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| 1 | using System; |
|
1 | using System; | |
| 2 | using System.Collections.Generic; |
|
2 | using System.Collections.Generic; | |
| 3 | using System.Linq; |
|
3 | using System.Linq; | |
| 4 | using System.Text; |
|
4 | using System.Text; | |
| 5 | using System.Threading; |
|
5 | using System.Threading; | |
| 6 | using System.Threading.Tasks; |
|
6 | using System.Threading.Tasks; | |
| 7 |
|
7 | |||
| 8 | namespace Implab.Diagnostics { |
|
8 | namespace Implab.Diagnostics { | |
| 9 | /// <summary> |
|
9 | /// <summary> | |
| 10 | /// Контекст трассировки, привязывается к потоку и содержит в себе информацию о стеке логических операций. |
|
10 | /// Контекст трассировки, привязывается к потоку и содержит в себе информацию о стеке логических операций. | |
| 11 | /// </summary> |
|
11 | /// </summary> | |
| 12 | /// <remarks> |
|
12 | /// <remarks> | |
| 13 | /// Контекст трассировки передается слушателям событий для определения места, где возникло событие. |
|
13 | /// Контекст трассировки передается слушателям событий для определения места, где возникло событие. | |
| 14 | /// </remarks> |
|
14 | /// </remarks> | |
| 15 | public class TraceContext { |
|
15 | public class TraceContext { | |
| 16 | LogicalOperation m_currentOperation; |
|
16 | LogicalOperation m_currentOperation; | |
| 17 | readonly LogicalOperation m_bound; |
|
17 | readonly LogicalOperation m_bound; | |
| 18 | readonly int m_threadId; |
|
18 | readonly int m_threadId; | |
| 19 |
|
19 | |||
| 20 | [ThreadStatic] |
|
20 | [ThreadStatic] | |
| 21 | static TraceContext _current; |
|
21 | static TraceContext _current; | |
| 22 |
|
22 | |||
| 23 | /// <summary> |
|
23 | /// <summary> | |
| 24 | /// Текущий контекст трассировки для потока, создается астоматически при первом обращении. |
|
24 | /// Текущий контекст трассировки для потока, создается астоматически при первом обращении. | |
| 25 | /// </summary> |
|
25 | /// </summary> | |
| 26 | public static TraceContext Current { |
|
26 | public static TraceContext Current { | |
| 27 | get { |
|
27 | get { | |
| 28 | if (_current == null) |
|
28 | if (_current == null) | |
| 29 | _current = new TraceContext(); |
|
29 | _current = new TraceContext(); | |
| 30 | return _current; |
|
30 | return _current; | |
| 31 | } |
|
31 | } | |
| 32 | } |
|
32 | } | |
| 33 |
|
33 | |||
| 34 | TraceContext(TraceContext context) { |
|
34 | TraceContext(TraceContext context) { | |
| 35 | if (context == null) |
|
35 | if (context == null) | |
| 36 | throw new ArgumentNullException("context"); |
|
36 | throw new ArgumentNullException("context"); | |
| 37 |
|
37 | |||
| 38 | m_currentOperation = context.CurrentOperation; |
|
38 | m_currentOperation = context.CurrentOperation; | |
| 39 | m_bound = context.CurrentOperation; |
|
39 | m_bound = context.CurrentOperation; | |
| 40 | m_threadId = Thread.CurrentThread.ManagedThreadId; |
|
40 | m_threadId = Thread.CurrentThread.ManagedThreadId; | |
| 41 | } |
|
41 | } | |
| 42 |
|
42 | |||
| 43 | TraceContext() { |
|
43 | TraceContext() { | |
| 44 | m_currentOperation = new LogicalOperation(); |
|
44 | m_currentOperation = new LogicalOperation(); | |
| 45 | m_bound = m_currentOperation; |
|
45 | m_bound = m_currentOperation; | |
| 46 | m_threadId = Thread.CurrentThread.ManagedThreadId; |
|
46 | m_threadId = Thread.CurrentThread.ManagedThreadId; | |
| 47 | } |
|
47 | } | |
| 48 |
|
48 | |||
| 49 | /// <summary> |
|
49 | /// <summary> | |
| 50 | /// При необходимости копирует состояние контекста трассивровки в текущий поток. |
|
50 | /// При необходимости копирует состояние контекста трассивровки в текущий поток. | |
| 51 | /// </summary> |
|
51 | /// </summary> | |
| 52 | /// <param name="from">Исходный контекст трассировки, который передается.</param> |
|
52 | /// <param name="from">Исходный контекст трассировки, который передается.</param> | |
| 53 | /// <remarks> |
|
53 | /// <remarks> | |
| 54 | /// <para> |
|
54 | /// <para> | |
| 55 | /// Копирование происходит за счет создания нового контекста трассировки и заполнением его |
|
55 | /// Копирование происходит за счет создания нового контекста трассировки и заполнением его | |
| 56 | /// состояния из переданного контекста. При этом копируется стек операций, однако в новом |
|
56 | /// состояния из переданного контекста. При этом копируется стек операций, однако в новом | |
| 57 | /// контексте ранее начатые логические операции не могут быть завершены. |
|
57 | /// контексте ранее начатые логические операции не могут быть завершены. | |
| 58 | /// </para> |
|
58 | /// </para> | |
| 59 | /// <para> |
|
59 | /// <para> | |
| 60 | /// Если передача состояния состоялась, то вызывается событие трассировки <see cref="TraceEventType.Transfer"/>. |
|
60 | /// Если передача состояния состоялась, то вызывается событие трассировки <see cref="TraceEventType.Transfer"/>. | |
| 61 | /// </para> |
|
61 | /// </para> | |
| 62 | /// </remarks> |
|
62 | /// </remarks> | |
| 63 | public static void Transfer(TraceContext from) { |
|
63 | public static void Transfer(TraceContext from) { | |
| 64 | if (_current == from) |
|
64 | if (_current == from) | |
| 65 | return; |
|
65 | return; | |
| 66 | if (from != null) { |
|
66 | if (from != null) { | |
| 67 | var context = new TraceContext(from); |
|
67 | var context = new TraceContext(from); | |
| 68 | context.LogEvent(TraceEventType.Transfer, "[{0}]-->[{1}]",from.ThreadId, context.ThreadId); |
|
68 | context.LogEvent(TraceEventType.Transfer, "[{0}]-->[{1}]",from.ThreadId, context.ThreadId); | |
| 69 | _current = context; |
|
69 | _current = context; | |
| 70 | } else { |
|
70 | } else { | |
| 71 | _current = new TraceContext(); |
|
71 | _current = new TraceContext(); | |
| 72 | } |
|
72 | } | |
| 73 | } |
|
73 | } | |
| 74 |
|
74 | |||
| 75 | /// <summary> |
|
75 | /// <summary> | |
| 76 | /// Создает постоянную копию текущего контекста, данную копию можно хранить и использовать для передачи через <see cref="Transfer(TraceContext)"/> |
