| @@ -8,12 +8,17 namespace Implab.Components { | |||||
| 8 | public static class App { |
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8 | public static class App { | |
| 9 | readonly static ComponentContainer<object> _root = new ComponentContainer<object>(); |
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9 | readonly static ComponentContainer<object> _root = new ComponentContainer<object>(); | |
| 10 |
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10 | |||
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11 | /// <summary> | |||
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12 | /// The container for application level components. | |||
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13 | /// </summary> | |||
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14 | /// <remarks>Pools of disposable objects can be placed here and they will be automatically | |||
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15 | /// disposed when application domain is unloaded.</remarks> | |||
| 11 | public static ICollection<object> RootContainer { |
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16 | public static ICollection<object> RootContainer { | |
| 12 | get { return _root; } |
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17 | get { return _root; } | |
| 13 | } |
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18 | } | |
| 14 |
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19 | |||
| 15 | static App() { |
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20 | static App() { | |
| 16 |
AppDomain.CurrentDomain. |
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21 | AppDomain.CurrentDomain.DomainUnload += (sender, e) => _root.Dispose(); | |
| 17 | } |
|
22 | } | |
| 18 | } |
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23 | } | |
| 19 | } |
|
24 | } | |
| @@ -4,12 +4,18 using System.Linq; | |||||
| 4 |
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4 | |||
| 5 | namespace Implab.Components { |
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5 | namespace Implab.Components { | |
| 6 | /// <summary> |
|
6 | /// <summary> | |
| 7 | /// Component container. |
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7 | /// Component container, used to store track components in multi-threaded environmment. | |
| 8 | /// </summary> |
|
8 | /// </summary> | |
| 9 | /// <remarks>Instanses of this class are thread safe.</remarks> |
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9 | /// <remarks>Instanses of this class are thread safe.</remarks> | |
| 10 | public class ComponentContainer<T> : Disposable, ICollection<T> { |
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10 | public class ComponentContainer<T> : Disposable, ICollection<T> { | |
| 11 | readonly HashSet<T> m_components = new HashSet<T>(); |
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11 | readonly HashSet<T> m_components = new HashSet<T>(); | |
| 12 |
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12 | |||
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13 | /// <summary> | |||
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14 | /// Removes currently stored compoenents from the container and disposes them if possible. | |||
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15 | /// </summary> | |||
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16 | /// <remarks> | |||
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17 | /// A new components may be added before this method completes. | |||
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18 | /// </remarks> | |||
| 13 | public void Clear() { |
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19 | public void Clear() { | |
| 14 | T[] removed; |
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20 | T[] removed; | |
| 15 |
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21 | |||
| @@ -23,21 +29,37 namespace Implab.Components { | |||||
| 23 | item.Dispose(); |
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29 | item.Dispose(); | |
| 24 | } |
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30 | } | |
| 25 |
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31 | |||
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32 | /// <summary> | |||
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33 | /// Checks whether the specified item in the collection. | |||
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34 | /// </summary> | |||
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35 | /// <param name="item">The item to check.</param> | |||
| 26 | public bool Contains(T item) { |
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36 | public bool Contains(T item) { | |
| 27 | lock (m_components) |
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37 | lock (m_components) | |
| 28 | return m_components.Contains(item); |
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38 | return m_components.Contains(item); | |
| 29 | } |
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39 | } | |
| 30 |
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40 | |||
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41 | /// <summary> | |||
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42 | /// Copies currently stored components to the specified array. | |||
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43 | /// </summary> | |||
|
|
44 | /// <param name="array">A destination array for components.</param> | |||
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45 | /// <param name="arrayIndex">A starting index in the destination array.</param> | |||
| 31 | public void CopyTo(T[] array, int arrayIndex) { |
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46 | public void CopyTo(T[] array, int arrayIndex) { | |
| 32 | lock (m_components) |
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47 | lock (m_components) | |
| 33 | m_components.CopyTo(array, arrayIndex); |
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48 | m_components.CopyTo(array, arrayIndex); | |
| 34 | } |
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49 | } | |
| 35 |
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50 | |||
|
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51 | /// <summary> | |||
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52 | /// Remove the specified item from the collection. | |||
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53 | /// </summary> | |||
|
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54 | /// <param name="item">The item to remove.</param> | |||
| 36 | public bool Remove(T item) { |
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55 | public bool Remove(T item) { | |
| 37 | lock (m_components) |
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56 | lock (m_components) | |
| 38 | return m_components.Remove(item); |
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57 | return m_components.Remove(item); | |
| 39 | } |
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58 | } | |
| 40 |
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59 | |||
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60 | /// <summary> | |||
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61 | /// Gets the count of components in the collection. | |||
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62 | /// </summary> | |||
| 41 | public int Count { |
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63 | public int Count { | |
| 42 | get { |
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64 | get { | |
| 43 | lock (m_components) |
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65 | lock (m_components) | |
| @@ -45,12 +67,22 namespace Implab.Components { | |||||
| 45 | } |
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67 | } | |
| 46 | } |
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68 | } | |
| 47 |
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69 | |||
|
