@@ -1,251 +1,293 | |||||
1 | using Implab; |
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1 | using Implab; | |
2 | using System; |
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2 | using System; | |
3 | using System.Collections.Generic; |
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3 | using System.Collections.Generic; | |
4 | using System.Linq; |
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4 | using System.Linq; | |
5 |
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5 | |||
6 | namespace Implab.Automaton { |
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6 | namespace Implab.Automaton { | |
7 | public class DFATransitionTable : IDFATableBuilder { |
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7 | public class DFATransitionTable : IDFATableBuilder { | |
8 | DFAStateDescriptior[] m_dfaTable; |
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8 | DFAStateDescriptior[] m_dfaTable; | |
9 |
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9 | |||
10 | int m_stateCount; |
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10 | int m_stateCount; | |
11 | int m_symbolCount; |
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11 | int m_symbolCount; | |
12 | int m_initialState; |
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12 | int m_initialState; | |
13 |
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13 | |||
14 | readonly HashSet<int> m_finalStates = new HashSet<int>(); |
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14 | readonly HashSet<int> m_finalStates = new HashSet<int>(); | |
15 | readonly HashSet<AutomatonTransition> m_transitions = new HashSet<AutomatonTransition>(); |
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15 | readonly HashSet<AutomatonTransition> m_transitions = new HashSet<AutomatonTransition>(); | |
16 |
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16 | |||
17 |
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17 | |||
18 | #region IDFADefinition implementation |
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18 | #region IDFADefinition implementation | |
19 |
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19 | |||
20 | public DFAStateDescriptior[] GetTransitionTable() { |
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20 | public DFAStateDescriptior[] GetTransitionTable() { | |
21 | if (m_dfaTable == null) { |
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21 | if (m_dfaTable == null) { | |
22 | if (m_stateCount <= 0) |
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22 | if (m_stateCount <= 0) | |
23 | throw new InvalidOperationException("Invalid automaton definition: states count = {0}", m_stateCount); |
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23 | throw new InvalidOperationException("Invalid automaton definition: states count = {0}", m_stateCount); | |
24 | if (m_symbolCount <= 0) |
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24 | if (m_symbolCount <= 0) | |
25 | throw new InvalidOperationException("Invalid automaton definition: symbols count = {0}", m_symbolCount); |
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25 | throw new InvalidOperationException("Invalid automaton definition: symbols count = {0}", m_symbolCount); | |
26 |
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26 | |||
27 | m_dfaTable = ConstructTransitionTable(); |
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27 | m_dfaTable = ConstructTransitionTable(); | |
28 | } |
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28 | } | |
29 | return m_dfaTable; |
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29 | return m_dfaTable; | |
30 | } |
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30 | } | |
31 |
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31 | |||
32 | public bool IsFinalState(int s) { |
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32 | public bool IsFinalState(int s) { | |
33 | Safe.ArgumentInRange(s, 0, m_stateCount, "s"); |
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33 | Safe.ArgumentInRange(s, 0, m_stateCount, "s"); | |
34 |
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34 | |||
35 | return m_dfaTable != null ? m_dfaTable[s].final : m_finalStates.Contains(s); |
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35 | return m_dfaTable != null ? m_dfaTable[s].final : m_finalStates.Contains(s); | |
36 | } |
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36 | } | |
37 |
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37 | |||
38 | public IEnumerable<int> FinalStates { |
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38 | public IEnumerable<int> FinalStates { | |
39 | get { |
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39 | get { | |
40 | return m_finalStates; |
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40 | return m_finalStates; | |
41 | } |
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41 | } | |
42 | } |
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42 | } | |
43 |
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43 | |||
44 | public int StateCount { |
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44 | public int StateCount { | |
45 | get { return m_stateCount; } |
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45 | get { return m_stateCount; } | |
46 | } |
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46 | } | |
47 |
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47 | |||
48 | public int AlphabetSize { |
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48 | public int AlphabetSize { | |
49 | get { return m_symbolCount; } |
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49 | get { return m_symbolCount; } | |
50 | } |
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50 | } | |
51 |
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51 | |||
