| @@ -1,386 +1,386 | |||
|  | 1 | 1 | using System; | 
|  | 2 | 2 | using Microsoft.VisualStudio.TestTools.UnitTesting; | 
|  | 3 | 3 | using System.Reflection; | 
|  | 4 | 4 | using System.Threading; | 
|  | 5 | 5 | using Implab.Parallels; | 
|  | 6 | 6 | |
|  | 7 | 7 | namespace Implab.Test { | 
|  | 8 | 8 | [TestClass] | 
|  | 9 | 9 | public class AsyncTests { | 
|  | 10 | 10 | [TestMethod] | 
|  | 11 | 11 | public void ResolveTest() { | 
|  | 12 | 12 | int res = -1; | 
|  | 13 | 13 | var p = new Promise<int>(); | 
|  | 14 | 14 | p.Then(x => res = x); | 
|  | 15 | 15 | p.Resolve(100); | 
|  | 16 | 16 | |
|  | 17 | 17 | Assert.AreEqual(100, res); | 
|  | 18 | 18 | } | 
|  | 19 | 19 | |
|  | 20 | 20 | [TestMethod] | 
|  | 21 | 21 | public void RejectTest() { | 
|  | 22 | 22 | int res = -1; | 
|  | 23 | 23 | Exception err = null; | 
|  | 24 | 24 | |
|  | 25 | 25 | var p = new Promise<int>(); | 
|  | 26 | 26 | p.Then(x => res = x, e => err = e); | 
|  | 27 | 27 | p.Reject(new ApplicationException("error")); | 
|  | 28 | 28 | |
|  | 29 | 29 | Assert.AreEqual(res, -1); | 
|  | 30 | 30 | Assert.AreEqual(err.Message, "error"); | 
|  | 31 | 31 | |
|  | 32 | 32 | } | 
|  | 33 | 33 | |
|  | 34 | 34 | [TestMethod] | 
|  | 35 | 35 | public void JoinSuccessTest() { | 
|  | 36 | 36 | var p = new Promise<int>(); | 
|  | 37 | 37 | p.Resolve(100); | 
|  | 38 | 38 | Assert.AreEqual(p.Join(), 100); | 
|  | 39 | 39 | } | 
|  | 40 | 40 | |
|  | 41 | 41 | [TestMethod] | 
|  | 42 | 42 | public void JoinFailTest() { | 
|  | 43 | 43 | var p = new Promise<int>(); | 
|  | 44 | 44 | p.Reject(new ApplicationException("failed")); | 
|  | 45 | 45 | |
|  | 46 | 46 | try { | 
|  | 47 | 47 | p.Join(); | 
|  | 48 | 48 | throw new ApplicationException("WRONG!"); | 
|  | 49 | 49 | } catch (TargetInvocationException err) { | 
|  | 50 | 50 | Assert.AreEqual(err.InnerException.Message, "failed"); | 
|  | 51 | 51 | } catch { | 
|  | 52 | 52 | Assert.Fail("Got wrong excaption"); | 
|  | 53 | 53 | } | 
|  | 54 | 54 | } | 
|  | 55 | 55 | |
|  | 56 | 56 | [TestMethod] | 
|  | 57 | 57 | public void MapTest() { | 
|  | 58 | 58 | var p = new Promise<int>(); | 
|  | 59 | 59 | |
|  | 60 | 60 | var p2 = p.Map(x => x.ToString()); | 
|  | 61 | 61 | p.Resolve(100); | 
|  | 62 | 62 | |
|  | 63 | 63 | Assert.AreEqual(p2.Join(), "100"); | 
|  | 64 | 64 | } | 
|  | 65 | 65 | |
|  | 66 | 66 | [TestMethod] | 
|  | 67 | 67 | public void FixErrorTest() { | 
|  | 68 | 68 | var p = new Promise<int>(); | 
|  | 69 | 69 | |
|  | 70 | 70 | var p2 = p.Error(e => 101); | 
|  | 71 | 71 | |
|  | 72 | 72 | p.Reject(new Exception()); | 
|  | 73 | 73 | |
|  | 74 | 74 | Assert.AreEqual(p2.Join(), 101); | 
|  | 75 | 75 | } | 
