##// END OF EJS Templates
code cleanup and refactoring
code cleanup and refactoring

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r277:963b17c275be v3
r281:e0916ddc9950 v3
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ContainerElement.cs
18 lines | 601 B | text/x-csharp | CSharpLexer
cin
Working on Unity xml configuration
r267 using Implab.Xml;
using System.Collections.Generic;
using System.Xml;
using System.Xml.Schema;
using System.Xml.Serialization;
namespace Implab.ServiceHost.Unity {
[XmlRoot("container", Namespace = Schema.ContainerConfigurationNamespace)]
cin
Refactoring...
r277 public class ContainerElement : AbstractContainerItem {
cin
Working on Unity xml configuration
r267
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Refactoring...
r277 public List<AbstractContainerItem> Items { get; set; } = new List<AbstractContainerItem>();
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Working on Unity xml configuration
r267
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Unity xml configuration, alpha2
r274 public override void Visit(ContainerBuilder context) {
cin
Refactoring...
r277 if (Items != null)
foreach(var item in Items)
item.Visit(context);
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Working on Unity xml configuration
r267 }
}
}