MTCustomQueue.cs
135 lines
| 3.9 KiB
| text/x-csharp
|
CSharpLexer
cin
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r106 | using System; | ||
using System.Collections.Generic; | ||||
using System.Threading; | ||||
using System.Collections; | ||||
namespace Implab.Parallels { | ||||
public class MTCustomQueue<TNode> : IEnumerable<TNode> where TNode : MTCustomQueueNode<TNode> { | ||||
TNode m_first; | ||||
TNode m_last; | ||||
public void Enqueue(TNode next) { | ||||
Thread.MemoryBarrier(); | ||||
var last = m_last; | ||||
// Interlocaked.CompareExchange implies Thread.MemoryBarrier(); | ||||
// to ensure that the next node is completely constructed | ||||
while (last != Interlocked.CompareExchange(ref m_last, next, last)) | ||||
last = m_last; | ||||
if (last != null) | ||||
last.next = next; | ||||
else | ||||
m_first = next; | ||||
} | ||||
public bool TryDequeue(out TNode node) { | ||||
TNode first; | ||||
TNode next; | ||||
node = null; | ||||
Thread.MemoryBarrier(); | ||||
do { | ||||
first = m_first; | ||||
if (first == null) | ||||
return false; | ||||
next = first.next; | ||||
if (next == null) { | ||||
// this is the last element, | ||||
// then try to update the tail | ||||
if (first != Interlocked.CompareExchange(ref m_last, null, first)) { | ||||
// this is the race condition | ||||
if (m_last == null) | ||||
// the queue is empty | ||||
return false; | ||||
// tail has been changed, we need to restart | ||||
continue; | ||||
} | ||||
// tail succesfully updated and first.next will never be changed | ||||
// other readers will fail due to inconsistency m_last != m_fist && m_first.next == null | ||||
// however the parallel writer may update the m_first since the m_last is null | ||||
// so we need to fix inconsistency by setting m_first to null or if it has been | ||||
// updated by the writer already then we should just to give up | ||||
Interlocked.CompareExchange(ref m_first, null, first); | ||||
break; | ||||
} | ||||
if (first == Interlocked.CompareExchange(ref m_first, next, first)) | ||||
// head succesfully updated | ||||
break; | ||||
} while (true); | ||||
node = first; | ||||
return true; | ||||
} | ||||
#region IEnumerable implementation | ||||
class Enumerator : IEnumerator<TNode> { | ||||
TNode m_current; | ||||
TNode m_first; | ||||
public Enumerator(TNode first) { | ||||
m_first = first; | ||||
} | ||||
#region IEnumerator implementation | ||||
public bool MoveNext() { | ||||
m_current = m_current == null ? m_first : m_current.next; | ||||
return m_current != null; | ||||
} | ||||
public void Reset() { | ||||
m_current = null; | ||||
} | ||||
object IEnumerator.Current { | ||||
get { | ||||
if (m_current == null) | ||||
throw new InvalidOperationException(); | ||||
return m_current; | ||||
} | ||||
} | ||||
#endregion | ||||
#region IDisposable implementation | ||||
public void Dispose() { | ||||
} | ||||
#endregion | ||||
#region IEnumerator implementation | ||||
public TNode Current { | ||||
get { | ||||
if (m_current == null) | ||||
throw new InvalidOperationException(); | ||||
return m_current; | ||||
} | ||||
} | ||||
#endregion | ||||
} | ||||
public IEnumerator<TNode> GetEnumerator() { | ||||
return new Enumerator(m_first); | ||||
} | ||||
#endregion | ||||
#region IEnumerable implementation | ||||
IEnumerator IEnumerable.GetEnumerator() { | ||||
return GetEnumerator(); | ||||
} | ||||
#endregion | ||||
} | ||||
} | ||||