unpredictable Safe.Dispose behaviour
r238 if (obj is IDisposable)
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Fixed InteractiveListener to support OLE and clipboard....
r215 Dispose((IDisposable)obj);
cin
fixed unpredictable Safe.Dispose behaviour
r238
cin
Added Signal class a lightweight alternative to ManualResetEvent
r128 }
cin
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r215 [DebuggerStepThrough]
cin
added Safe.DispatchEvent() a legacy equivalent for '?.Invoke()'...
r207 public static void DispatchEvent<T>(this EventHandler<T> handler, object sender, T args) {
if (handler != null)
handler(sender, args);
}
cin
Fixed InteractiveListener to support OLE and clipboard....
r215 [DebuggerStepThrough]
cin
added Safe.DispatchEvent() a legacy equivalent for '?.Invoke()'...
r207 public static void DispatchEvent(this EventHandler handler, object sender, EventArgs args) {
if (handler != null)
handler(sender, args);
}
cin
Refactoring
r66 [DebuggerStepThrough]
cin
Added 'Fail' method to RunnableComponent which allows component to move from...
r203 public static IPromise<T> Run<T>(Func<T> action) {
cin
minor changes
r131 ArgumentNotNull(action, "action");
try {
cin
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r248 return Promise.Resolve(action());
cin
minor changes
r131 } catch (Exception err) {
cin
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r248 return Promise.Reject<T>(err);
cin
minor changes
r131 }
}
[DebuggerStepThrough]
cin
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r203 public static IPromise Run(Action action) {
ArgumentNotNull(action, "action");
try {
action();
cin
Added awaiters to promises...
r248 return Promise.Resolve();
cin
Added 'Fail' method to RunnableComponent which allows component to move from...
r203 } catch (Exception err) {
cin
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r248 return Promise.Reject(err);
cin
Added 'Fail' method to RunnableComponent which allows component to move from...
r203 }
}
[DebuggerStepThrough]
public static IPromise Run(Func<IPromise> action) {
ArgumentNotNull(action, "action");
try {
cin
Added awaiters to promises...
r248 return action() ?? Promise.Reject(new Exception("The action returned null"));
cin
Added 'Fail' method to RunnableComponent which allows component to move from...
r203 } catch (Exception err) {
cin
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r248 return Promise.Reject(err);
cin
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r203 }
}
cin
Minor code changes
r213 public static void NoWait(IPromise promise) {
}
cin
Prerelease version of RunnableComponent...
r251 public static void NoWait(Task promise) {
}
public static void NoWait<T>(Task<T> promise) {
}
cin
PollingComponent: implemented correct stopping
r259 public static void Noop() {
}
public static void Noop(CancellationToken ct) {
ct.ThrowIfCancellationRequested();
}
public static Task CreateTask() {
return new Task(Noop);
}
public static Task CreateTask(CancellationToken ct) {
return new Task(Noop, ct);
}
cin
Added 'Fail' method to RunnableComponent which allows component to move from...
r203 [DebuggerStepThrough]
public static IPromise<T> Run<T>(Func<IPromise<T>> action) {
cin
Refactoring
r66 ArgumentNotNull(action, "action");
try {
cin
Added awaiters to promises...
r248 return action() ?? Promise.Reject<T>(new Exception("The action returned null"));
cin
Refactoring
r66 } catch (Exception err) {
cin
Added awaiters to promises...
r248 return Promise.Reject<T>(err);
cin
Refactoring
r66 }
}
cin
Bound promise to CancellationToken...
r209
cin
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r1 }
}