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70 | /// <summary> | |||
|
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71 | /// Gets a value indicating whether this instance is read only. | |||
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72 | /// </summary> | |||
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73 | /// <remarks> | |||
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74 | /// Always false. | |||
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75 | /// </remarks> | |||
| 48 | public bool IsReadOnly { |
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76 | public bool IsReadOnly { | |
| 49 | get { |
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77 | get { | |
| 50 | return false; |
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78 | return false; | |
| 51 | } |
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79 | } | |
| 52 | } |
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80 | } | |
| 53 |
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81 | |||
|
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82 | /// <summary> | |||
|
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83 | /// Gets the enumerator for components in the collection. | |||
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84 | /// </summary> | |||
|
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85 | /// <returns>The enumerator.</returns> | |||
| 54 | public IEnumerator<T> GetEnumerator() { |
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86 | public IEnumerator<T> GetEnumerator() { | |
| 55 | T[] items; |
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87 | T[] items; | |
| 56 | lock (m_components) { |
|
88 | lock (m_components) { | |
| @@ -64,6 +96,13 namespace Implab.Components { | |||||
| 64 | return GetEnumerator(); |
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96 | return GetEnumerator(); | |
| 65 | } |
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97 | } | |
| 66 |
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98 | |||
|
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99 | /// <summary> | |||
|
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100 | /// Add the specified item to the collection. | |||
|
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101 | /// </summary> | |||
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102 | /// <param name="item">The item to add.</param> | |||
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103 | /// <remarks> | |||
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104 | /// If the collection is alredy disposed, the item isn't added to the collection and disposed if possible. | |||
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105 | /// </remarks> | |||
| 67 | public void Add(T item) { |
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106 | public void Add(T item) { | |
| 68 | Safe.ArgumentNotNull(item, "item"); |
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107 | Safe.ArgumentNotNull(item, "item"); | |
| 69 |
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108 | |||
| @@ -75,6 +114,10 namespace Implab.Components { | |||||
| 75 | } |
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114 | } | |
| 76 | } |
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115 | } | |
| 77 |
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116 | |||
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117 | /// <summary> | |||
|
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118 | /// Disposes the components stored in the collection. | |||
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119 | /// </summary> | |||
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120 | /// <param name="disposing">If set to <c>true</c> the collection is disposing.</param> | |||
| 78 | protected override void Dispose(bool disposing) { |
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121 | protected override void Dispose(bool disposing) { | |
| 79 | base.Dispose(disposing); |
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122 | base.Dispose(disposing); | |
| 80 | Clear(); |
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123 | Clear(); | |
| @@ -4,7 +4,16 using System.Threading; | |||||
| 4 | using System.Diagnostics; |
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4 | using System.Diagnostics; | |
| 5 | using System.Diagnostics.CodeAnalysis; |
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5 | using System.Diagnostics.CodeAnalysis; | |
| 6 |
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6 | |||
| 7 | namespace Implab { |
|
7 | namespace Implab.Components { | |
|
|
8 | /// <summary> | |||
|
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9 | /// The base class for implementing pools of disposable objects. | |||
|
|
10 | /// </summary> | |||
|
|
11 | /// <remarks> | |||
|
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12 | /// <para>This class maintains a set of pre-created objects and which are frequently allocated and released | |||
|
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13 | /// by clients. The pool maintains maximum number of unsued object, any object above this limit is disposed, | |||
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14 | /// if the pool is empty it will create new objects on demand.</para> | |||
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15 | /// <para>Instances of this class are thread-safe.</para> | |||
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16 | /// </remarks> | |||
| 8 | public abstract class DisposablePool<T> : IDisposable { |
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17 | public abstract class DisposablePool<T> : IDisposable { | |
| 9 | readonly int m_size; |
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18 | readonly int m_size; | |
| 10 | readonly AsyncQueue<T> m_queue = new AsyncQueue<T>(); |
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19 | readonly AsyncQueue<T> m_queue = new AsyncQueue<T>(); | |
| @@ -62,8 +71,9 namespace Implab { | |||||
| 62 | ((IDisposable)instance).Dispose() ; |
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71 | ((IDisposable)instance).Dispose() ; | |
| 63 |
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72 | |||
| 64 | } else { |
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73 | } else { | |
| 65 |
|
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74 | var disposable = instance as IDisposable; | |
| 66 |
|
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75 | if (disposable != null) | |
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76 | disposable.Dispose(); | |||
| 67 | } |
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77 | } | |
| 68 | } |
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78 | } | |
| 69 |
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79 | |||
| @@ -71,9 +81,11 namespace Implab { | |||||
| 71 | if (disposing) { |
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81 | if (disposing) { | |
| 72 | m_disposed = true; |
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82 | m_disposed = true; | |
| 73 | T instance; |
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83 | T instance; | |
| 74 | while (m_queue.TryDequeue(out instance)) |
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84 | while (m_queue.TryDequeue(out instance)) { | |
| 75 |
|
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85 | var disposable = instance as IDisposable; | |
| 76 |
|
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86 | if (disposable != null) | |
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87 | disposable.Dispose(); | |||
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88 | } | |||
| 77 | } |
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89 | } | |
| 78 | } |
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90 | } | |
| 79 |
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91 | |||
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