|
76 | /// Создает постоянную копию текущего контекста, данную копию можно хранить и использовать для передачи через <see cref="Transfer(TraceContext)"/> | |
| 77 | /// </summary> |
|
77 | /// </summary> | |
| 78 |
/// <returns>Копия текущего контекста трассировки |
|
78 | /// <returns>Копия текущего контекста трассировки.</returns> | |
| 79 | public static TraceContext Snapshot() { |
|
79 | public static TraceContext Snapshot() { | |
| 80 |
return _current == null ? n |
|
80 | return _current == null ? new TraceContext() : new TraceContext(_current); | |
| 81 | } |
|
81 | } | |
| 82 |
|
82 | |||
| 83 | /// <summary> |
|
83 | /// <summary> | |
| 84 | /// Выполняет переданное действие в указанном контексте трассировки, по окончании восстанавливает предыдущий контекст трассировки потока. |
|
84 | /// Выполняет переданное действие в указанном контексте трассировки, по окончании восстанавливает предыдущий контекст трассировки потока. | |
| 85 | /// </summary> |
|
85 | /// </summary> | |
| 86 | /// <param name="action"></param> |
|
86 | /// <param name="action"></param> | |
| 87 | public void Invoke(Action action) { |
|
87 | public void Invoke(Action action) { | |
| 88 | if (action == null) |
|
88 | if (action == null) | |
| 89 | throw new ArgumentNullException("action"); |
|
89 | throw new ArgumentNullException("action"); | |
| 90 | var old = _current; |
|
90 | var old = _current; | |
| 91 | Transfer(this); |
|
91 | Transfer(this); | |
| 92 | try { |
|
92 | try { | |
| 93 | action(); |
|
93 | action(); | |
| 94 | } finally { |
|
94 | } finally { | |
| 95 | _current = old; |
|
95 | _current = old; | |
| 96 | } |
|
96 | } | |
| 97 | } |
|
97 | } | |
| 98 |
|
98 | |||
| 99 | /// <summary> |
|
99 | /// <summary> | |
| 100 | /// Текущая логическая операция. |
|
100 | /// Текущая логическая операция. | |
| 101 | /// </summary> |
|
101 | /// </summary> | |
| 102 | public LogicalOperation CurrentOperation { |
|
102 | public LogicalOperation CurrentOperation { | |
| 103 | get { |
|
103 | get { | |
| 104 | return m_currentOperation; |
|
104 | return m_currentOperation; | |
| 105 | } |
|
105 | } | |
| 106 | } |
|
106 | } | |
| 107 |
|
107 | |||
| 108 | /// <summary> |
|
108 | /// <summary> | |
| 109 | /// Операция ниже которой нельзя опускаться в стеке логических операций, т.е. она не может быть завершена в текущем контексте. |
|
109 | /// Операция ниже которой нельзя опускаться в стеке логических операций, т.е. она не может быть завершена в текущем контексте. | |
| 110 | /// </summary> |
|
110 | /// </summary> | |
| 111 | public LogicalOperation BoundOperation { |
|
111 | public LogicalOperation BoundOperation { | |
| 112 | get { |
|
112 | get { | |
| 113 | return m_bound; |
|
113 | return m_bound; | |
| 114 | } |
|
114 | } | |
| 115 | } |
|
115 | } | |
| 116 |
|
116 | |||
| 117 | /// <summary> |
|
117 | /// <summary> | |
| 118 | /// Поток, в котором создан контекст трассировки. |
|
118 | /// Поток, в котором создан контекст трассировки. | |
| 119 | /// </summary> |
|
119 | /// </summary> | |
| 120 | public int ThreadId { |
|
120 | public int ThreadId { | |
| 121 | get { |
|
121 | get { | |
| 122 | return m_threadId; |
|
122 | return m_threadId; | |
| 123 | } |
|
123 | } | |
| 124 | } |
|
124 | } | |
| 125 |
|
125 | |||
| 126 | /// <summary> |
|
126 | /// <summary> | |
| 127 | /// Начинает безымянную логическую операцию. |
|
127 | /// Начинает безымянную логическую операцию. | |
| 128 | /// </summary> |
|
128 | /// </summary> | |
| 129 | public void StartLogicalOperation() { |
|
129 | public void StartLogicalOperation() { | |
| 130 | StartLogicalOperation(null); |
|
130 | StartLogicalOperation(null); | |
| 131 | } |
|
131 | } | |
| 132 |
|
132 | |||
| 133 | /// <summary> |
|
133 | /// <summary> | |
| 134 | /// Начинает логическую операцию с указанным именем. Созданная операция будет добвалена в стек логических операций контекста, затем будет создано соответсвующее событие. |
|
134 | /// Начинает логическую операцию с указанным именем. Созданная операция будет добвалена в стек логических операций контекста, затем будет создано соответсвующее событие. | |
| 135 | /// </summary> |
|
135 | /// </summary> | |
| 136 | /// <param name="name">Имя начинаемой операции.</param> |
|
136 | /// <param name="name">Имя начинаемой операции.</param> | |
| 137 | public void StartLogicalOperation(string name) { |
|
137 | public void StartLogicalOperation(string name) { | |
| 138 | m_currentOperation = new LogicalOperation(name, m_currentOperation); |
|
138 | m_currentOperation = new LogicalOperation(name, m_currentOperation); | |
| 139 | LogEvent(TraceEventType.OperationStarted, name); |
|
139 | LogEvent(TraceEventType.OperationStarted, name); | |
| 140 | } |
|
140 | } | |
| 141 |
|
141 | |||
| 142 | /// <summary> |
|
142 | /// <summary> | |
| 143 | /// Заканчивает логическую операцию начатую в текущем контексте. Операции, начатые в других контекстах не могут быть закончены в текущем контексте. |
|
143 | /// Заканчивает логическую операцию начатую в текущем контексте. Операции, начатые в других контекстах не могут быть закончены в текущем контексте. | |
| 144 | /// </summary> |
|
144 | /// </summary> | |
| 145 | /// <remarks> |
|
145 | /// <remarks> | |
| 146 | /// При вызове данного метода создается событие журнала трассировки, либо о завершении операции, либо об ошибки, поскольку данная операция |
|
146 | /// При вызове данного метода создается событие журнала трассировки, либо о завершении операции, либо об ошибки, поскольку данная операция | |
| 147 | /// начата в другом контексте. |
|
147 | /// начата в другом контексте. | |
| 148 | /// </remarks> |
|
148 | /// </remarks> | |
| 149 | public void EndLogicalOperation() { |
|
149 | public void EndLogicalOperation() { | |
| 150 | if (m_bound == m_currentOperation) { |
|
150 | if (m_bound == m_currentOperation) { | |
| 151 | LogEvent(TraceEventType.Error, "Trying to end the operation which isn't belongs to current trace"); |