|  | 76 | 76 | |
|  | 77 | 77 | [TestMethod] | 
|  | 78 | 78 | public void ChainTest() { | 
|  | 79 | 79 | var p1 = new Promise<int>(); | 
|  | 80 | 80 | |
|  | 81 | 81 | var p3 = p1.Chain(x => { | 
|  | 82 | 82 | var p2 = new Promise<string>(); | 
|  | 83 | 83 | p2.Resolve(x.ToString()); | 
|  | 84 | 84 | return p2; | 
|  | 85 | 85 | }); | 
|  | 86 | 86 | |
|  | 87 | 87 | p1.Resolve(100); | 
|  | 88 | 88 | |
|  | 89 | 89 | Assert.AreEqual(p3.Join(), "100"); | 
|  | 90 | 90 | } | 
|  | 91 | 91 | |
|  | 92 | 92 | [TestMethod] | 
|  | 93 | 93 | public void PoolTest() { | 
|  | 94 | 94 | var pid = Thread.CurrentThread.ManagedThreadId; | 
|  | 95 | 95 | var p = AsyncPool.Invoke(() => Thread.CurrentThread.ManagedThreadId); | 
|  | 96 | 96 | |
|  | 97 | 97 | Assert.AreNotEqual(pid, p.Join()); | 
|  | 98 | 98 | } | 
|  | 99 | 99 | |
|  | 100 | 100 | [TestMethod] | 
|  | 101 | 101 | public void WorkerPoolSizeTest() { | 
|  | 102 | 102 | var pool = new WorkerPool(5, 10, 0); | 
|  | 103 | 103 | |
|  | 104 | 104 | Assert.AreEqual(5, pool.PoolSize); | 
|  | 105 | 105 | |
|  | 106 | 106 | pool.Invoke(() => { Thread.Sleep(100000000); return 10; }); | 
|  | 107 | 107 | pool.Invoke(() => { Thread.Sleep(100000000); return 10; }); | 
|  | 108 | 108 | pool.Invoke(() => { Thread.Sleep(100000000); return 10; }); | 
|  | 109 | 109 | |
|  | 110 | 110 | Assert.AreEqual(5, pool.PoolSize); | 
|  | 111 | 111 | |
|  | 112 | 112 | for (int i = 0; i < 100; i++) | 
|  | 113 | 113 | pool.Invoke(() => { Thread.Sleep(100000000); return 10; }); | 
|  | 114 | 114 | Thread.Sleep(200); | 
|  | 115 | 115 | Assert.AreEqual(10, pool.PoolSize); | 
|  | 116 | 116 | |
|  | 117 | 117 | pool.Dispose(); | 
|  | 118 | 118 | } | 
|  | 119 | 119 | |
|  | 120 | 120 | [TestMethod] | 
|  | 121 | 121 | public void WorkerPoolCorrectTest() { | 
|  | 122 | 122 | var pool = new WorkerPool(0,1000,100); | 
|  | 123 | 123 | |
|  | 124 | 124 | int iterations = 1000; | 
|  | 125 | 125 | int pending = iterations; | 
|  | 126 | 126 | var stop = new ManualResetEvent(false); | 
|  | 127 | 127 | |
|  | 128 | 128 | var count = 0; | 
|  | 129 | 129 | for (int i = 0; i < iterations; i++) { | 
|  | 130 | 130 | pool | 
|  | 131 | 131 | .Invoke(() => 1) | 
|  | 132 | 132 | .Then(x => Interlocked.Add(ref count, x)) | 
|  | 133 | 133 | .Then(x => Math.Log10(x)) | 
|  | 134 | 134 | .Anyway(() => { | 
|  | 135 | 135 | Interlocked.Decrement(ref pending); | 
|  | 136 | 136 | if (pending == 0) | 
|  | 137 | 137 | stop.Set(); | 
|  | 138 | 138 | }); | 
|  | 139 | 139 | } | 
|  | 140 | 140 | |
|  | 141 | 141 | stop.WaitOne(); | 
|  | 142 | 142 | |
|  | 143 | 143 | Assert.AreEqual(iterations, count); | 
