@@ -1,200 +1,202 | |||||
1 | using Implab.Diagnostics; |
|
1 | using Implab.Diagnostics; | |
2 | using System; |
|
2 | using System; | |
3 | using System.Collections.Generic; |
|
3 | using System.Collections.Generic; | |
4 | using System.Diagnostics; |
|
4 | using System.Diagnostics; | |
5 | using System.Linq; |
|
5 | using System.Linq; | |
6 | using System.Text; |
|
6 | using System.Text; | |
7 | using System.Threading; |
|
7 | using System.Threading; | |
8 |
|
8 | |||
9 | namespace Implab.Parallels { |
|
9 | namespace Implab.Parallels { | |
10 | public static class ArrayTraits { |
|
10 | public static class ArrayTraits { | |
11 | class ArrayIterator<TSrc> : DispatchPool<int> { |
|
11 | class ArrayIterator<TSrc> : DispatchPool<int> { | |
12 | readonly Action<TSrc> m_action; |
|
12 | readonly Action<TSrc> m_action; | |
13 | readonly TSrc[] m_source; |
|
13 | readonly TSrc[] m_source; | |
14 | readonly Promise<int> m_promise = new Promise<int>(); |
|
14 | readonly Promise<int> m_promise = new Promise<int>(); | |
15 | readonly TraceContext m_traceContext; |
|
15 | readonly TraceContext m_traceContext; | |
16 |
|
16 | |||
17 | int m_pending; |
|
17 | int m_pending; | |
18 | int m_next; |
|
18 | int m_next; | |
19 |
|
19 | |||
20 | public ArrayIterator(TSrc[] source, Action<TSrc> action, int threads) |
|
20 | public ArrayIterator(TSrc[] source, Action<TSrc> action, int threads) | |
21 | : base(threads) { |
|
21 | : base(threads) { | |
22 |
|
22 | |||
23 | Debug.Assert(source != null); |
|
23 | Debug.Assert(source != null); | |
24 | Debug.Assert(action != null); |
|
24 | Debug.Assert(action != null); | |
25 |
|
25 | |||
26 | m_traceContext = TraceContext.Snapshot(); |
|
26 | m_traceContext = TraceContext.Snapshot(); | |
27 | m_next = 0; |
|
27 | m_next = 0; | |
28 | m_source = source; |
|
28 | m_source = source; | |
29 | m_pending = source.Length; |
|
29 | m_pending = source.Length; | |
30 | m_action = action; |
|
30 | m_action = action; | |
31 |
|
31 | |||
32 | m_promise.Anyway(Dispose); |
|
32 | m_promise.Anyway(Dispose); | |
33 |
|
33 | |||
34 | InitPool(); |
|
34 | InitPool(); | |
35 | } |
|
35 | } | |
36 |
|
36 | |||
37 | public Promise<int> Promise { |
|
37 | public Promise<int> Promise { | |
38 | get { |
|
38 | get { | |
39 | return m_promise; |
|
39 | return m_promise; | |
40 | } |
|
40 | } | |
41 | } |
|
41 | } | |
42 |
|
42 | |||
43 | protected override void Worker() { |
|
43 | protected override void Worker() { | |
44 | TraceContext.Fork(m_traceContext); |
|
44 | TraceContext.Fork(m_traceContext); | |
45 | base.Worker(); |
|
45 | base.Worker(); | |
46 | } |
|
46 | } | |
47 |
|
47 | |||
48 | protected override bool TryDequeue(out int unit) { |
|
48 | protected override bool TryDequeue(out int unit) { | |
49 | unit = Interlocked.Increment(ref m_next) - 1; |
|
49 | unit = Interlocked.Increment(ref m_next) - 1; | |
50 | return unit < m_source.Length; |
|
50 | return unit < m_source.Length; | |
51 | } |
|
51 | } | |
52 |
|
52 | |||
53 | protected override void InvokeUnit(int unit) { |
|
53 | protected override void InvokeUnit(int unit) { | |
54 | try { |
|
54 | try { | |
55 | m_action(m_source[unit]); |
|
55 | m_action(m_source[unit]); | |
56 | var pending = Interlocked.Decrement(ref m_pending); |
|
56 | var pending = Interlocked.Decrement(ref m_pending); | |
57 | if (pending == 0) |
|
57 | if (pending == 0) | |
58 | m_promise.Resolve(m_source.Length); |
|
58 | m_promise.Resolve(m_source.Length); | |