|
151 | LogEvent(TraceEventType.Error, "Trying to end the operation which isn't belongs to current trace"); | |
| 152 | } else { |
|
152 | } else { | |
| 153 | var op = m_currentOperation; |
|
153 | var op = m_currentOperation; | |
| 154 | LogEvent(TraceEventType.OperationCompleted, "{0} {1} ms", op.Name, op.Duration); |
|
154 | LogEvent(TraceEventType.OperationCompleted, "{0} {1} ms", op.Name, op.Duration); | |
| 155 | m_currentOperation = m_currentOperation.Parent; |
|
155 | m_currentOperation = m_currentOperation.Parent; | |
| 156 | } |
|
156 | } | |
| 157 | } |
|
157 | } | |
| 158 |
|
158 | |||
| 159 | void LogEvent(TraceEventType type, string format, params object[] args) { |
|
159 | void LogEvent(TraceEventType type, string format, params object[] args) { | |
| 160 | LogChannel<TraceEvent>.Default.LogEvent(this, TraceEvent.Create(type, format, args)); |
|
160 | LogChannel<TraceEvent>.Default.LogEvent(this, TraceEvent.Create(type, format, args)); | |
| 161 | } |
|
161 | } | |
| 162 | } |
|
162 | } | |
| 163 | } |
|
163 | } | |
| @@ -1,176 +1,191 | |||||
| 1 | using System; |
|
1 | using Implab.Diagnostics; | |
|
|
2 | using System; | |||
| 2 | using System.Collections.Generic; |
|
3 | using System.Collections.Generic; | |
| 3 | using System.Diagnostics; |
|
4 | using System.Diagnostics; | |
| 4 | using System.Linq; |
|
5 | using System.Linq; | |
| 5 | using System.Text; |
|
6 | using System.Text; | |
| 6 | using System.Threading; |
|
7 | using System.Threading; | |
| 7 |
|
8 | |||
| 8 | namespace Implab.Parallels { |
|
9 | namespace Implab.Parallels { | |
| 9 | public static class ArrayTraits { |
|
10 | public static class ArrayTraits { | |
| 10 | class ArrayIterator<TSrc> : DispatchPool<int> { |
|
11 | class ArrayIterator<TSrc> : DispatchPool<int> { | |
| 11 | readonly Action<TSrc> m_action; |
|
12 | readonly Action<TSrc> m_action; | |
| 12 | readonly TSrc[] m_source; |
|
13 | readonly TSrc[] m_source; | |
| 13 | readonly Promise<int> m_promise = new Promise<int>(); |
|
14 | readonly Promise<int> m_promise = new Promise<int>(); | |
|
|
15 | readonly TraceContext m_traceContext; | |||
| 14 |
|
16 | |||
| 15 | int m_pending; |
|
17 | int m_pending; | |
| 16 | int m_next; |
|
18 | int m_next; | |
| 17 |
|
19 | |||
| 18 | public ArrayIterator(TSrc[] source, Action<TSrc> action, int threads) |
|
20 | public ArrayIterator(TSrc[] source, Action<TSrc> action, int threads) | |
| 19 | : base(threads) { |
|
21 | : base(threads) { | |
| 20 |
|
22 | |||
| 21 | Debug.Assert(source != null); |
|
23 | Debug.Assert(source != null); | |
| 22 | Debug.Assert(action != null); |
|
24 | Debug.Assert(action != null); | |
| 23 |
|
25 | |||
|
|
26 | m_traceContext = TraceContext.Snapshot(); | |||
| 24 | m_next = 0; |
|
27 | m_next = 0; | |
| 25 | m_source = source; |
|
28 | m_source = source; | |
| 26 | m_pending = source.Length; |
|
29 | m_pending = source.Length; | |
| 27 | m_action = action; |
|
30 | m_action = action; | |
| 28 |
|
31 | |||
| 29 | m_promise.Anyway(() => Dispose()); |
|
32 | m_promise.Anyway(() => Dispose()); | |
| 30 | m_promise.Cancelled(() => Dispose()); |
|
33 | m_promise.Cancelled(() => Dispose()); | |
| 31 |
|
34 | |||
| 32 | InitPool(); |
|
35 | InitPool(); | |
| 33 | } |
|
36 | } | |
| 34 |
|
37 | |||
| 35 | public Promise<int> Promise { |
|
38 | public Promise<int> Promise { | |
| 36 | get { |
|
39 | get { | |
| 37 | return m_promise; |
|
40 | return m_promise; | |
| 38 | } |
|
41 | } | |
| 39 | } |
|
42 | } | |
| 40 |
|
43 | |||
|
|
44 | protected override void Worker() { | |||
|
|
45 | TraceContext.Transfer(m_traceContext); | |||
|
|
46 | base.Worker(); | |||
|
|
47 | } | |||
|
|
48 | ||||
| 41 | protected override bool TryDequeue(out int unit) { |
|
49 | protected override bool TryDequeue(out int unit) { | |
| 42 | unit = Interlocked.Increment(ref m_next) - 1; |
|
50 | unit = Interlocked.Increment(ref m_next) - 1; | |
| 43 | return unit >= m_source.Length ? false : true; |
|
51 | return unit >= m_source.Length ? false : true; | |
| 44 | } |
|
52 | } | |
| 45 |
|
53 | |||
| 46 | protected override void InvokeUnit(int unit) { |
|
54 | protected override void InvokeUnit(int unit) { | |
| 47 | try { |
|
55 | try { | |
| 48 | m_action(m_source[unit]); |
|
56 | m_action(m_source[unit]); | |
| 49 | var pending = Interlocked.Decrement(ref m_pending); |
|
57 | var pending = Interlocked.Decrement(ref m_pending); | |
| 50 | if (pending == 0) |
|
58 | if (pending == 0) | |
| 51 | m_promise.Resolve(m_source.Length); |
|
59 | m_promise.Resolve(m_source.Length); | |
| 52 | } catch (Exception e) { |
|
60 | } catch (Exception e) { | |
| 53 | m_promise.Reject(e); |
|
61 | m_promise.Reject(e); | |
| 54 | } |
|
62 | } | |
| 55 | } |
|
63 | } | |
| 56 | } |
|
64 | } | |
| 57 |
|
65 | |||
| 58 | class ArrayMapper<TSrc, TDst>: DispatchPool<int> { |
|
66 | class ArrayMapper<TSrc, TDst>: DispatchPool<int> { | |
| 59 | readonly Func<TSrc, TDst> m_transform; |
|
67 | readonly Func<TSrc, TDst> m_transform; | |
| 60 | readonly TSrc[] m_source; |
|
68 | readonly TSrc[] m_source; | |
| 61 | readonly TDst[] m_dest; |
|
69 | readonly TDst[] m_dest; | |
| 62 | readonly Promise<TDst[]> m_promise = new Promise<TDst[]>(); |
|
70 | readonly Promise<TDst[]> m_promise = new Promise<TDst[]>(); | |
|
|
71 | readonly TraceContext m_traceContext; | |||
| 63 |
|
72 | |||
| 64 | int m_pending; |
|
73 | int m_pending; | |
| 65 | int m_next; |
|
74 | int m_next; | |
| 66 |
|
75 | |||
| 67 | public ArrayMapper(TSrc[] source, Func<TSrc, TDst> transform, int threads) |
|
76 | public ArrayMapper(TSrc[] source, Func<TSrc, TDst> transform, int threads) | |
| 68 | : base(threads) { |
|
77 | : base(threads) { | |
| 69 |
|
78 | |||
| 70 | Debug.Assert (source != null); |
|
79 | Debug.Assert (source != null); | |
| 71 | Debug.Assert( transform != null); |
|
80 | Debug.Assert( transform != null); | |
| 72 |
|
81 | |||
| 73 | m_next = 0; |
|
82 | m_next = 0; | |
