Auto status change to "Under Review"
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1 | 1 | using System; |
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2 | 2 | using System.Collections.Generic; |
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3 | 3 | using System.Linq; |
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4 | 4 | |
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5 | 5 | namespace Implab.Components { |
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6 | 6 | /// <summary> |
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7 | 7 | /// Component container, used to store track components in multi-threaded environmment. |
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8 | 8 | /// </summary> |
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9 | 9 | /// <remarks>Instanses of this class are thread safe.</remarks> |
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10 | 10 | public class ComponentContainer<T> : Disposable, ICollection<T> { |
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11 |
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11 | List<T> m_components = new List<T>(); | |
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12 | readonly object m_lock = new object(); | |
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12 | 13 | |
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13 | 14 | /// <summary> |
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14 | 15 | /// Removes currently stored compoenents from the container and disposes them if possible. |
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15 | 16 | /// </summary> |
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16 | 17 | /// <remarks> |
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17 | 18 | /// A new components may be added before this method completes. |
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18 | 19 | /// </remarks> |
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19 | 20 | public void Clear() { |
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20 |
T |
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21 | List<T> removed; | |
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21 | 22 | |
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22 |
lock (m_ |
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23 |
removed = |
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24 |
m_components |
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25 | m_components.Clear(); | |
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23 | lock (m_lock) { | |
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24 | removed = m_components; | |
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25 | m_components = new List<T>(); | |
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26 | 26 | } |
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27 | 27 | |
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28 | 28 | foreach (var item in removed.OfType<IDisposable>()) |
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29 | 29 | item.Dispose(); |
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30 | 30 | } |
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31 | 31 | |
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32 | 32 | /// <summary> |
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33 | 33 | /// Checks whether the specified item in the collection. |
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34 | 34 | /// </summary> |
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35 | 35 | /// <param name="item">The item to check.</param> |
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36 | 36 | public bool Contains(T item) { |
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37 |
lock (m_ |
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37 | lock (m_lock) | |
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38 | 38 | return m_components.Contains(item); |
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39 | 39 | } |
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40 | 40 | |
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41 | 41 | /// <summary> |
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42 | 42 | /// Copies currently stored components to the specified array. |
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43 | 43 | /// </summary> |
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44 | 44 | /// <param name="array">A destination array for components.</param> |
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45 | 45 | /// <param name="arrayIndex">A starting index in the destination array.</param> |
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46 | 46 | public void CopyTo(T[] array, int arrayIndex) { |
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47 |
lock (m_ |
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47 | lock (m_lock) | |
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48 | 48 | m_components.CopyTo(array, arrayIndex); |
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49 | 49 | } |
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50 | 50 | |
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51 | 51 | /// <summary> |
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52 | 52 | /// Remove the specified item from the collection. |
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53 | 53 | /// </summary> |
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54 | 54 | /// <param name="item">The item to remove.</param> |
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55 | 55 | public bool Remove(T item) { |
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56 |
lock (m_ |
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56 | lock (m_lock) | |
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57 | 57 | return m_components.Remove(item); |
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58 | 58 | } |
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59 | 59 | |
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60 | 60 | /// <summary> |
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61 | 61 | /// Gets the count of components in the collection. |
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62 | 62 | /// </summary> |
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63 | 63 | public int Count { |
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64 | 64 | get { |
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65 |
lock (m_ |
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65 | lock (m_lock) | |
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66 | 66 | return m_components.Count; |
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67 | 67 | } |
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68 | 68 | } |
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69 | 69 | |
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70 | 70 | /// <summary> |
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71 | 71 | /// Gets a value indicating whether this instance is read only. |
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72 | 72 | /// </summary> |
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73 | 73 | /// <remarks> |
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74 | 74 | /// Always false. |
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75 | 75 | /// </remarks> |
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76 | 76 | public bool IsReadOnly { |
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77 | 77 | get { |
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78 | 78 | return false; |
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79 | 79 | } |
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80 | 80 | } |
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81 | 81 | |
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82 | 82 | /// <summary> |
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83 | 83 | /// Gets the enumerator for components in the collection. |
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84 | 84 | /// </summary> |
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85 | 85 | /// <returns>The enumerator.</returns> |
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86 | 86 | public IEnumerator<T> GetEnumerator() { |
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87 | T[] items; | |
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88 |
lock (m_ |
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89 | items = new T[m_components.Count]; | |
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87 | T[] items = new T[m_components.Count]; | |
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88 | lock (m_lock) { | |
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90 | 89 | m_components.CopyTo(items); |
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91 | return (IEnumerator<T>)items.GetEnumerator(); | |
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92 | 90 | } |
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91 | return (IEnumerator<T>)items.GetEnumerator(); | |
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93 | 92 | } |
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94 | 93 | |
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95 | 94 | System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() { |
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96 | 95 | return GetEnumerator(); |
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97 | 96 | } |
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98 | 97 | |
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99 | 98 | /// <summary> |
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100 | 99 | /// Add the specified item to the collection. |
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101 | 100 | /// </summary> |
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102 | 101 | /// <param name="item">The item to add.</param> |
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103 | 102 | /// <remarks> |
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104 | 103 | /// If the collection is alredy disposed, the item isn't added to the collection and disposed if possible. |
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105 | 104 | /// </remarks> |
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106 | 105 | public void Add(T item) { |
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107 | 106 | Safe.ArgumentNotNull(item, "item"); |
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108 | ||
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109 |
lock (m_ |
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107 | bool dispose = false; | |
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108 | lock (m_lock) { | |
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110 | 109 | if (IsDisposed) |
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111 |
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110 | dispose = true; | |
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112 | 111 | else |
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113 | 112 | m_components.Add(item); |
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114 | 113 | } |
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114 | if (dispose) | |
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115 | Safe.Dispose(item); | |
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115 | 116 | } |
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116 | 117 | |
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117 | 118 | /// <summary> |
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118 | 119 | /// Disposes the components stored in the collection. |
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119 | 120 | /// </summary> |
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120 | 121 | /// <param name="disposing">If set to <c>true</c> the collection is disposing.</param> |
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121 | 122 | protected override void Dispose(bool disposing) { |
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123 | if (disposing) | |
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124 | Clear(); | |
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125 | ||
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122 | 126 | base.Dispose(disposing); |
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123 | Clear(); | |
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124 | 127 | } |
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125 | 128 | } |
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126 | 129 | } |
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127 | 130 |
General Comments 3
ok, latest stable version should be in default
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