59 | } catch (Exception e) { |
|
59 | } catch (Exception e) { | |
60 | m_promise.Reject(e); |
|
60 | m_promise.Reject(e); | |
61 | } |
|
61 | } | |
62 | } |
|
62 | } | |
63 | } |
|
63 | } | |
64 |
|
64 | |||
65 | class ArrayMapper<TSrc, TDst>: DispatchPool<int> { |
|
65 | class ArrayMapper<TSrc, TDst>: DispatchPool<int> { | |
66 | readonly Func<TSrc, TDst> m_transform; |
|
66 | readonly Func<TSrc, TDst> m_transform; | |
67 | readonly TSrc[] m_source; |
|
67 | readonly TSrc[] m_source; | |
68 | readonly TDst[] m_dest; |
|
68 | readonly TDst[] m_dest; | |
69 | readonly Promise<TDst[]> m_promise = new Promise<TDst[]>(); |
|
69 | readonly Promise<TDst[]> m_promise = new Promise<TDst[]>(); | |
70 | readonly TraceContext m_traceContext; |
|
70 | readonly TraceContext m_traceContext; | |
71 |
|
71 | |||
72 | int m_pending; |
|
72 | int m_pending; | |
73 | int m_next; |
|
73 | int m_next; | |
74 |
|
74 | |||
75 | public ArrayMapper(TSrc[] source, Func<TSrc, TDst> transform, int threads) |
|
75 | public ArrayMapper(TSrc[] source, Func<TSrc, TDst> transform, int threads) | |
76 | : base(threads) { |
|
76 | : base(threads) { | |
77 |
|
77 | |||
78 | Debug.Assert (source != null); |
|
78 | Debug.Assert (source != null); | |
79 | Debug.Assert( transform != null); |
|
79 | Debug.Assert( transform != null); | |
80 |
|
80 | |||
81 | m_next = 0; |
|
81 | m_next = 0; | |
82 | m_source = source; |
|
82 | m_source = source; | |
83 | m_dest = new TDst[source.Length]; |
|
83 | m_dest = new TDst[source.Length]; | |
84 | m_pending = source.Length; |
|
84 | m_pending = source.Length; | |
85 | m_transform = transform; |
|
85 | m_transform = transform; | |
86 | m_traceContext = TraceContext.Snapshot(); |
|
86 | m_traceContext = TraceContext.Snapshot(); | |
87 |
|
87 | |||
88 | m_promise.Anyway(Dispose); |
|
88 | m_promise.Anyway(Dispose); | |
89 |
|
89 | |||
90 | InitPool(); |
|
90 | InitPool(); | |
91 | } |
|
91 | } | |
92 |
|
92 | |||
93 | public Promise<TDst[]> Promise { |
|
93 | public Promise<TDst[]> Promise { | |
94 | get { |
|
94 | get { | |
95 | return m_promise; |
|
95 | return m_promise; | |
96 | } |
|
96 | } | |
97 | } |
|
97 | } | |
98 |
|
98 | |||
99 | protected override void Worker() { |
|
99 | protected override void Worker() { | |
100 | TraceContext.Fork(m_traceContext); |
|
100 | TraceContext.Fork(m_traceContext); | |
101 | base.Worker(); |
|
101 | base.Worker(); | |
102 | } |
|
102 | } | |
103 |
|
103 | |||
104 | protected override bool TryDequeue(out int unit) { |
|
104 | protected override bool TryDequeue(out int unit) { | |
105 | unit = Interlocked.Increment(ref m_next) - 1; |
|
105 | unit = Interlocked.Increment(ref m_next) - 1; | |
106 | return unit >= m_source.Length ? false : true; |
|
106 | return unit >= m_source.Length ? false : true; | |
107 | } |
|
107 | } | |
108 |
|
108 | |||
109 | protected override void InvokeUnit(int unit) { |
|
109 | protected override void InvokeUnit(int unit) { | |
110 | try { |
|
110 | try { | |
111 | m_dest[unit] = m_transform(m_source[unit]); |
|
111 | m_dest[unit] = m_transform(m_source[unit]); | |
112 | var pending = Interlocked.Decrement(ref m_pending); |
|
112 | var pending = Interlocked.Decrement(ref m_pending); | |
113 | if (pending == 0) |
|
113 | if (pending == 0) | |
114 | m_promise.Resolve(m_dest); |
|
114 | m_promise.Resolve(m_dest); | |
115 | } catch (Exception e) { |
|
115 | } catch (Exception e) { | |
116 | m_promise.Reject(e); |
|
116 | m_promise.Reject(e); | |