| 74 | m_source = source; |
|
83 | m_source = source; | |
| 75 | m_dest = new TDst[source.Length]; |
|
84 | m_dest = new TDst[source.Length]; | |
| 76 | m_pending = source.Length; |
|
85 | m_pending = source.Length; | |
| 77 | m_transform = transform; |
|
86 | m_transform = transform; | |
|
|
87 | m_traceContext = TraceContext.Snapshot(); | |||
| 78 |
|
88 | |||
| 79 | m_promise.Anyway(() => Dispose()); |
|
89 | m_promise.Anyway(() => Dispose()); | |
| 80 | m_promise.Cancelled(() => Dispose()); |
|
90 | m_promise.Cancelled(() => Dispose()); | |
| 81 |
|
91 | |||
| 82 | InitPool(); |
|
92 | InitPool(); | |
| 83 | } |
|
93 | } | |
| 84 |
|
94 | |||
| 85 | public Promise<TDst[]> Promise { |
|
95 | public Promise<TDst[]> Promise { | |
| 86 | get { |
|
96 | get { | |
| 87 | return m_promise; |
|
97 | return m_promise; | |
| 88 | } |
|
98 | } | |
| 89 | } |
|
99 | } | |
| 90 |
|
100 | |||
|
|
101 | protected override void Worker() { | |||
|
|
102 | TraceContext.Transfer(m_traceContext); | |||
|
|
103 | base.Worker(); | |||
|
|
104 | } | |||
|
|
105 | ||||
| 91 | protected override bool TryDequeue(out int unit) { |
|
106 | protected override bool TryDequeue(out int unit) { | |
| 92 | unit = Interlocked.Increment(ref m_next) - 1; |
|
107 | unit = Interlocked.Increment(ref m_next) - 1; | |
| 93 | return unit >= m_source.Length ? false : true; |
|
108 | return unit >= m_source.Length ? false : true; | |
| 94 | } |
|
109 | } | |
| 95 |
|
110 | |||
| 96 | protected override void InvokeUnit(int unit) { |
|
111 | protected override void InvokeUnit(int unit) { | |
| 97 | try { |
|
112 | try { | |
| 98 | m_dest[unit] = m_transform(m_source[unit]); |
|
113 | m_dest[unit] = m_transform(m_source[unit]); | |
| 99 | var pending = Interlocked.Decrement(ref m_pending); |
|
114 | var pending = Interlocked.Decrement(ref m_pending); | |
| 100 | if (pending == 0) |
|
115 | if (pending == 0) | |
| 101 | m_promise.Resolve(m_dest); |
|
116 | m_promise.Resolve(m_dest); | |
| 102 | } catch (Exception e) { |
|
117 | } catch (Exception e) { | |
| 103 | m_promise.Reject(e); |
|
118 | m_promise.Reject(e); | |
| 104 | } |
|
119 | } | |
| 105 | } |
|
120 | } | |
| 106 | } |
|
121 | } | |
| 107 |
|
122 | |||
| 108 | public static IPromise<TDst[]> ParallelMap<TSrc, TDst> (this TSrc[] source, Func<TSrc,TDst> transform, int threads) { |
|
123 | public static IPromise<TDst[]> ParallelMap<TSrc, TDst> (this TSrc[] source, Func<TSrc,TDst> transform, int threads) { | |
| 109 | if (source == null) |
|
124 | if (source == null) | |
| 110 | throw new ArgumentNullException("source"); |
|
125 | throw new ArgumentNullException("source"); | |
| 111 | if (transform == null) |
|
126 | if (transform == null) | |
| 112 | throw new ArgumentNullException("transform"); |
|
127 | throw new ArgumentNullException("transform"); | |
| 113 |
|
128 | |||
| 114 | var mapper = new ArrayMapper<TSrc, TDst>(source, transform, threads); |
|
129 | var mapper = new ArrayMapper<TSrc, TDst>(source, transform, threads); | |
| 115 | return mapper.Promise; |
|
130 | return mapper.Promise; | |
| 116 | } |
|
131 | } | |
| 117 |
|
132 | |||
| 118 | public static IPromise<int> ParallelForEach<TSrc>(this TSrc[] source, Action<TSrc> action, int threads) { |
|
133 | public static IPromise<int> ParallelForEach<TSrc>(this TSrc[] source, Action<TSrc> action, int threads) { | |
| 119 | if (source == null) |
|
134 | if (source == null) | |
| 120 | throw new ArgumentNullException("source"); |
|
135 | throw new ArgumentNullException("source"); | |
| 121 | if (action == null) |
|
136 | if (action == null) | |
| 122 | throw new ArgumentNullException("action"); |
|
137 | throw new ArgumentNullException("action"); | |
| 123 |
|
138 | |||
| 124 | var iter = new ArrayIterator<TSrc>(source, action, threads); |
|
139 | var iter = new ArrayIterator<TSrc>(source, action, threads); | |
| 125 | return iter.Promise; |
|
140 | return iter.Promise; | |
| 126 | } |
|
141 | } | |
| 127 |
|
142 | |||
| 128 | public static IPromise<TDst[]> ChainedMap<TSrc, TDst>(this TSrc[] source, ChainedOperation<TSrc, TDst> transform, int threads) { |
|
143 | public static IPromise<TDst[]> ChainedMap<TSrc, TDst>(this TSrc[] source, ChainedOperation<TSrc, TDst> transform, int threads) { | |
| 129 | if (source == null) |
|
144 | if (source == null) | |
| 130 | throw new ArgumentNullException("source"); |
|
145 | throw new ArgumentNullException("source"); | |
| 131 | if (transform == null) |
|
146 | if (transform == null) | |
| 132 | throw new ArgumentNullException("transform"); |
|
147 | throw new ArgumentNullException("transform"); | |
| 133 | if (threads <= 0) |
|
148 | if (threads <= 0) | |
| 134 | throw new ArgumentOutOfRangeException("Threads number must be greater then zero"); |
|
149 | throw new ArgumentOutOfRangeException("Threads number must be greater then zero"); | |
| 135 |
|
150 | |||
| 136 | if (source.Length == 0) |
|
151 | if (source.Length == 0) | |
| 137 | return Promise<TDst[]>.ResultToPromise(new TDst[0]); |
|
152 | return Promise<TDst[]>.ResultToPromise(new TDst[0]); | |
| 138 |
|
153 | |||
| 139 | var promise = new Promise<TDst[]>(); |
|
154 | var promise = new Promise<TDst[]>(); | |
| 140 | var res = new TDst[source.Length]; |
|
155 | var res = new TDst[source.Length]; | |
| 141 | var pending = source.Length; |
|
156 | var pending = source.Length; | |
| 142 |
|
157 | |||
| 143 | var semaphore = new Semaphore(threads, threads); |
|
158 | var semaphore = new Semaphore(threads, threads); | |
| 144 |
|
159 | |||
| 145 | AsyncPool.InvokeNewThread(() => { |
|
160 | AsyncPool.InvokeNewThread(() => { | |
| 146 | for (int i = 0; i < source.Length; i++) { |
|
161 | for (int i = 0; i < source.Length; i++) { | |
| 147 | if(promise.IsResolved) |
|
162 | if(promise.IsResolved) | |
| 148 | break; // stop processing in case of error or cancellation |
|
163 | break; // stop processing in case of error or cancellation | |
| 149 | var idx = i; |
|
164 | var idx = i; | |