52 | public int InitialState { |
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52 | public int InitialState { | |
53 | get { return m_initialState; } |
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53 | get { return m_initialState; } | |
54 | } |
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54 | } | |
55 |
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55 | |||
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56 | int[] NewTransitionArray() { | |||
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57 | var t = new int[m_symbolCount]; | |||
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58 | ||||
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59 | for (var i = 0; i < m_symbolCount; i++) | |||
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60 | t[i] = DFAConst.UNREACHABLE_STATE; | |||
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61 | return t; | |||
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62 | } | |||
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63 | ||||
56 | #endregion |
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64 | #endregion | |
57 |
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65 | |||
58 | protected virtual DFAStateDescriptior[] ConstructTransitionTable() { |
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66 | protected virtual DFAStateDescriptior[] ConstructTransitionTable() { | |
59 | var dfaTable = new DFAStateDescriptior[m_stateCount]; |
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67 | var dfaTable = new DFAStateDescriptior[m_stateCount]; | |
60 |
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68 | |||
61 | foreach (var pair in m_finalStates) { |
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62 | var idx = pair.Key; |
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63 |
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64 | dfaTable[idx].final = true; |
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65 | dfaTable[idx].tag = pair.Value; |
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66 | } |
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67 |
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69 | |||
68 | foreach (var t in m_transitions) { |
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70 | foreach (var t in m_transitions) { | |
69 |
if (dfaTable[t.s1].transitions == null) |
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71 | if (dfaTable[t.s1].transitions == null) | |
70 | dfaTable[t.s1].transitions = new int[m_symbolCount]; |
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72 | dfaTable[t.s1] = new DFAStateDescriptior(NewTransitionArray(), m_finalStates.Contains(t.s1)); | |
71 | for (int i = 0; i < dfaTable[t.s1].transitions.Length; i++) |
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73 | ||
72 | dfaTable[t.s1].transitions[i] = DFAConst.UNREACHABLE_STATE; |
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73 | } |
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74 |
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75 | dfaTable[t.s1].transitions[t.edge] = t.s2; |
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74 | dfaTable[t.s1].transitions[t.edge] = t.s2; | |
76 | } |
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75 | } | |
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76 | ||||
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77 | foreach (var s in m_finalStates) | |||
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78 | if (!dfaTable[s].final) | |||
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79 | m_dfaTable[s] = new DFAStateDescriptior(NewTransitionArray, true); | |||
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80 | ||||
77 | } |
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81 | } | |
78 |
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82 | |||
79 | #region IDFADefinitionBuilder |
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83 | #region IDFADefinitionBuilder | |
80 |
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84 | |||
81 | public void DefineTransition(int s1, int s2, int symbol) { |
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85 | public void DefineTransition(int s1, int s2, int symbol) { | |
82 | if (m_dfaTable != null) |
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86 | if (m_dfaTable != null) | |
83 | throw new InvalidOperationException("The transition table is already built"); |
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87 | throw new InvalidOperationException("The transition table is already built"); | |
84 |
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88 | |||
85 | Safe.ArgumentAssert(s1 > 0, "s1"); |
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89 | Safe.ArgumentAssert(s1 > 0, "s1"); | |
86 | Safe.ArgumentAssert(s2 > 0, "s2"); |
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90 | Safe.ArgumentAssert(s2 > 0, "s2"); | |
87 | Safe.ArgumentAssert(symbol >= 0, "symbol"); |
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91 | Safe.ArgumentAssert(symbol >= 0, "symbol"); | |
88 |
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92 | |||
89 | m_stateCount = Math.Max(Math.Max(m_stateCount, s1 + 1), s2 + 1); |
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93 | m_stateCount = Math.Max(Math.Max(m_stateCount, s1 + 1), s2 + 1); | |
90 | m_symbolCount = Math.Max(m_symbolCount, symbol + 1); |
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94 | m_symbolCount = Math.Max(m_symbolCount, symbol + 1); | |
91 |
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95 | |||
92 | m_transitions.Add(new AutomatonTransition(s1, s2, symbol)); |
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96 | m_transitions.Add(new AutomatonTransition(s1, s2, symbol)); | |
93 | } |