|  | 144 | 144 | Console.WriteLine("Max threads: {0}", pool.MaxRunningThreads); | 
|  | 145 | 145 | pool.Dispose(); | 
|  | 146 | 146 | |
|  | 147 | 147 | } | 
|  | 148 | 148 | |
|  | 149 | 149 | [TestMethod] | 
|  | 150 | 150 | public void WorkerPoolDisposeTest() { | 
|  | 151 | 151 | var pool = new WorkerPool(5, 20); | 
|  | 152 | 152 | Assert.AreEqual(5, pool.PoolSize); | 
|  | 153 | 153 | pool.Dispose(); | 
|  | 154 | 154 | Thread.Sleep(500); | 
|  | 155 | 155 | Assert.AreEqual(0, pool.PoolSize); | 
|  | 156 | 156 | pool.Dispose(); | 
|  | 157 | 157 | } | 
|  | 158 | 158 | |
|  | 159 | 159 | [TestMethod] | 
|  | 160 | 160 | public void MTQueueTest() { | 
|  | 161 | 161 | var queue = new MTQueue<int>(); | 
|  | 162 | 162 | int res; | 
|  | 163 | 163 | |
|  | 164 | 164 | queue.Enqueue(10); | 
|  | 165 | 165 | Assert.IsTrue(queue.TryDequeue(out res)); | 
|  | 166 | 166 | Assert.AreEqual(10, res); | 
|  | 167 | 167 | Assert.IsFalse(queue.TryDequeue(out res)); | 
|  | 168 | 168 | |
|  | 169 | 169 | for (int i = 0; i < 1000; i++) | 
|  | 170 | 170 | queue.Enqueue(i); | 
|  | 171 | 171 | |
|  | 172 | 172 | for (int i = 0; i < 1000; i++) { | 
|  | 173 | 173 | queue.TryDequeue(out res); | 
|  | 174 | 174 | Assert.AreEqual(i, res); | 
|  | 175 | 175 | } | 
|  | 176 | 176 | |
|  | 177 | 177 | int writers = 0; | 
|  | 178 | 178 | int readers = 0; | 
|  | 179 | 179 | var stop = new ManualResetEvent(false); | 
|  | 180 | 180 | int total = 0; | 
|  | 181 | 181 | |
|  | 182 | 182 | int itemsPerWriter = 1000; | 
|  | 183 | 183 | int writersCount = 3; | 
|  | 184 | 184 | |
|  | 185 | 185 | for (int i = 0; i < writersCount; i++) { | 
|  | 186 | 186 | Interlocked.Increment(ref writers); | 
|  | 187 | 187 | var wn = i; | 
|  | 188 | 188 | AsyncPool | 
|  | 189 | 189 | .InvokeNewThread(() => { | 
|  | 190 | 190 | for (int ii = 0; ii < itemsPerWriter; ii++) { | 
|  | 191 | 191 | queue.Enqueue(1); | 
|  | 192 | 192 | } | 
|  | 193 | 193 | return 1; | 
|  | 194 | 194 | }) | 
|  | 195 | 195 | .Anyway(() => Interlocked.Decrement(ref writers)); | 
|  | 196 | 196 | } | 
|  | 197 | 197 | |
|  | 198 | 198 | for (int i = 0; i < 10; i++) { | 
|  | 199 | 199 | Interlocked.Increment(ref readers); | 
|  | 200 | 200 | var wn = i; | 
|  | 201 | 201 | AsyncPool | 
|  | 202 | 202 | .InvokeNewThread(() => { | 
|  | 203 | 203 | int t; | 
|  | 204 | 204 | do { | 
|  | 205 | 205 | while (queue.TryDequeue(out t)) | 
|  | 206 | 206 | Interlocked.Add(ref total, t); | 
|  | 207 | 207 | } while (writers > 0); | 
|  | 208 | 208 | return 1; | 
|  | 209 | 209 | }) | 
|  | 210 | 210 | .Anyway(() => { | 
|  | 211 | 211 | Interlocked.Decrement(ref readers); | 
|  | 212 | 212 | if (readers == 0) | 
|  | 213 | 213 | stop.Set(); | 