| 150 | semaphore.WaitOne(); |
|
165 | semaphore.WaitOne(); | |
| 151 | try { |
|
166 | try { | |
| 152 | var p1 = transform(source[i]); |
|
167 | var p1 = transform(source[i]); | |
| 153 | p1.Anyway(() => semaphore.Release()); |
|
168 | p1.Anyway(() => semaphore.Release()); | |
| 154 | p1.Cancelled(() => semaphore.Release()); |
|
169 | p1.Cancelled(() => semaphore.Release()); | |
| 155 | p1.Then( |
|
170 | p1.Then( | |
| 156 | x => { |
|
171 | x => { | |
| 157 | res[idx] = x; |
|
172 | res[idx] = x; | |
| 158 | var left = Interlocked.Decrement(ref pending); |
|
173 | var left = Interlocked.Decrement(ref pending); | |
| 159 | if (left == 0) |
|
174 | if (left == 0) | |
| 160 | promise.Resolve(res); |
|
175 | promise.Resolve(res); | |
| 161 | }, |
|
176 | }, | |
| 162 | e => promise.Reject(e) |
|
177 | e => promise.Reject(e) | |
| 163 | ); |
|
178 | ); | |
| 164 |
|
179 | |||
| 165 | } catch (Exception e) { |
|
180 | } catch (Exception e) { | |
| 166 | promise.Reject(e); |
|
181 | promise.Reject(e); | |
| 167 | } |
|
182 | } | |
| 168 | } |
|
183 | } | |
| 169 | return 0; |
|
184 | return 0; | |
| 170 | }); |
|
185 | }); | |
| 171 |
|
186 | |||
| 172 | return promise.Anyway(() => semaphore.Dispose()); |
|
187 | return promise.Anyway(() => semaphore.Dispose()); | |
| 173 | } |
|
188 | } | |
| 174 |
|
189 | |||
| 175 | } |
|
190 | } | |
| 176 | } |
|
191 | } | |
| @@ -1,334 +1,334 | |||||
| 1 | using System; |
|
1 | using System; | |
| 2 | using System.Collections.Generic; |
|
2 | using System.Collections.Generic; | |
| 3 | using System.Linq; |
|
3 | using System.Linq; | |
| 4 | using System.Text; |
|
4 | using System.Text; | |
| 5 | using System.Threading; |
|
5 | using System.Threading; | |
| 6 | using System.Diagnostics; |
|
6 | using System.Diagnostics; | |
| 7 |
|
7 | |||
| 8 | namespace Implab.Parallels { |
|
8 | namespace Implab.Parallels { | |
| 9 | public abstract class DispatchPool<TUnit> : IDisposable { |
|
9 | public abstract class DispatchPool<TUnit> : IDisposable { | |
| 10 | readonly int m_minThreads; |
|
10 | readonly int m_minThreads; | |
| 11 | readonly int m_maxThreads; |
|
11 | readonly int m_maxThreads; | |
| 12 |
|
12 | |||
| 13 | int m_createdThreads = 0; // the current size of the pool |
|
13 | int m_createdThreads = 0; // the current size of the pool | |
| 14 | int m_activeThreads = 0; // the count of threads which are active |
|
14 | int m_activeThreads = 0; // the count of threads which are active | |
| 15 | int m_sleepingThreads = 0; // the count of currently inactive threads |
|
15 | int m_sleepingThreads = 0; // the count of currently inactive threads | |
| 16 | int m_maxRunningThreads = 0; // the meximum reached size of the pool |
|
16 | int m_maxRunningThreads = 0; // the meximum reached size of the pool | |
| 17 | int m_exitRequired = 0; // the pool is going to shutdown, all unused workers are released |
|
17 | int m_exitRequired = 0; // the pool is going to shutdown, all unused workers are released | |
| 18 | int m_releaseTimeout = 100; // the timeout while the working thread will wait for the new tasks before exit |
|
18 | int m_releaseTimeout = 100; // the timeout while the working thread will wait for the new tasks before exit | |
| 19 | int m_wakeEvents = 0; // the count of wake events |
|
19 | int m_wakeEvents = 0; // the count of wake events | |
| 20 |
|
20 | |||
| 21 | AutoResetEvent m_hasTasks = new AutoResetEvent(false); |
|
21 | AutoResetEvent m_hasTasks = new AutoResetEvent(false); | |
| 22 |
|
22 | |||
| 23 | protected DispatchPool(int min, int max) { |
|
23 | protected DispatchPool(int min, int max) { | |
| 24 | if (min < 0) |
|
24 | if (min < 0) | |
| 25 | throw new ArgumentOutOfRangeException("min"); |
|
25 | throw new ArgumentOutOfRangeException("min"); | |
| 26 | if (max <= 0) |
|
26 | if (max <= 0) | |
| 27 | throw new ArgumentOutOfRangeException("max"); |
|
27 | throw new ArgumentOutOfRangeException("max"); | |
| 28 |
|
28 | |||
| 29 | if (min > max) |
|
29 | if (min > max) | |
| 30 | min = max; |
|
30 | min = max; | |
| 31 | m_minThreads = min; |
|
31 | m_minThreads = min; | |
| 32 | m_maxThreads = max; |
|
32 | m_maxThreads = max; | |
| 33 | } |
|
33 | } | |
| 34 |
|
34 | |||
| 35 | protected DispatchPool(int threads) |
|
35 | protected DispatchPool(int threads) | |
| 36 | : this(threads, threads) { |
|
36 | : this(threads, threads) { | |
| 37 | } |
|
37 | } | |
| 38 |
|
38 | |||
| 39 | protected DispatchPool() { |
|
39 | protected DispatchPool() { | |
| 40 | int maxThreads, maxCP; |
|
40 | int maxThreads, maxCP; | |
| 41 | ThreadPool.GetMaxThreads(out maxThreads, out maxCP); |
|
41 | ThreadPool.GetMaxThreads(out maxThreads, out maxCP); | |
| 42 |
|
42 | |||
| 43 | m_minThreads = 0; |
|
43 | m_minThreads = 0; | |
| 44 | m_maxThreads = maxThreads; |
|
44 | m_maxThreads = maxThreads; | |
| 45 | } |
|
45 | } | |
| 46 |
|
46 | |||
| 47 | protected void InitPool() { |
|
47 | protected void InitPool() { | |
| 48 | for (int i = 0; i < m_minThreads; i++) |
|
48 | for (int i = 0; i < m_minThreads; i++) | |
| 49 | StartWorker(); |
|
49 | StartWorker(); | |
| 50 | } |
|
50 | } | |
| 51 |
|
51 | |||
| 52 | public int PoolSize { |
|
52 | public int PoolSize { | |
| 53 | get { |
|
53 | get { | |
| 54 | return m_createdThreads; |
|
54 | return m_createdThreads; | |
| 55 | } |
|
55 | } | |
| 56 | } |
|
56 | } | |
| 57 |
|
57 | |||
| 58 | public int ActiveThreads { |
|
58 | public int ActiveThreads { | |
| 59 | get { |
|
59 | get { | |
| 60 | return m_activeThreads; |
|
60 | return m_activeThreads; | |
| 61 | } |
|
61 | } | |
| 62 | } |
|
62 | } | |
| 63 |
|
63 | |||
| 64 | public int MaxRunningThreads { |
|
64 | public int MaxRunningThreads { | |
| 65 | get { |
|
65 | get { | |
| 66 | return m_maxRunningThreads; |
|
66 | return m_maxRunningThreads; | |
| 67 | } |
|
67 | } | |
| 68 | } |
|
68 | } | |
| 69 |
|
69 | |||
| 70 | protected bool IsDisposed { |
|
70 | protected bool IsDisposed { | |
| 71 | get { |