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97 | } | |
94 |
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98 | |||
95 | public void MarkFinalState(int state, params TTag[] tags) { |
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99 | public void MarkFinalState(int state, params TTag[] tags) { | |
96 | if (m_dfaTable != null) |
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100 | if (m_dfaTable != null) | |
97 | throw new InvalidOperationException("The transition table is already built"); |
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101 | throw new InvalidOperationException("The transition table is already built"); | |
98 |
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102 | |||
99 | m_finalStates[state] = tags; |
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103 | m_finalStates[state] = tags; | |
100 | } |
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104 | } | |
101 |
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105 | |||
102 | public void SetInitialState(int s) { |
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106 | public void SetInitialState(int s) { | |
103 | Safe.ArgumentAssert(s >= 0, "s"); |
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107 | Safe.ArgumentAssert(s >= 0, "s"); | |
104 | m_initialState = s; |
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108 | m_initialState = s; | |
105 | } |
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109 | } | |
106 |
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110 | |||
107 |
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111 | |||
108 | #endregion |
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112 | #endregion | |
109 |
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113 | |||
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114 | protected virtual IEnumerable<HashSet<int>> GroupFinalStates() { | |||
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115 | return new HashSet<int>[] { m_finalStates }; | |||
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116 | } | |||
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117 | ||||
110 | protected void Optimize<TInput, TState>( |
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118 | protected void Optimize<TInput, TState>( | |
111 |
IDFATableBuilder |
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119 | IDFATableBuilder optimalDFA, | |
112 | IAlphabet<TInput> inputAlphabet, |
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120 | IAlphabet<TInput> inputAlphabet, | |
113 | IAlphabetBuilder<TInput> optimalInputAlphabet, |
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121 | IAlphabetBuilder<TInput> optimalInputAlphabet, | |
114 | IAlphabet<TState> stateAlphabet, |
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122 | IAlphabet<TState> stateAlphabet, | |
115 | IAlphabetBuilder<TState> optimalStateAlphabet |
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123 | IAlphabetBuilder<TState> optimalStateAlphabet | |
116 | ) { |
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124 | ) { | |
117 | Safe.ArgumentNotNull(optimalDFA, "dfa"); |
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125 | Safe.ArgumentNotNull(optimalDFA, "dfa"); | |
118 | Safe.ArgumentNotNull(optimalInputAlphabet, "optimalInputAlphabet"); |
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126 | Safe.ArgumentNotNull(optimalInputAlphabet, "optimalInputAlphabet"); | |
119 | Safe.ArgumentNotNull(optimalStateAlphabet, "optimalStateAlphabet"); |
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127 | Safe.ArgumentNotNull(optimalStateAlphabet, "optimalStateAlphabet"); | |
120 | Safe.ArgumentNotNull(inputAlphabet, "inputAlphabet"); |
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128 | Safe.ArgumentNotNull(inputAlphabet, "inputAlphabet"); | |
121 | Safe.ArgumentNotNull(stateAlphabet, "stateAlphabet"); |
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129 | Safe.ArgumentNotNull(stateAlphabet, "stateAlphabet"); | |
122 |
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130 | |||
123 | if (inputAlphabet.Count != m_symbolCount) |
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131 | if (inputAlphabet.Count != m_symbolCount) | |
124 | throw new InvalidOperationException("The input symbols aphabet mismatch"); |
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132 | throw new InvalidOperationException("The input symbols aphabet mismatch"); | |
125 | if (stateAlphabet.Count != m_stateCount) |
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133 | if (stateAlphabet.Count != m_stateCount) | |
126 | throw new InvalidOperationException("The states alphabet mismatch"); |
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134 | throw new InvalidOperationException("The states alphabet mismatch"); | |
127 |
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135 | |||
128 | var setComparer = new CustomEqualityComparer<HashSet<int>>( |
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136 | var setComparer = new CustomEqualityComparer<HashSet<int>>( | |
129 | (x, y) => x.SetEquals(y), |
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137 | (x, y) => x.SetEquals(y), | |
130 | s => s.Sum(x => x.GetHashCode()) |
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138 | s => s.Sum(x => x.GetHashCode()) | |
131 | ); |
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139 | ); | |
132 |
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140 | |||
133 | var arrayComparer = new CustomEqualityComparer<TTag[]>( |
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134 | (x,y) => (new HashSet<int>(x)).SetEquals(new HashSet<int>(y)), |
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135 | a => a.Sum(x => x.GetHashCode()) |
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136 | ); |
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137 |
