| @@ -1,87 +1,101 | |||||
| 1 | using System; |
|
1 | using System; | |
| 2 | using System.Threading; |
|
2 | using System.Threading; | |
| 3 |
|
3 | |||
| 4 | namespace Implab.Parallels { |
|
4 | namespace Implab.Parallels { | |
| 5 | public class BlockingQueue<T> : AsyncQueue<T> { |
|
5 | public class BlockingQueue<T> : AsyncQueue<T> { | |
| 6 | readonly object m_lock = new object(); |
|
6 | readonly object m_lock = new object(); | |
| 7 |
|
7 | |||
| 8 | public override void Enqueue(T value) { |
|
8 | public override void Enqueue(T value) { | |
| 9 | base.Enqueue(value); |
|
9 | base.Enqueue(value); | |
| 10 | lock (m_lock) |
|
10 | lock (m_lock) | |
| 11 | Monitor.Pulse(m_lock); |
|
11 | Monitor.Pulse(m_lock); | |
| 12 | } |
|
12 | } | |
| 13 |
|
13 | |||
| 14 | public override void EnqueueRange(T[] data, int offset, int length) { |
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14 | public override void EnqueueRange(T[] data, int offset, int length) { | |
| 15 | base.EnqueueRange(data, offset, length); |
|
15 | base.EnqueueRange(data, offset, length); | |
| 16 | if (length > 1) |
|
16 | if (length > 1) | |
| 17 | lock (m_lock) |
|
17 | lock (m_lock) | |
| 18 | Monitor.PulseAll(m_lock); |
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18 | Monitor.PulseAll(m_lock); | |
| 19 | else |
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19 | else | |
| 20 | lock (m_lock) |
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20 | lock (m_lock) | |
| 21 | Monitor.Pulse(m_lock); |
|
21 | Monitor.Pulse(m_lock); | |
| 22 | } |
|
22 | } | |
| 23 |
|
23 | |||
| 24 | public T GetItem(int timeout) { |
|
24 | public T GetItem(int timeout) { | |
| 25 | T item; |
|
25 | T item; | |
|
|
26 | ||||
|
|
27 | if (!TryDequeue(out item)) { | |||
| 26 | var t1 = Environment.TickCount; |
|
28 | var t1 = Environment.TickCount; | |
| 27 | var dt = timeout; |
|
29 | var dt = timeout; | |
|
|
30 | ||||
|
|
31 | lock (m_lock) { | |||
| 28 | while (!TryDequeue(out item)) { |
|
32 | while (!TryDequeue(out item)) { | |
| 29 | lock (m_lock) |
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|||
| 30 | if (!Monitor.Wait(m_lock, dt)) |
|
33 | if (!Monitor.Wait(m_lock, dt)) | |
| 31 | throw new TimeoutException(); |
|
34 | throw new TimeoutException(); | |
| 32 | if (timeout >= 0) { |
|
35 | if (timeout >= 0) { | |
| 33 | dt = timeout - Environment.TickCount + t1; |
|
36 | dt = timeout - Environment.TickCount + t1; | |
| 34 | if (dt < 0) |
|
37 | if (dt < 0) | |
| 35 | throw new TimeoutException(); |
|
38 | throw new TimeoutException(); | |
| 36 | } |
|
39 | } | |
| 37 | } |
|
40 | } | |
|
|
41 | } | |||
|
|
42 | } | |||
| 38 | return item; |
|
43 | return item; | |
| 39 | } |
|
44 | } | |
| 40 |
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45 | |||
| 41 | public T GetItem() { |
|
46 | public T GetItem() { | |
| 42 | T item; |
|
47 | T item; | |
|
|
48 | if (!TryDequeue(out item)) | |||
|
|
49 | lock (m_lock) { | |||
| 43 | while (!TryDequeue(out item)) |
|
50 | while (!TryDequeue(out item)) | |