|
71 | get { | |
| 72 | return m_exitRequired != 0; |
|
72 | return m_exitRequired != 0; | |
| 73 | } |
|
73 | } | |
| 74 | } |
|
74 | } | |
| 75 |
|
75 | |||
| 76 | protected abstract bool TryDequeue(out TUnit unit); |
|
76 | protected abstract bool TryDequeue(out TUnit unit); | |
| 77 |
|
77 | |||
| 78 | #region thread execution traits |
|
78 | #region thread execution traits | |
| 79 | int SignalThread() { |
|
79 | int SignalThread() { | |
| 80 | var signals = Interlocked.Increment(ref m_wakeEvents); |
|
80 | var signals = Interlocked.Increment(ref m_wakeEvents); | |
| 81 | if(signals == 1) |
|
81 | if(signals == 1) | |
| 82 | m_hasTasks.Set(); |
|
82 | m_hasTasks.Set(); | |
| 83 | return signals; |
|
83 | return signals; | |
| 84 | } |
|
84 | } | |
| 85 |
|
85 | |||
| 86 | bool FetchSignalOrWait(int timeout) { |
|
86 | bool FetchSignalOrWait(int timeout) { | |
| 87 | var start = Environment.TickCount; |
|
87 | var start = Environment.TickCount; | |
| 88 |
|
88 | |||
| 89 | // означает, что поток владеет блокировкой и при успешном получении сигнала должен |
|
89 | // означает, что поток владеет блокировкой и при успешном получении сигнала должен | |
| 90 | // ее вернуть, чтобы другой ожидающий поток смог |
|
90 | // ее вернуть, чтобы другой ожидающий поток смог | |
| 91 | bool hasLock = false; |
|
91 | bool hasLock = false; | |
| 92 | do { |
|
92 | do { | |
| 93 | int signals; |
|
93 | int signals; | |
| 94 | do { |
|
94 | do { | |
| 95 | signals = m_wakeEvents; |
|
95 | signals = m_wakeEvents; | |
| 96 | if (signals == 0) |
|
96 | if (signals == 0) | |
| 97 | break; |
|
97 | break; | |
| 98 | } while (Interlocked.CompareExchange(ref m_wakeEvents, signals - 1, signals) != signals); |
|
98 | } while (Interlocked.CompareExchange(ref m_wakeEvents, signals - 1, signals) != signals); | |
| 99 |
|
99 | |||
| 100 | if (signals >= 1) { |
|
100 | if (signals >= 1) { | |
| 101 | if (signals > 1 && hasLock) |
|
101 | if (signals > 1 && hasLock) | |
| 102 | m_hasTasks.Set(); |
|
102 | m_hasTasks.Set(); | |
| 103 | return true; |
|
103 | return true; | |
| 104 | } |
|
104 | } | |
| 105 |
|
105 | |||
| 106 | if (timeout != -1) |
|
106 | if (timeout != -1) | |
| 107 | timeout = Math.Max(0, timeout - (Environment.TickCount - start)); |
|
107 | timeout = Math.Max(0, timeout - (Environment.TickCount - start)); | |
| 108 |
|
108 | |||
| 109 | // если сигналов больше не осталось, то первый поток, который дошел сюда сбросит событие |
|
109 | // если сигналов больше не осталось, то первый поток, который дошел сюда сбросит событие | |
| 110 | // и уйдет на пустой цикл, после чего заблокируется |
|
110 | // и уйдет на пустой цикл, после чего заблокируется | |
| 111 |
|
111 | |||
| 112 | hasLock = true; |
|
112 | hasLock = true; | |
| 113 | } while (m_hasTasks.WaitOne(timeout)); |
|
113 | } while (m_hasTasks.WaitOne(timeout)); | |
| 114 |
|
114 | |||
| 115 | return false; |
|
115 | return false; | |
| 116 | } |
|
116 | } | |
| 117 |
|
117 | |||
| 118 | bool Sleep(int timeout) { |
|
118 | bool Sleep(int timeout) { | |
| 119 | Interlocked.Increment(ref m_sleepingThreads); |
|
119 | Interlocked.Increment(ref m_sleepingThreads); | |
| 120 | if (FetchSignalOrWait(timeout)) { |
|
120 | if (FetchSignalOrWait(timeout)) { | |
| 121 | Interlocked.Decrement(ref m_sleepingThreads); |
|
121 | Interlocked.Decrement(ref m_sleepingThreads); | |
| 122 | return true; |
|
122 | return true; | |
| 123 | } else { |
|
123 | } else { | |
| 124 | Interlocked.Decrement(ref m_sleepingThreads); |
|
124 | Interlocked.Decrement(ref m_sleepingThreads); | |
| 125 | return false; |
|
125 | return false; | |
| 126 | } |
|
126 | } | |
| 127 | } |
|
127 | } | |
| 128 | #endregion |
|
128 | #endregion | |
| 129 |
|
129 | |||
| 130 | /// <summary> |
|
130 | /// <summary> | |
| 131 | /// Запускает либо новый поток, если раньше не было ни одного потока, либо устанавливает событие пробуждение одного спящего потока |
|
131 | /// Запускает либо новый поток, если раньше не было ни одного потока, либо устанавливает событие пробуждение одного спящего потока | |
| 132 | /// </summary> |
|
132 | /// </summary> | |
| 133 | protected void GrowPool() { |
|
133 | protected void GrowPool() { | |
| 134 | if (m_exitRequired != 0) |
|
134 | if (m_exitRequired != 0) | |
| 135 | return; |
|
135 | return; | |
| 136 | if (m_sleepingThreads > m_wakeEvents) { |
|
136 | if (m_sleepingThreads > m_wakeEvents) { | |
| 137 | //Console.WriteLine("Waking threads (sleeps {0}, pending {1})", m_sleepingThreads, m_wakeEvents); |
|
137 | //Console.WriteLine("Waking threads (sleeps {0}, pending {1})", m_sleepingThreads, m_wakeEvents); | |
| 138 |
|
138 | |||
| 139 | // all sleeping threads may gone |
|
139 | // all sleeping threads may gone | |
| 140 | SignalThread(); // wake a sleeping thread; |
|
140 | SignalThread(); // wake a sleeping thread; | |
| 141 |
|
141 | |||
| 142 | // we can't check whether signal has been processed |
|
142 | // we can't check whether signal has been processed | |
| 143 | // anyway it may take some time for the thread to start |
|
143 | // anyway it may take some time for the thread to start | |
| 144 | // we will ensure that at least one thread is running |
|
144 | // we will ensure that at least one thread is running | |
| 145 |
|
145 | |||
| 146 | EnsurePoolIsAlive(); |
|
146 | EnsurePoolIsAlive(); | |
| 147 | } else { |
|
147 | } else { | |
| 148 | // if there is no sleeping threads in the pool |
|
148 | // if there is no sleeping threads in the pool | |
| 149 | if (!StartWorker()) { |
|
149 | if (!StartWorker()) { | |
| 150 | // we haven't started a new thread, but the current can be on the way to terminate and it can't process the queue |
|
150 | // we haven't started a new thread, but the current can be on the way to terminate and it can't process the queue | |
| 151 | // send it a signal to spin again |
|
151 | // send it a signal to spin again | |
| 152 | SignalThread(); |
|
152 | SignalThread(); | |