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138 | var optimalStates = new HashSet<HashSet<int>>(setComparer); |
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141 | var optimalStates = new HashSet<HashSet<int>>(setComparer); | |
139 | var queue = new HashSet<HashSet<int>>(setComparer); |
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142 | var queue = new HashSet<HashSet<int>>(setComparer); | |
140 |
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143 | |||
141 | // получаем конечные состояния, сгруппированные по маркерам |
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144 | // получаем конечные состояния, сгруппированные по маркерам | |
142 | optimalStates.UnionWith( |
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145 | optimalStates.UnionWith( | |
143 |
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146 | GroupFinalStates() | |
144 | .GroupBy(pair => pair.Value, arrayComparer) |
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145 | .Select( |
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146 | g => new HashSet<int>( |
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147 | g.Select( pair => pair.Key) |
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148 | ) |
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149 | ) |
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150 | ); |
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147 | ); | |
151 |
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148 | |||
152 | var state = new HashSet<int>( |
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149 | var state = new HashSet<int>( | |
153 | Enumerable |
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150 | Enumerable | |
154 | .Range(0, m_stateCount - 1) |
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151 | .Range(0, m_stateCount - 1) | |
155 |
.Where(i => !m_finalStates.Contains |
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152 | .Where(i => !m_finalStates.Contains(i)) | |
156 | ); |
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153 | ); | |
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154 | ||||
157 | optimalStates.Add(state); |
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155 | optimalStates.Add(state); | |
158 | queue.Add(state); |
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156 | queue.Add(state); | |
159 |
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157 | |||
160 | var rmap = m_transitions |
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158 | var rmap = m_transitions | |
161 | .GroupBy(t => t.s2) |
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159 | .GroupBy(t => t.s2) | |
162 | .ToLookup( |
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160 | .ToLookup( | |
163 | g => g.Key, // s2 |
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161 | g => g.Key, // s2 | |
164 | g => g.ToLookup(t => t.edge, t => t.s1) |
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162 | g => g.ToLookup(t => t.edge, t => t.s1) | |
165 | ); |
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163 | ); | |
166 |
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164 | |||
167 | while (queue.Count > 0) { |
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165 | while (queue.Count > 0) { | |
168 | var stateA = queue.First(); |
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166 | var stateA = queue.First(); | |
169 | queue.Remove(stateA); |
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167 | queue.Remove(stateA); | |
170 |
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168 | |||
171 | for (int c = 0; c < m_symbolCount; c++) { |
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169 | for (int c = 0; c < m_symbolCount; c++) { | |
172 | var stateX = new HashSet<int>(); |
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170 | var stateX = new HashSet<int>(); | |
173 | foreach(var a in stateA) |
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171 | foreach(var a in stateA) | |
174 | stateX.UnionWith(rmap[a][c]); // all states from wich 'c' leads to 'a' |
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172 | stateX.UnionWith(rmap[a][c]); // all states from wich 'c' leads to 'a' | |
175 |
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173 | |||
176 | foreach (var stateY in optimalStates.ToArray()) { |
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174 | foreach (var stateY in optimalStates.ToArray()) { | |
177 | if (stateX.Overlaps(stateY) && !stateY.IsSubsetOf(stateX)) { |
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175 | if (stateX.Overlaps(stateY) && !stateY.IsSubsetOf(stateX)) { | |
178 | var stateR1 = new HashSet<int>(stateY); |
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176 | var stateR1 = new HashSet<int>(stateY); | |
179 | var stateR2 = new HashSet<int>(stateY); |
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177 | var stateR2 = new HashSet<int>(stateY); | |
180 |
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178 | |||
181 | stateR1.IntersectWith(stateX); |
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179 | stateR1.IntersectWith(stateX); | |
182 | stateR2.ExceptWith(stateX); |
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180 | stateR2.ExceptWith(stateX); | |
183 |
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181 | |||
184 | optimalStates.Remove(stateY); |
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182 | optimalStates.Remove(stateY); | |
185 | optimalStates.Add(stateR1); |
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183 | optimalStates.Add(stateR1); | |
186 | optimalStates.Add(stateR2); |
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184 | optimalStates.Add(stateR2); | |
187 |
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185 | |||