117 | } |
|
117 | } | |
118 | } |
|
118 | } | |
119 | } |
|
119 | } | |
120 |
|
120 | |||
121 | public static IPromise<TDst[]> ParallelMap<TSrc, TDst> (this TSrc[] source, Func<TSrc,TDst> transform, int threads) { |
|
121 | public static IPromise<TDst[]> ParallelMap<TSrc, TDst> (this TSrc[] source, Func<TSrc,TDst> transform, int threads) { | |
122 | if (source == null) |
|
122 | if (source == null) | |
123 | throw new ArgumentNullException("source"); |
|
123 | throw new ArgumentNullException("source"); | |
124 | if (transform == null) |
|
124 | if (transform == null) | |
125 | throw new ArgumentNullException("transform"); |
|
125 | throw new ArgumentNullException("transform"); | |
126 |
|
126 | |||
127 | var mapper = new ArrayMapper<TSrc, TDst>(source, transform, threads); |
|
127 | var mapper = new ArrayMapper<TSrc, TDst>(source, transform, threads); | |
128 | return mapper.Promise; |
|
128 | return mapper.Promise; | |
129 | } |
|
129 | } | |
130 |
|
130 | |||
131 | public static IPromise<int> ParallelForEach<TSrc>(this TSrc[] source, Action<TSrc> action, int threads) { |
|
131 | public static IPromise<int> ParallelForEach<TSrc>(this TSrc[] source, Action<TSrc> action, int threads) { | |
132 | if (source == null) |
|
132 | if (source == null) | |
133 | throw new ArgumentNullException("source"); |
|
133 | throw new ArgumentNullException("source"); | |
134 | if (action == null) |
|
134 | if (action == null) | |
135 | throw new ArgumentNullException("action"); |
|
135 | throw new ArgumentNullException("action"); | |
136 |
|
136 | |||
137 | var iter = new ArrayIterator<TSrc>(source, action, threads); |
|
137 | var iter = new ArrayIterator<TSrc>(source, action, threads); | |
138 | return iter.Promise; |
|
138 | return iter.Promise; | |
139 | } |
|
139 | } | |
140 |
|
140 | |||
141 | public static IPromise<TDst[]> ChainedMap<TSrc, TDst>(this TSrc[] source, ResultMapper<TSrc, IPromise<TDst>> transform, int threads) { |
|
141 | public static IPromise<TDst[]> ChainedMap<TSrc, TDst>(this TSrc[] source, ResultMapper<TSrc, IPromise<TDst>> transform, int threads) { | |
142 | if (source == null) |
|
142 | if (source == null) | |
143 | throw new ArgumentNullException("source"); |
|
143 | throw new ArgumentNullException("source"); | |
144 | if (transform == null) |
|
144 | if (transform == null) | |
145 | throw new ArgumentNullException("transform"); |
|
145 | throw new ArgumentNullException("transform"); | |
146 | if (threads <= 0) |
|
146 | if (threads <= 0) | |
147 | throw new ArgumentOutOfRangeException("Threads number must be greater then zero"); |
|
147 | throw new ArgumentOutOfRangeException("Threads number must be greater then zero"); | |
148 |
|
148 | |||
149 | if (source.Length == 0) |
|
149 | if (source.Length == 0) | |
150 | return Promise<TDst[]>.ResultToPromise(new TDst[0]); |
|
150 | return Promise<TDst[]>.ResultToPromise(new TDst[0]); | |
151 |
|
151 | |||
152 | var promise = new Promise<TDst[]>(); |
|
152 | var promise = new Promise<TDst[]>(); | |
153 | var res = new TDst[source.Length]; |
|
153 | var res = new TDst[source.Length]; | |
154 | var pending = source.Length; |
|
154 | var pending = source.Length; | |
155 |
|
155 | |||
156 | object locker = new object(); |
|
156 | object locker = new object(); | |
157 | int slots = threads; |
|
157 | int slots = threads; | |
158 |
|
158 | |||
159 | // Analysis disable AccessToDisposedClosure |
|
159 | // Analysis disable AccessToDisposedClosure | |
