| @@ -1,85 +1,92 | |||||
| 1 | using System; | 
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        1 | using System; | |
| 2 | using Implab.Parallels; | 
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        2 | using Implab.Parallels; | |
| 3 | using System.Threading; | 
             | 
        3 | using System.Threading; | |
| 4 | 
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        4 | |||
| 5 | namespace Implab { | 
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        5 | namespace Implab { | |
| 6 | public class ObjectPool<T> : IDisposable { | 
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        6 | public class ObjectPool<T> : IDisposable { | |
| 7 | readonly Func<T> m_factory; | 
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        7 | readonly Func<T> m_factory; | |
| 8 | readonly Action<T> m_cleanup; | 
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        8 | readonly Action<T> m_cleanup; | |
| 9 | readonly int m_size; | 
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        9 | readonly int m_size; | |
| 10 | readonly MTQueue<T> m_queue = new MTQueue<T>(); | 
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        10 | readonly MTQueue<T> m_queue = new MTQueue<T>(); | |
| 11 | 
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        11 | |||
| 12 | 
            
                     | 
        
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        12 | bool m_disposed; | |
| 13 | 
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        13 | |||
| 14 | 
            
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        14 | int m_count; | |
| 15 | 
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        15 | |||
| 16 | public ObjectPool(Func<T> factory, Action<T> cleanup, int size) { | 
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        16 | public ObjectPool(Func<T> factory, Action<T> cleanup, int size) { | |
| 17 | Safe.ArgumentNotNull(factory, "factory"); | 
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        17 | Safe.ArgumentNotNull(factory, "factory"); | |
| 18 | Safe.ArgumentInRange(size, 1, size, "size"); | 
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        18 | Safe.ArgumentInRange(size, 1, size, "size"); | |
| 19 | 
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        19 | |||
| 20 | m_factory = factory; | 
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        20 | m_factory = factory; | |
| 21 | m_cleanup = cleanup; | 
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        21 | m_cleanup = cleanup; | |
| 22 | m_size = size; | 
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        22 | m_size = size; | |
| 23 | } | 
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        23 | } | |
| 24 | 
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        24 | |||
| 25 | public ObjectPool(Func<T> factory, Action<T> cleanup) : this(factory,cleanup,Environment.ProcessorCount+1) { | 
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        25 | public ObjectPool(Func<T> factory, Action<T> cleanup) : this(factory,cleanup,Environment.ProcessorCount+1) { | |
| 26 | } | 
             | 
        26 | } | |
| 27 | 
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        27 | |||
| 28 | public ObjectPool(Func<T> factory) : this(factory,null,Environment.ProcessorCount+1) { | 
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        28 | public ObjectPool(Func<T> factory) : this(factory,null,Environment.ProcessorCount+1) { | |
| 29 | } | 
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        29 | } | |
| 30 | 
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        30 | |||
| 31 | public ObjectPoolWrapper<T> Allocate() { | 
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        31 | public ObjectPoolWrapper<T> AllocateAuto() { | |
| 
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        32 | ||||
| 
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        33 | return new ObjectPoolWrapper<T>(Allocate(), this); | |||
| 
             | 
        34 | } | |||
| 
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        35 | ||||
| 
             | 
        36 | public T Allocate() { | |||
| 32 | if (m_disposed) | 
             | 
        37 | if (m_disposed) | |
| 33 | throw new ObjectDisposedException(this.ToString()); | 
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        38 | throw new ObjectDisposedException(this.ToString()); | |
| 34 | 
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        39 | |||
| 35 | T instance; | 
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        40 | T instance; | |
| 36 | if (m_queue.TryDequeue(out instance)) { | 
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        41 | if (m_queue.TryDequeue(out instance)) { | |
| 37 | Interlocked.Decrement(ref m_count); | 
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        42 | Interlocked.Decrement(ref m_count); | |
| 38 | return instance; | 
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        |||
| 39 | } else { | 
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        43 | } else { | |
| 40 | instance = m_factory(); | 
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        44 | instance = m_factory(); | |
| 41 | } | 
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        45 | } | |
| 42 | 
            