| 153 | EnsurePoolIsAlive(); |
|
153 | EnsurePoolIsAlive(); | |
| 154 | } |
|
154 | } | |
| 155 | } |
|
155 | } | |
| 156 | } |
|
156 | } | |
| 157 |
|
157 | |||
| 158 | protected void EnsurePoolIsAlive() { |
|
158 | protected void EnsurePoolIsAlive() { | |
| 159 | if (AllocateThreadSlot(1)) { |
|
159 | if (AllocateThreadSlot(1)) { | |
| 160 | // if there were no threads in the pool |
|
160 | // if there were no threads in the pool | |
| 161 | var worker = new Thread(this.Worker); |
|
161 | var worker = new Thread(this.Worker); | |
| 162 | worker.IsBackground = true; |
|
162 | worker.IsBackground = true; | |
| 163 | worker.Start(); |
|
163 | worker.Start(); | |
| 164 | } |
|
164 | } | |
| 165 | } |
|
165 | } | |
| 166 |
|
166 | |||
| 167 | protected virtual bool Suspend() { |
|
167 | protected virtual bool Suspend() { | |
| 168 | //no tasks left, exit if the thread is no longer needed |
|
168 | //no tasks left, exit if the thread is no longer needed | |
| 169 | bool last; |
|
169 | bool last; | |
| 170 | bool requestExit; |
|
170 | bool requestExit; | |
| 171 |
|
171 | |||
| 172 | // if threads have a timeout before releasing |
|
172 | // if threads have a timeout before releasing | |
| 173 | if (m_releaseTimeout > 0) |
|
173 | if (m_releaseTimeout > 0) | |
| 174 | requestExit = !Sleep(m_releaseTimeout); |
|
174 | requestExit = !Sleep(m_releaseTimeout); | |
| 175 | else |
|
175 | else | |
| 176 | requestExit = true; |
|
176 | requestExit = true; | |
| 177 |
|
177 | |||
| 178 | if (!requestExit) |
|
178 | if (!requestExit) | |
| 179 | return true; |
|
179 | return true; | |
| 180 |
|
180 | |||
| 181 | // release unsused thread |
|
181 | // release unsused thread | |
| 182 | if (requestExit && ReleaseThreadSlot(out last)) { |
|
182 | if (requestExit && ReleaseThreadSlot(out last)) { | |
| 183 | // in case at the moment the last thread was being released |
|
183 | // in case at the moment the last thread was being released | |
| 184 | // a new task was added to the queue, we need to try |
|
184 | // a new task was added to the queue, we need to try | |
| 185 | // to revoke the thread to avoid the situation when the task is left unprocessed |
|
185 | // to revoke the thread to avoid the situation when the task is left unprocessed | |
| 186 | if (last && FetchSignalOrWait(0)) { // FetchSignalOrWait(0) will fetch pending task or will return false |
|
186 | if (last && FetchSignalOrWait(0)) { // FetchSignalOrWait(0) will fetch pending task or will return false | |
| 187 | SignalThread(); // since FetchSignalOrWait(0) has fetched the signal we need to reschedule it |
|
187 | SignalThread(); // since FetchSignalOrWait(0) has fetched the signal we need to reschedule it | |
| 188 | return AllocateThreadSlot(1); // ensure that at least one thread is alive |
|
188 | return AllocateThreadSlot(1); // ensure that at least one thread is alive | |
| 189 | } |
|
189 | } | |
| 190 |
|
190 | |||
| 191 | return false; |
|
191 | return false; | |
| 192 | } |
|
192 | } | |
| 193 |
|
193 | |||
| 194 | // wait till infinity |
|
194 | // wait till infinity | |
| 195 | Sleep(-1); |
|
195 | Sleep(-1); | |
| 196 |
|
196 | |||
| 197 | return true; |
|
197 | return true; | |
| 198 | } |
|
198 | } | |
| 199 |
|
199 | |||
| 200 | #region thread slots traits |
|
200 | #region thread slots traits | |
| 201 |
|
201 | |||
| 202 | bool AllocateThreadSlot() { |
|
202 | bool AllocateThreadSlot() { | |
| 203 | int current; |
|
203 | int current; | |
| 204 | // use spins to allocate slot for the new thread |
|
204 | // use spins to allocate slot for the new thread | |
| 205 | do { |
|
205 | do { | |
| 206 | current = m_createdThreads; |
|
206 | current = m_createdThreads; | |
| 207 | if (current >= m_maxThreads || m_exitRequired != 0) |
|
207 | if (current >= m_maxThreads || m_exitRequired != 0) | |
| 208 | // no more slots left or the pool has been disposed |
|
208 | // no more slots left or the pool has been disposed | |
| 209 | return false; |
|
209 | return false; | |
| 210 | } while (current != Interlocked.CompareExchange(ref m_createdThreads, current + 1, current)); |
|
210 | } while (current != Interlocked.CompareExchange(ref m_createdThreads, current + 1, current)); | |
| 211 |
|
211 | |||
| 212 | UpdateMaxThreads(current + 1); |
|
212 | UpdateMaxThreads(current + 1); | |
| 213 |
|
213 | |||
| 214 | return true; |
|
214 | return true; | |
| 215 | } |
|
215 | } | |
| 216 |
|
216 | |||
| 217 | bool AllocateThreadSlot(int desired) { |
|
217 | bool AllocateThreadSlot(int desired) { | |
| 218 | if (desired - 1 != Interlocked.CompareExchange(ref m_createdThreads, desired, desired - 1)) |
|
218 | if (desired - 1 != Interlocked.CompareExchange(ref m_createdThreads, desired, desired - 1)) | |
| 219 | return false; |
|
219 | return false; | |
| 220 |
|
220 | |||
| 221 | UpdateMaxThreads(desired); |
|
221 | UpdateMaxThreads(desired); | |
| 222 |
|
222 | |||
| 223 | return true; |
|
223 | return true; | |
| 224 | } |
|
224 | } | |
| 225 |
|
225 | |||
| 226 | bool ReleaseThreadSlot(out bool last) { |
|
226 | bool ReleaseThreadSlot(out bool last) { | |
| 227 | last = false; |
|
227 | last = false; | |
| 228 | int current; |
|
228 | int current; | |
| 229 | // use spins to release slot for the new thread |
|
229 | // use spins to release slot for the new thread | |
| 230 | do { |
|
230 | do { | |
| 231 | current = m_createdThreads; |
|
231 | current = m_createdThreads; | |
| 232 | if (current <= m_minThreads && m_exitRequired == 0) |
|
232 | if (current <= m_minThreads && m_exitRequired == 0) | |
| 233 | // the thread is reserved |
|
233 | // the thread is reserved | |
| 234 | return false; |
|
234 | return false; | |
| 235 | } while (current != Interlocked.CompareExchange(ref m_createdThreads, current - 1, current)); |
|
235 | } while (current != Interlocked.CompareExchange(ref m_createdThreads, current - 1, current)); | |
| 236 |
|
236 | |||
| 237 | last = (current == 1); |
|
237 | last = (current == 1); | |