| 44 | lock (m_lock) |
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|||
| 45 | Monitor.Wait(m_lock); |
|
51 | Monitor.Wait(m_lock); | |
|
|
52 | } | |||
| 46 | return item; |
|
53 | return item; | |
| 47 | } |
|
54 | } | |
| 48 |
|
55 | |||
| 49 | public T[] GetRange(int max, int timeout) { |
|
56 | public T[] GetRange(int max, int timeout) { | |
| 50 | Safe.ArgumentInRange(max, 1, Int32.MaxValue, "max"); |
|
57 | Safe.ArgumentInRange(max, 1, Int32.MaxValue, "max"); | |
| 51 |
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58 | |||
| 52 | var buffer = new T[max]; |
|
59 | var buffer = new T[max]; | |
| 53 | int actual; |
|
60 | int actual; | |
|
|
61 | if (!TryDequeueRange(buffer, 0, max, out actual)) { | |||
| 54 | var t1 = Environment.TickCount; |
|
62 | var t1 = Environment.TickCount; | |
| 55 | var dt = timeout; |
|
63 | var dt = timeout; | |
|
|
64 | ||||
|
|
65 | lock (m_lock) { | |||
| 56 | while (!TryDequeueRange(buffer,0,max,out actual)) { |
|
66 | while (!TryDequeueRange(buffer, 0, max, out actual)) { | |
| 57 |
|
|
67 | ||
| 58 | if (!Monitor.Wait(m_lock, dt)) |
|
68 | if (!Monitor.Wait(m_lock, dt)) | |
| 59 | throw new TimeoutException(); |
|
69 | throw new TimeoutException(); | |
|
|
70 | ||||
| 60 | if (timeout >= 0) { |
|
71 | if (timeout >= 0) { | |
| 61 | dt = timeout - Environment.TickCount + t1; |
|
72 | dt = timeout - Environment.TickCount + t1; | |
| 62 | if (dt < 0) |
|
73 | if (dt < 0) | |
| 63 | throw new TimeoutException(); |
|
74 | throw new TimeoutException(); | |
| 64 | } |
|
75 | } | |
| 65 | } |
|
76 | } | |
|
|
77 | } | |||
|
|
78 | } | |||
| 66 |
|
79 | |||
| 67 | var data = new T[actual]; |
|
80 | var data = new T[actual]; | |
| 68 | Array.Copy(buffer, data, actual); |
|
81 | Array.Copy(buffer, data, actual); | |
| 69 | return data; |
|
82 | return data; | |
| 70 | } |
|
83 | } | |
| 71 |
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84 | |||
| 72 | public T[] GetRange(int max) { |
|
85 | public T[] GetRange(int max) { | |
| 73 | Safe.ArgumentInRange(max, 1, Int32.MaxValue, "max"); |
|
86 | Safe.ArgumentInRange(max, 1, Int32.MaxValue, "max"); | |
| 74 |
|
87 | |||
| 75 | var buffer = new T[max]; |
|
88 | var buffer = new T[max]; | |
| 76 | int actual; |
|
89 | int actual; | |
|
|
90 | if (!TryDequeueRange(buffer, 0, max, out actual)) | |||
|
|
91 | lock (m_lock) | |||
| 77 | while (!TryDequeueRange(buffer, 0, max, out actual)) |
|
92 | while (!TryDequeueRange(buffer, 0, max, out actual)) | |
| 78 | lock (m_lock) |
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|||
| 79 | Monitor.Wait(m_lock); |
|
93 | Monitor.Wait(m_lock); | |
| 80 |
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94 | |||
| 81 | var data = new T[actual]; |
|
95 | var data = new T[actual]; | |
| 82 | Array.Copy(buffer, data, actual); |
|
96 | Array.Copy(buffer, data, actual); | |
| 83 | return data; |
|
97 | return data; | |
| 84 | } |
|
98 | } | |
| 85 | } |
|
99 | } | |
| 86 | } |
|
100 | } | |
| 87 |
|
101 | |||
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