                        return  | 
        
             | 
        46 | return instance; | |
| 43 | } | 
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        47 | } | |
| 44 | 
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        48 | |||
| 45 | public void Release(T instance) { | 
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        49 | public void Release(T instance) { | |
| 
             | 
        50 | Thread.MemoryBarrier(); | |||
| 46 | if (m_count < m_size && !m_disposed) { | 
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        51 | if (m_count < m_size && !m_disposed) { | |
| 47 | Interlocked.Increment(ref m_count); | 
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        52 | Interlocked.Increment(ref m_count); | |
| 48 | 
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        53 | |||
| 49 | if (m_cleanup != null) | 
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        54 | if (m_cleanup != null) | |
| 50 | m_cleanup(instance); | 
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        55 | m_cleanup(instance); | |
| 51 | 
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        56 | |||
| 52 | m_queue.Enqueue(instance); | 
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        57 | m_queue.Enqueue(instance); | |
| 53 | 
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        58 | |||
| 54 | // ΠΏΠΎΠΊΠ° ΡΠ»Π΅ΠΌΠ΅Π½Ρ Π²ΠΎΠ·Π²ΡΠ°ΡΠ°Π»ΡΡ Π² ΠΊΠ΅Ρ, Π±ΡΠ»Π° Π½Π°ΡΠ°ΡΠ° ΠΎΠΏΠ΅ΡΠ°ΡΠΈΡ ΠΎΡΠ²ΠΎΠ±ΠΎΠΆΠ΄Π΅Π½ΠΈΡ Π²ΡΠ΅Π³ΠΎ ΠΊΠ΅ΡΠ° | 
             | 
        59 | // ΠΏΠΎΠΊΠ° ΡΠ»Π΅ΠΌΠ΅Π½Ρ Π²ΠΎΠ·Π²ΡΠ°ΡΠ°Π»ΡΡ Π² ΠΊΠ΅Ρ, Π±ΡΠ»Π° Π½Π°ΡΠ°ΡΠ° ΠΎΠΏΠ΅ΡΠ°ΡΠΈΡ ΠΎΡΠ²ΠΎΠ±ΠΎΠΆΠ΄Π΅Π½ΠΈΡ Π²ΡΠ΅Π³ΠΎ ΠΊΠ΅ΡΠ° | |
| 55 | // ΠΈ Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎ ΡΠΆΠ΅ Π·Π°ΠΊΠΎΠ½ΡΠ΅Π½Π°, Π² ΡΠ°ΠΊΠΎΠΌ ΡΠ»ΡΡΠ°Π΅ ΡΠ»Π΅Π΄ΡΠ΅Ρ ΠΈΠ·Π²Π»Π΅ΡΡ ΡΠ»Π΅ΠΌΠ΅Π½Ρ ΠΎΠ±ΡΠ°ΡΠ½ΠΎ ΠΈ | 
             | 
        60 | // ΠΈ Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎ ΡΠΆΠ΅ Π·Π°ΠΊΠΎΠ½ΡΠ΅Π½Π°, Π² ΡΠ°ΠΊΠΎΠΌ ΡΠ»ΡΡΠ°Π΅ ΡΠ»Π΅Π΄ΡΠ΅Ρ ΠΈΠ·Π²Π»Π΅ΡΡ ΡΠ»Π΅ΠΌΠ΅Π½Ρ ΠΎΠ±ΡΠ°ΡΠ½ΠΎ ΠΈ | |
| 56 | // ΠΎΡΠ²ΠΎΠ±ΠΎΠ΄ΠΈΡΡ Π΅Π³ΠΎ. ΠΡΠ»ΠΈ ΠΎΠΏΠ΅ΡΠ°ΡΠΈΡ ΠΎΡΠ²ΠΎΠ±ΠΎΠΆΠ΄Π΅Π½ΠΈΡ ΠΊΠ΅ΡΠ° Π΅ΡΠ΅ Π½Π΅ Π·Π°Π²ΡΠ΅ΡΠΈΠ»Π°ΡΡ, ΡΠΎ Π±ΡΠ΄Π΅Ρ | 
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        61 | // ΠΎΡΠ²ΠΎΠ±ΠΎΠ΄ΠΈΡΡ Π΅Π³ΠΎ. ΠΡΠ»ΠΈ ΠΎΠΏΠ΅ΡΠ°ΡΠΈΡ ΠΎΡΠ²ΠΎΠ±ΠΎΠΆΠ΄Π΅Π½ΠΈΡ ΠΊΠ΅ΡΠ° Π΅ΡΠ΅ Π½Π΅ Π·Π°Π²ΡΠ΅ΡΠΈΠ»Π°ΡΡ, ΡΠΎ Π±ΡΠ΄Π΅Ρ | |
| 57 | // ΠΈΠ·ΡΡΡ ΠΈ ΠΎΡΠ²ΠΎΠ±ΠΎΠΆΠ΄Π΅Π½ ΠΏΡΠΎΠΈΠ·Π²ΠΎΠ»ΡΠ½ΡΠΉ ΡΠ»Π΅ΠΌΠ΅Π½, ΡΡΠΎ Π½Π΅ ΠΏΠΎΠ²Π»ΠΈΡΠ΅Ρ Π½Π° Ρ ΠΎΠ΄ Π²ΡΠ΅Π³ΠΎ ΠΏΡΠΎΡΠ΅ΡΡΠ°. | 
             | 
        62 | // ΠΈΠ·ΡΡΡ ΠΈ ΠΎΡΠ²ΠΎΠ±ΠΎΠΆΠ΄Π΅Π½ ΠΏΡΠΎΠΈΠ·Π²ΠΎΠ»ΡΠ½ΡΠΉ ΡΠ»Π΅ΠΌΠ΅Π½, ΡΡΠΎ Π½Π΅ ΠΏΠΎΠ²Π»ΠΈΡΠ΅Ρ Π½Π° Ρ ΠΎΠ΄ Π²ΡΠ΅Π³ΠΎ ΠΏΡΠΎΡΠ΅ΡΡΠ°. | |
| 58 | if (m_disposed && m_queue.TryDequeue(out instance)) | 
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        63 | if (m_disposed && m_queue.TryDequeue(out instance) && instance is IDisposable) | |
| 59 | 
            