| 238 |
|
238 | |||
| 239 | return true; |
|
239 | return true; | |
| 240 | } |
|
240 | } | |
| 241 |
|
241 | |||
| 242 | /// <summary> |
|
242 | /// <summary> | |
| 243 | /// releases thread slot unconditionally, used during cleanup |
|
243 | /// releases thread slot unconditionally, used during cleanup | |
| 244 | /// </summary> |
|
244 | /// </summary> | |
| 245 | /// <returns>true - no more threads left</returns> |
|
245 | /// <returns>true - no more threads left</returns> | |
| 246 | bool ReleaseThreadSlotAnyway() { |
|
246 | bool ReleaseThreadSlotAnyway() { | |
| 247 | var left = Interlocked.Decrement(ref m_createdThreads); |
|
247 | var left = Interlocked.Decrement(ref m_createdThreads); | |
| 248 | return left == 0; |
|
248 | return left == 0; | |
| 249 | } |
|
249 | } | |
| 250 |
|
250 | |||
| 251 | void UpdateMaxThreads(int count) { |
|
251 | void UpdateMaxThreads(int count) { | |
| 252 | int max; |
|
252 | int max; | |
| 253 | do { |
|
253 | do { | |
| 254 | max = m_maxRunningThreads; |
|
254 | max = m_maxRunningThreads; | |
| 255 | if (max >= count) |
|
255 | if (max >= count) | |
| 256 | break; |
|
256 | break; | |
| 257 | } while(max != Interlocked.CompareExchange(ref m_maxRunningThreads, count, max)); |
|
257 | } while(max != Interlocked.CompareExchange(ref m_maxRunningThreads, count, max)); | |
| 258 | } |
|
258 | } | |
| 259 |
|
259 | |||
| 260 | #endregion |
|
260 | #endregion | |
| 261 |
|
261 | |||
| 262 | bool StartWorker() { |
|
262 | bool StartWorker() { | |
| 263 | if (AllocateThreadSlot()) { |
|
263 | if (AllocateThreadSlot()) { | |
| 264 | // slot successfully allocated |
|
264 | // slot successfully allocated | |
| 265 | var worker = new Thread(this.Worker); |
|
265 | var worker = new Thread(this.Worker); | |
| 266 | worker.IsBackground = true; |
|
266 | worker.IsBackground = true; | |
| 267 | worker.Start(); |
|
267 | worker.Start(); | |
| 268 |
|
268 | |||
| 269 | return true; |
|
269 | return true; | |
| 270 | } else { |
|
270 | } else { | |
| 271 | return false; |
|
271 | return false; | |
| 272 | } |
|
272 | } | |
| 273 | } |
|
273 | } | |
| 274 |
|
274 | |||
| 275 | protected abstract void InvokeUnit(TUnit unit); |
|
275 | protected abstract void InvokeUnit(TUnit unit); | |
| 276 |
|
276 | |||
| 277 | void Worker() { |
|
277 | protected virtual void Worker() { | |
| 278 | TUnit unit; |
|
278 | TUnit unit; | |
| 279 | //Console.WriteLine("{0}: Active", Thread.CurrentThread.ManagedThreadId); |
|
279 | //Console.WriteLine("{0}: Active", Thread.CurrentThread.ManagedThreadId); | |
| 280 | Interlocked.Increment(ref m_activeThreads); |
|
280 | Interlocked.Increment(ref m_activeThreads); | |
| 281 | do { |
|
281 | do { | |
| 282 | // exit if requested |
|
282 | // exit if requested | |
| 283 | if (m_exitRequired != 0) { |
|
283 | if (m_exitRequired != 0) { | |
| 284 | // release the thread slot |
|
284 | // release the thread slot | |
| 285 | Interlocked.Decrement(ref m_activeThreads); |
|
285 | Interlocked.Decrement(ref m_activeThreads); | |
| 286 | if (ReleaseThreadSlotAnyway()) // it was the last worker |
|
286 | if (ReleaseThreadSlotAnyway()) // it was the last worker | |
| 287 | m_hasTasks.Dispose(); |
|
287 | m_hasTasks.Dispose(); | |
| 288 | else |
|
288 | else | |
| 289 | SignalThread(); // wake next worker |
|
289 | SignalThread(); // wake next worker | |
| 290 | break; |
|
290 | break; | |
| 291 | } |
|
291 | } | |
| 292 |
|
292 | |||
| 293 | // fetch task |
|
293 | // fetch task | |
| 294 | if (TryDequeue(out unit)) { |
|
294 | if (TryDequeue(out unit)) { | |
| 295 | InvokeUnit(unit); |
|
295 | InvokeUnit(unit); | |
| 296 | continue; |
|
296 | continue; | |
| 297 | } |
|
297 | } | |
| 298 | Interlocked.Decrement(ref m_activeThreads); |
|
298 | Interlocked.Decrement(ref m_activeThreads); | |
| 299 |
|
299 | |||
| 300 | // entering suspend state |
|
300 | // entering suspend state | |
| 301 | // keep this thread and wait |
|
301 | // keep this thread and wait | |
| 302 | if (!Suspend()) |
|
302 | if (!Suspend()) | |
| 303 | break; |
|
303 | break; | |
| 304 | //Console.WriteLine("{0}: Awake", Thread.CurrentThread.ManagedThreadId); |
|
304 | //Console.WriteLine("{0}: Awake", Thread.CurrentThread.ManagedThreadId); | |
| 305 | Interlocked.Increment(ref m_activeThreads); |
|
305 | Interlocked.Increment(ref m_activeThreads); | |
| 306 | } while (true); |
|
306 | } while (true); | |
| 307 | //Console.WriteLine("{0}: Exited", Thread.CurrentThread.ManagedThreadId); |
|
307 | //Console.WriteLine("{0}: Exited", Thread.CurrentThread.ManagedThreadId); | |
| 308 | } |
|
308 | } | |
| 309 |
|
309 | |||
| 310 | protected virtual void Dispose(bool disposing) { |
|
310 | protected virtual void Dispose(bool disposing) { | |
| 311 | if (disposing) { |
|
311 | if (disposing) { | |
| 312 | if (m_exitRequired == 0) { |
|
312 | if (m_exitRequired == 0) { | |
| 313 | if (Interlocked.CompareExchange(ref m_exitRequired, 1, 0) != 0) |
|
313 | if (Interlocked.CompareExchange(ref m_exitRequired, 1, 0) != 0) | |
| 314 | return; |
|
314 | return; | |
| 315 |
|
315 | |||
| 316 | // wake sleeping threads |
|
316 | // wake sleeping threads | |
| 317 | if (m_createdThreads > 0) |
|
317 | if (m_createdThreads > 0) | |
| 318 | SignalThread(); |
|
318 | SignalThread(); | |
| 319 | else |
|
319 | else | |
| 320 | m_hasTasks.Dispose(); |
|
320 | m_hasTasks.Dispose(); | |
| 321 | GC.SuppressFinalize(this); |
|
321 | GC.SuppressFinalize(this); | |
| 322 | } |
|
322 | } | |
| 323 | } |
|
323 | } | |
| 324 | } |
|
324 | } | |
| 325 |
|
325 | |||
| 326 | public void Dispose() { |
|
326 | public void Dispose() { | |
| 327 | Dispose(true); |
|
327 | Dispose(true); | |
| 328 | } |
|
328 | } | |
| 329 |
|
329 | |||
| 330 | ~DispatchPool() { |
|
330 | ~DispatchPool() { | |
| 331 | Dispose(false); |
|
331 | Dispose(false); | |
| 332 | } |
|
332 | } | |
| 333 | } |
|
333 | } | |
| 334 | } |
|
334 | } | |
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