188 | if (queue.Contains(stateY)) { |
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186 | if (queue.Contains(stateY)) { | |
189 | queue.Remove(stateY); |
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187 | queue.Remove(stateY); | |
190 | queue.Add(stateR1); |
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188 | queue.Add(stateR1); | |
191 | queue.Add(stateR2); |
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189 | queue.Add(stateR2); | |
192 | } else { |
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190 | } else { | |
193 | queue.Add(stateR1.Count <= stateR2.Count ? stateR1 : stateR2); |
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191 | queue.Add(stateR1.Count <= stateR2.Count ? stateR1 : stateR2); | |
194 | } |
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192 | } | |
195 | } |
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193 | } | |
196 | } |
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194 | } | |
197 | } |
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195 | } | |
198 | } |
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196 | } | |
199 |
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197 | |||
200 | // карта получения оптимального состояния по соотвествующему ему простому состоянию |
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198 | // карта получения оптимального состояния по соотвествующему ему простому состоянию | |
201 | var statesMap = stateAlphabet.Reclassify(optimalStateAlphabet, optimalStates); |
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199 | var statesMap = stateAlphabet.Reclassify(optimalStateAlphabet, optimalStates); | |
202 |
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200 | |||
203 | // получаем минимальный алфавит |
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201 | // получаем минимальный алфавит | |
204 | // входные символы не различимы, если Move(s,a1) == Move(s,a2) |
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202 | // входные символы не различимы, если Move(s,a1) == Move(s,a2) | |
205 | var optimalAlphabet = m_transitions |
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203 | var optimalAlphabet = m_transitions | |
206 | .GroupBy(t => Tuple.Create(statesMap[t.s1], statesMap[t.s2]), t => t.edge); |
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204 | .GroupBy(t => Tuple.Create(statesMap[t.s1], statesMap[t.s2]), t => t.edge); | |
207 |
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205 | |||
208 | var alphabetMap = inputAlphabet.Reclassify(optimalInputAlphabet, optimalAlphabet); |
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206 | var alphabetMap = inputAlphabet.Reclassify(optimalInputAlphabet, optimalAlphabet); | |
209 |
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207 | |||
210 | var optimalTags = m_finalStates |
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208 | var optimalTags = m_finalStates | |
211 |
.GroupBy( |
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209 | .GroupBy(s => statesMap[s]) | |
212 | .ToDictionary( |
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210 | .ToDictionary( | |
213 | g => g.Key, |
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211 | g => g.Key, | |
214 |
g => g. |
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212 | g => g.ToArray() | |
215 | ); |
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213 | ); | |
216 |
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214 | |||
217 | // построение автомата |
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215 | // построение автомата | |
218 | optimalDFA.SetInitialState(statesMap[m_initialState]); |
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216 | optimalDFA.SetInitialState(statesMap[m_initialState]); | |
219 |
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217 | |||
220 | foreach (var pair in optimalTags) |
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218 | foreach (var pair in optimalTags) | |
221 | optimalDFA.MarkFinalState(pair.Key, pair.Value); |
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219 | optimalDFA.MarkFinalState(pair.Key, pair.Value); | |
222 |
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220 | |||
223 | foreach (var t in m_transitions.Select(t => new AutomatonTransition(statesMap[t.s1],statesMap[t.s2],alphabetMap[t.edge])).Distinct()) |
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221 | foreach (var t in m_transitions.Select(t => new AutomatonTransition(statesMap[t.s1],statesMap[t.s2],alphabetMap[t.edge])).Distinct()) | |
224 |
optimalDFA. |
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222 | optimalDFA.Add(new AutomatonTransition(t.s1, t.s2, t.edge)); | |
225 |
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223 | |||
226 | } |
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224 | } | |
227 |
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225 | |||
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226 | public void MarkFinalState(int state) { | |||
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227 | throw new NotImplementedException(); | |||
|
228 | } | |||
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229 | ||||
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230 | public void Add(AutomatonTransition item) { | |||
|
231 | throw new NotImplementedException(); | |||
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232 | } | |||
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233 | ||||
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234 | public void Clear() { | |||
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235 | throw new NotImplementedException(); | |||
|
236 | } | |||
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237 | ||||
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238 | public bool Contains(AutomatonTransition item) { | |||