                                 | 
        
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        64 | ((IDisposable)instance).Dispose() ; | |
| 60 | 
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        65 | |||
| 61 | } else { | 
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        66 | } else { | |
| 62 | 
            
                             | 
        
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        67 | if (instance is IDisposable) | |
| 
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        68 | ((IDisposable)instance).Dispose(); | |||
| 63 | } | 
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        69 | } | |
| 64 | } | 
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        70 | } | |
| 65 | 
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        71 | |||
| 66 | protected virtual void Dispose(bool disposing) { | 
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        72 | protected virtual void Dispose(bool disposing) { | |
| 67 | if (disposing) { | 
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        73 | if (disposing) { | |
| 68 | m_disposed = true; | 
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        74 | m_disposed = true; | |
| 69 | T instance; | 
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        75 | T instance; | |
| 70 | while (m_queue.TryDequeue(out instance)) | 
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        76 | while (m_queue.TryDequeue(out instance)) | |
| 71 | 
            
                                 | 
        
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        77 | if (instance is IDisposable) | |
| 
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        78 | ((IDisposable)instance).Dispose(); | |||
| 72 | } | 
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        79 | } | |
| 73 | } | 
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        80 | } | |
| 74 | 
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        81 | |||
| 75 | #region IDisposable implementation | 
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        82 | #region IDisposable implementation | |
| 76 | 
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        83 | |||
| 77 | public void Dispose() { | 
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        84 | public void Dispose() { | |
| 78 | Dispose(true); | 
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        85 | Dispose(true); | |
| 79 | GC.SuppressFinalize(this); | 
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        86 | GC.SuppressFinalize(this); | |
| 80 | } | 
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        87 | } | |
| 81 | 
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        88 | |||
| 82 | #endregion | 
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        89 | #endregion | |
| 83 | } | 
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        90 | } | |
| 84 | } | 
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        91 | } | |
| 85 | 
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        92 | |||
        
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