160 | AsyncPool.InvokeNewThread(() => { |
|
160 | AsyncPool.InvokeNewThread(() => { | |
161 | for (int i = 0; i < source.Length; i++) { |
|
161 | for (int i = 0; i < source.Length; i++) { | |
162 | if(promise.IsResolved) |
|
162 | if(promise.IsResolved) | |
163 | break; // stop processing in case of error or cancellation |
|
163 | break; // stop processing in case of error or cancellation | |
164 | var idx = i; |
|
164 | var idx = i; | |
165 |
|
165 | |||
166 |
|
|
166 | if (Interlocked.Decrement(ref slots) < 0) { | |
167 |
|
|
167 | lock(locker) { | |
168 |
|
|
168 | while(slots < 0) | |
169 |
|
|
169 | Monitor.Wait(locker); | |
|
170 | } | |||
170 | } |
|
171 | } | |
|
172 | ||||
171 | try { |
|
173 | try { | |
172 | transform(source[i]) |
|
174 | transform(source[i]) | |
173 | .Anyway(() => { |
|
175 | .Anyway(() => { | |
174 |
lock( |
|
176 | Interlocked.Increment(ref slots); | |
175 |
|
|
177 | lock (locker) { | |
176 | Monitor.Pulse(locker); |
|
178 | Monitor.Pulse(locker); | |
177 | } |
|
179 | } | |
178 | }) |
|
180 | }) | |
179 | .Last( |
|
181 | .Last( | |
180 | x => { |
|
182 | x => { | |
181 | res[idx] = x; |
|
183 | res[idx] = x; | |
182 | var left = Interlocked.Decrement(ref pending); |
|
184 | var left = Interlocked.Decrement(ref pending); | |
183 | if (left == 0) |
|
185 | if (left == 0) | |
184 | promise.Resolve(res); |
|
186 | promise.Resolve(res); | |
185 | }, |
|
187 | }, | |
186 |
|
|
188 | promise.Reject | |
187 | ); |
|
189 | ); | |
188 |
|
190 | |||
189 | } catch (Exception e) { |
|
191 | } catch (Exception e) { | |
190 | promise.Reject(e); |
|
192 | promise.Reject(e); | |
191 | } |
|
193 | } | |
192 | } |
|
194 | } | |
193 | return 0; |
|
195 | return 0; | |
194 | }); |
|
196 | }); | |
195 |
|
197 | |||
196 | return promise; |
|
198 | return promise; | |
197 | } |
|
199 | } | |
198 |
|
200 | |||
199 | } |
|
201 | } | |
200 | } |
|
202 | } |
@@ -1,204 +1,204 | |||||
1 | using System; |
|
1 | using System; | |
2 | using System.Collections.Generic; |
|
2 | using System.Collections.Generic; | |
3 | using System.Linq; |
|
3 | using System.Linq; | |
4 | using System.Text; |
|
4 | using System.Text; | |
5 | using System.Threading; |
|
5 | using System.Threading; | |
6 | using System.Diagnostics; |
|
6 | using System.Diagnostics; | |
7 |
|
7 | |||
8 | namespace Implab.Parallels { |
|
8 | namespace Implab.Parallels { | |
9 | public abstract class DispatchPool<TUnit> : IDisposable { |
|
9 | public abstract class DispatchPool<TUnit> : IDisposable { | |
10 | readonly int m_minThreadsLimit; |
|
10 | readonly int m_minThreadsLimit; | |
11 | readonly int m_maxThreadsLimit; |
|
11 | readonly int m_maxThreadsLimit; | |
12 | readonly int m_releaseTimeout = 1000; // the timeout while the working thread will wait for the new tasks before exit |
|
12 | readonly int m_releaseTimeout = 1000; // the timeout while the working thread will wait for the new tasks before exit | |
13 |
|
13 | |||
14 | int m_threads = 0; // the current size of the pool |
|
14 | int m_threads = 0; // the current size of the pool | |
15 | int m_maxRunningThreads = 0; // the meximum reached size of the pool |
|
15 | int m_maxRunningThreads = 0; // the meximum reached size of the pool | |
16 | int m_exit = 0; // the pool is going to shutdown, all unused workers are released |
|
16 | int m_exit = 0; // the pool is going to shutdown, all unused workers are released | |
17 |
|
17 | |||
18 | readonly object m_signal = new object(); // used to pulse waiting threads |