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239 | throw new NotImplementedException(); | |||
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240 | } | |||
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241 | ||||
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242 | public void CopyTo(AutomatonTransition[] array, int arrayIndex) { | |||
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243 | throw new NotImplementedException(); | |||
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244 | } | |||
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245 | ||||
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246 | public bool Remove(AutomatonTransition item) { | |||
|
247 | throw new NotImplementedException(); | |||
|
248 | } | |||
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249 | ||||
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250 | public int Count { | |||
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251 | get { | |||
|
252 | throw new NotImplementedException(); | |||
|
253 | } | |||
|
254 | } | |||
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255 | ||||
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256 | public bool IsReadOnly { | |||
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257 | get { | |||
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258 | throw new NotImplementedException(); | |||
|
259 | } | |||
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260 | } | |||
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261 | ||||
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262 | public IEnumerator<AutomatonTransition> GetEnumerator() { | |||
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263 | throw new NotImplementedException(); | |||
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264 | } | |||
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265 | ||||
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266 | System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() { | |||
|
267 | throw new NotImplementedException(); | |||
|
268 | } | |||
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269 | ||||
228 | protected void PrintDFA<TInput, TState>(IAlphabet<TInput> inputAlphabet, IAlphabet<TState> stateAlphabet) { |
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270 | protected void PrintDFA<TInput, TState>(IAlphabet<TInput> inputAlphabet, IAlphabet<TState> stateAlphabet) { | |
229 | Safe.ArgumentNotNull(inputAlphabet, "inputAlphabet"); |
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271 | Safe.ArgumentNotNull(inputAlphabet, "inputAlphabet"); | |
230 | Safe.ArgumentNotNull(stateAlphabet, "stateAlphabet"); |
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272 | Safe.ArgumentNotNull(stateAlphabet, "stateAlphabet"); | |
231 |
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273 | |||
232 | var inputMap = inputAlphabet.CreateReverseMap(); |
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274 | var inputMap = inputAlphabet.CreateReverseMap(); | |
233 | var stateMap = stateAlphabet.CreateReverseMap(); |
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275 | var stateMap = stateAlphabet.CreateReverseMap(); | |
234 |
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276 | |||
235 | for (int i = 0; i < inputMap.Length; i++) |
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277 | for (int i = 0; i < inputMap.Length; i++) | |
236 | Console.WriteLine("C{0}: {1}", i, String.Join(",", inputMap[i])); |
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278 | Console.WriteLine("C{0}: {1}", i, String.Join(",", inputMap[i])); | |
237 |
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279 | |||
238 |
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280 | |||
239 | foreach(var t in m_transitions) |
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281 | foreach(var t in m_transitions) | |
240 | Console.WriteLine( |
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282 | Console.WriteLine( | |
241 | "[{0}] -{{{1}}}-> [{2}]{3}", |
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283 | "[{0}] -{{{1}}}-> [{2}]{3}", | |
242 | stateMap[t.s1], |
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284 | stateMap[t.s1], | |
243 | String.Join(",", inputMap[t.edge]), |
|
285 | String.Join(",", inputMap[t.edge]), | |
244 | stateMap[t.s2], |
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286 | stateMap[t.s2], | |
245 | m_finalStates.ContainsKey(t.s2) ? "$" : "" |
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287 | m_finalStates.ContainsKey(t.s2) ? "$" : "" | |
246 | ); |
|
288 | ); | |
247 |
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289 | |||
248 | } |
|
290 | } | |
249 |
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291 | |||
250 | } |
|
292 | } | |
251 | } |
|
293 | } |
@@ -1,16 +1,15 | |||||
1 | using System; |
|
1 | using System; | |
2 | using System.Collections.Generic; |
|
2 | using System.Collections.Generic; | |
3 |
|
3 | |||
4 | namespace Implab.Automaton { |
|
4 | namespace Implab.Automaton { | |
5 | public interface IDFATableBuilder : IDFATable, ICollection<AutomatonTransition> { |
|
5 | public interface IDFATableBuilder : IDFATable, ICollection<AutomatonTransition> { | |
6 | /// <summary> |
|
6 | /// <summary> | |
7 | /// Marks the state as final. |
|
7 | /// Marks the state as final. | |
8 | /// </summary> |
|
8 | /// </summary> | |
9 | /// <param name="state">State.</param> |
|
9 | /// <param name="state">State.</param> | |
10 | void MarkFinalState(int state); |
|
10 | void MarkFinalState(int state); | |
11 |
|
11 | |||
12 | void SetInitialState(int s); |
|
12 | void SetInitialState(int s); | |
13 |
|
||||
14 | } |
|
13 | } | |
15 | } |
|
14 | } | |
16 |
|
15 |
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