|
18 | readonly object m_signal = new object(); // used to pulse waiting threads | |
19 |
|
19 | |||
20 | protected DispatchPool(int min, int max) { |
|
20 | protected DispatchPool(int min, int max) { | |
21 | if (min < 0) |
|
21 | if (min < 0) | |
22 | throw new ArgumentOutOfRangeException("min"); |
|
22 | throw new ArgumentOutOfRangeException("min"); | |
23 | if (max <= 0) |
|
23 | if (max <= 0) | |
24 | throw new ArgumentOutOfRangeException("max"); |
|
24 | throw new ArgumentOutOfRangeException("max"); | |
25 |
|
25 | |||
26 | if (min > max) |
|
26 | if (min > max) | |
27 | min = max; |
|
27 | min = max; | |
28 | m_minThreadsLimit = min; |
|
28 | m_minThreadsLimit = min; | |
29 | m_maxThreadsLimit = max; |
|
29 | m_maxThreadsLimit = max; | |
30 | } |
|
30 | } | |
31 |
|
31 | |||
32 | protected DispatchPool(int threads) |
|
32 | protected DispatchPool(int threads) | |
33 | : this(threads, threads) { |
|
33 | : this(threads, threads) { | |
34 | } |
|
34 | } | |
35 |
|
35 | |||
36 | protected DispatchPool() { |
|
36 | protected DispatchPool() { | |
37 | int maxThreads, maxCP; |
|
37 | int maxThreads, maxCP; | |
38 | ThreadPool.GetMaxThreads(out maxThreads, out maxCP); |
|
38 | ThreadPool.GetMaxThreads(out maxThreads, out maxCP); | |
39 |
|
39 | |||
40 | m_minThreadsLimit = 0; |
|
40 | m_minThreadsLimit = 0; | |
41 | m_maxThreadsLimit = maxThreads; |
|
41 | m_maxThreadsLimit = maxThreads; | |
42 | } |
|
42 | } | |
43 |
|
43 | |||
44 | protected void InitPool() { |
|
44 | protected void InitPool() { | |
45 | for (int i = 0; i < m_minThreadsLimit; i++) |
|
45 | for (int i = 0; i < m_minThreadsLimit; i++) | |
46 | StartWorker(); |
|
46 | StartWorker(); | |
47 | } |
|
47 | } | |
48 |
|
48 | |||
49 | public int PoolSize { |
|
49 | public int PoolSize { | |
50 | get { |
|
50 | get { | |
51 | Thread.MemoryBarrier(); |
|
51 | Thread.MemoryBarrier(); | |
52 | return m_threads; |
|
52 | return m_threads; | |
53 | } |
|
53 | } | |
54 | } |
|
54 | } | |
55 |
|
55 | |||
56 | public int MaxRunningThreads { |
|
56 | public int MaxRunningThreads { | |
57 | get { |
|
57 | get { | |
58 | Thread.MemoryBarrier(); |
|
58 | Thread.MemoryBarrier(); | |
59 | return m_maxRunningThreads; |
|
59 | return m_maxRunningThreads; | |
60 | } |
|
60 | } | |
61 | } |
|
61 | } | |
62 |
|
62 | |||
63 | protected bool IsDisposed { |
|
63 | protected bool IsDisposed { | |
64 | get { |
|
64 | get { | |
65 | Thread.MemoryBarrier(); |
|
65 | Thread.MemoryBarrier(); | |
66 | return m_exit == 1; |
|
66 | return m_exit == 1; | |
67 | } |
|
67 | } | |
68 | } |
|
68 | } | |
69 |
|
69 | |||
70 | protected abstract bool TryDequeue(out TUnit unit); |
|
70 | protected abstract bool TryDequeue(out TUnit unit); | |
71 |
|
71 | |||
72 |
|
|
72 | bool Dequeue(out TUnit unit, int timeout) { | |
73 | int ts = Environment.TickCount; |
|
73 | int ts = Environment.TickCount; | |
74 | if (TryDequeue(out unit)) |
|
74 | if (TryDequeue(out unit)) | |
75 | return true; |
|
75 | return true; | |
76 | lock (m_signal) { |
|
76 | lock (m_signal) { | |
77 | while (!TryDequeue(out unit) && m_exit == 0) |
|
77 | while (!TryDequeue(out unit) && m_exit == 0) | |
78 | if(!Monitor.Wait(m_signal, Math.Max(0, ts + timeout - Environment.TickCount))) { |
|
78 | if(!Monitor.Wait(m_signal, Math.Max(0, ts + timeout - Environment.TickCount))) { | |
79 | // timeout |
|
79 | // timeout | |
80 | return false; |
|
80 | return false; | |
81 | } |
|
81 | } | |
82 | // queue item or terminate |
|
82 | // queue item or terminate | |
83 | Monitor.Pulse(m_signal); |
|
83 | Monitor.Pulse(m_signal); | |
84 | if (m_exit == 1) |
|
84 | if (m_exit == 1) | |
85 | return false; |
|
85 | return false; | |
86 | } |
|
86 | } | |
87 | return true; |
|
87 | return true; | |
88 | } |
|
88 | } | |
89 |
|
89 | |||
90 | protected void SignalThread() { |
|
90 | protected void SignalThread() { | |
91 | lock (m_signal) { |
|
91 | lock (m_signal) { | |
92 | Monitor.Pulse(m_signal); |
|
92 | Monitor.Pulse(m_signal); | |
93 | } |
|
93 | } | |
94 | } |
|
94 | } | |
95 |
|
95 | |||
96 | #region thread slots traits |
|
96 | #region thread slots traits | |
97 |
|
97 | |||
98 | bool AllocateThreadSlot() { |
|
98 | bool AllocateThreadSlot() { | |
99 | int current; |
|
99 | int current; | |
100 | // use spins to allocate slot for the new thread |
|
100 | // use spins to allocate slot for the new thread | |
101 | do { |
|
101 | do { | |
102 | current = m_threads; |
|
102 | current = m_threads; | |
103 | if (current >= m_maxThreadsLimit || m_exit == 1) |
|
103 | if (current >= m_maxThreadsLimit || m_exit == 1) | |
104 | // no more slots left or the pool has been disposed |
|
104 | // no more slots left or the pool has been disposed | |
105 | return false; |
|
105 | return false; | |
106 | } while (current != Interlocked.CompareExchange(ref m_threads, current + 1, current)); |
|
106 | } while (current != Interlocked.CompareExchange(ref m_threads, current + 1, current)); | |
107 |
|
107 | |||
108 | UpdateMaxThreads(current + 1); |
|
108 | UpdateMaxThreads(current + 1); | |
109 |
|
109 | |||
110 | return true; |
|
110 | return true; | |
111 | } |
|
111 | } | |
112 |
|
112 | |||
113 | bool AllocateThreadSlot(int desired) { |
|
113 | bool AllocateThreadSlot(int desired) { | |
114 | if (desired - 1 != Interlocked.CompareExchange(ref m_threads, desired, desired - 1)) |
|
114 | if (desired - 1 != Interlocked.CompareExchange(ref m_threads, desired, desired - 1)) | |
115 | return false; |
|
115 | return false; | |
116 |
|
116 | |||
117 | UpdateMaxThreads(desired); |
|
117 | UpdateMaxThreads(desired); | |
118 |
|
118 | |||
119 | return true; |
|
119 | return true; | |
120 | } |
|
120 | } | |
121 |
|
121 | |||
122 | bool ReleaseThreadSlot(out bool last) { |
|
122 | bool ReleaseThreadSlot(out bool last) { | |
123 | last = false; |
|
123 | last = false; | |
124 | int current; |
|
124 | int current; | |
125 | // use spins to release slot for the new thread |
|
125 | // use spins to release slot for the new thread | |
126 | Thread.MemoryBarrier(); |
|
126 | Thread.MemoryBarrier(); | |
127 | do { |
|
127 | do { | |
128 | current = m_threads; |
|
128 | current = m_threads; | |
129 | if (current <= m_minThreadsLimit && m_exit == 0) |
|
129 | if (current <= m_minThreadsLimit && m_exit == 0) | |
130 | // the thread is reserved |
|
130 | // the thread is reserved | |
131 | return false; |
|
131 | return false; | |
132 | } while (current != Interlocked.CompareExchange(ref m_threads, current - 1, current)); |
|
132 | } while (current != Interlocked.CompareExchange(ref m_threads, current - 1, current)); | |
133 |
|
133 | |||
134 | last = (current == 1); |
|
134 | last = (current == 1); | |
135 |
|
135 | |||
136 | return true; |
|
136 | return true; | |
137 | } |
|
137 | } | |
138 |
|
138 | |||
139 | void UpdateMaxThreads(int count) { |
|
139 | void UpdateMaxThreads(int count) { | |
140 | int max; |
|
140 | int max; | |
141 | do { |
|
141 | do { | |
142 | max = m_maxRunningThreads; |
|
142 | max = m_maxRunningThreads; | |
143 | if (max >= count) |
|
143 | if (max >= count) | |
144 | break; |
|
144 | break; | |
145 | } while(max != Interlocked.CompareExchange(ref m_maxRunningThreads, count, max)); |
|
145 | } while(max != Interlocked.CompareExchange(ref m_maxRunningThreads, count, max)); | |
146 | } |
|
146 | } | |
147 |
|
147 | |||
148 | #endregion |
|
148 | #endregion | |
149 |
|
149 | |||
150 | protected bool StartWorker() { |
|
150 | protected bool StartWorker() { | |
151 | if (AllocateThreadSlot()) { |
|
151 | if (AllocateThreadSlot()) { | |
152 | // slot successfully allocated |
|
152 | // slot successfully allocated | |
153 | var worker = new Thread(this.Worker); |
|
153 | var worker = new Thread(this.Worker); | |
154 | worker.IsBackground = true; |
|
154 | worker.IsBackground = true; | |
155 | worker.Start(); |
|
155 | worker.Start(); | |
156 |
|
156 | |||
157 | return true; |
|
157 | return true; | |
158 | } else { |
|
158 | } else { | |
159 | return false; |
|
159 | return false; | |
160 | } |
|
160 | } | |
161 | } |
|
161 | } | |
162 |
|
162 | |||
163 | protected abstract void InvokeUnit(TUnit unit); |
|
163 | protected abstract void InvokeUnit(TUnit unit); | |
164 |
|
164 | |||
165 | protected virtual void Worker() { |
|
165 | protected virtual void Worker() { | |
166 | TUnit unit; |
|
166 | TUnit unit; | |
167 | bool last; |
|
167 | bool last; | |
168 | do { |
|
168 | do { | |
169 | while (Dequeue(out unit, m_releaseTimeout)) { |
|
169 | while (Dequeue(out unit, m_releaseTimeout)) { | |
170 | InvokeUnit(unit); |
|
170 | InvokeUnit(unit); | |
171 | } |
|
171 | } | |
172 | if(!ReleaseThreadSlot(out last)) |
|
172 | if(!ReleaseThreadSlot(out last)) | |
173 | continue; |
|
173 | continue; | |
174 | // queue may be not empty |
|
174 | // queue may be not empty | |
175 | if (last && TryDequeue(out unit)) { |
|
175 | if (last && TryDequeue(out unit)) { | |
176 | InvokeUnit(unit); |
|
176 | InvokeUnit(unit); | |
177 | if (AllocateThreadSlot(1)) |
|
177 | if (AllocateThreadSlot(1)) | |
178 | continue; |
|
178 | continue; | |
179 | // we can safely exit since pool is alive |
|
179 | // we can safely exit since pool is alive | |
180 | } |
|
180 | } | |
181 | break; |
|
181 | break; | |
182 | } while(true); |
|
182 | } while(true); | |
183 | } |
|
183 | } | |
184 |
|
184 | |||
185 |
|
185 | |||
186 | protected virtual void Dispose(bool disposing) { |
|
186 | protected virtual void Dispose(bool disposing) { | |
187 | if (disposing) { |
|
187 | if (disposing) { | |
188 | if (0 == Interlocked.CompareExchange(ref m_exit, 1, 0)) { // implies memory barrier |
|
188 | if (0 == Interlocked.CompareExchange(ref m_exit, 1, 0)) { // implies memory barrier | |
189 | // wake sleeping threads |
|
189 | // wake sleeping threads | |
190 | SignalThread(); |
|
190 | SignalThread(); | |
191 | GC.SuppressFinalize(this); |
|
191 | GC.SuppressFinalize(this); | |
192 | } |
|
192 | } | |
193 | } |
|
193 | } | |
194 | } |
|
194 | } | |
195 |
|
195 | |||
196 | public void Dispose() { |
|
196 | public void Dispose() { | |
197 | Dispose(true); |
|
197 | Dispose(true); | |
198 | } |
|
198 | } | |
199 |
|
199 | |||
200 | ~DispatchPool() { |
|
200 | ~DispatchPool() { | |
201 | Dispose(false); |
|
201 | Dispose(false); | |
202 | } |
|
202 | } | |
203 | } |
|
203 | } | |
204 | } |
|
204 | } |
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