|  | 214 | 214 | }); | 
|  | 215 | 215 | } | 
|  | 216 | 216 | |
|  | 217 | 217 | stop.WaitOne(); | 
|  | 218 | 218 | |
|  | 219 | 219 | Assert.AreEqual(itemsPerWriter * writersCount, total); | 
|  | 220 | 220 | } | 
|  | 221 | 221 | |
|  | 222 | 222 | [TestMethod] | 
|  | 223 | 223 | public void ParallelMapTest() { | 
|  | 224 | 224 | |
|  | 225 | 225 | int count = 100000; | 
|  | 226 | 226 | |
|  | 227 | 227 | double[] args = new double[count]; | 
|  | 228 | 228 | var rand = new Random(); | 
|  | 229 | 229 | |
|  | 230 | 230 | for (int i = 0; i < count; i++) | 
|  | 231 | 231 | args[i] = rand.NextDouble(); | 
|  | 232 | 232 | |
|  | 233 | 233 | var t = Environment.TickCount; | 
|  | 234 | 234 | var res = args.ParallelMap(x => Math.Sin(x*x), 4).Join(); | 
|  | 235 | 235 | |
|  | 236 | 236 | Console.WriteLine("Map complete in {0} ms", Environment.TickCount - t); | 
|  | 237 | 237 | |
|  | 238 | 238 | t = Environment.TickCount; | 
|  | 239 | 239 | for (int i = 0; i < count; i++) | 
|  | 240 | 240 | Assert.AreEqual(Math.Sin(args[i] * args[i]), res[i]); | 
|  | 241 | 241 | Console.WriteLine("Verified in {0} ms", Environment.TickCount - t); | 
|  | 242 | 242 | } | 
|  | 243 | 243 | |
|  | 244 | 244 | [TestMethod] | 
|  | 245 | 245 | public void ChainedMapTest() { | 
|  | 246 | 246 | |
|  | 247 | using (var pool = new WorkerPool(0,100,0)) { | |
|  | 247 | using (var pool = new WorkerPool(0,100,100)) { | |
|  | 248 | 248 | int count = 10000; | 
|  | 249 | 249 | |
|  | 250 | 250 | double[] args = new double[count]; | 
|  | 251 | 251 | var rand = new Random(); | 
|  | 252 | 252 | |
|  | 253 | 253 | for (int i = 0; i < count; i++) | 
|  | 254 | 254 | args[i] = rand.NextDouble(); | 
|  | 255 | 255 | |
|  | 256 | 256 | var t = Environment.TickCount; | 
|  | 257 | 257 | var res = args | 
|  | 258 | 258 | .ChainedMap( | 
|  | 259 | 259 | x => pool.Invoke( | 
|  | 260 | 260 | () => Math.Sin(x * x) | 
|  | 261 | 261 | ), | 
|  | 262 | 262 | 4 | 
|  | 263 | 263 | ) | 
|  | 264 | 264 | .Join(); | 
|  | 265 | 265 | |
|  | 266 | 266 | Console.WriteLine("Map complete in {0} ms", Environment.TickCount - t); | 
|  | 267 | 267 | |
|  | 268 | 268 | t = Environment.TickCount; | 
|  | 269 | 269 | for (int i = 0; i < count; i++) | 
|  | 270 | 270 | Assert.AreEqual(Math.Sin(args[i] * args[i]), res[i]); | 
|  | 271 | 271 | Console.WriteLine("Verified in {0} ms", Environment.TickCount - t); | 
|  | 272 | 272 | Console.WriteLine("Max workers: {0}", pool.MaxRunningThreads); | 
|  | 273 | 273 | } | 
|  | 274 | 274 | } | 
|  | 275 | 275 | |
|  | 276 | 276 | [TestMethod] | 
|  | 277 | 277 | public void ParallelForEachTest() { | 
|  | 278 | 278 | |
|  | 279 | 279 | int count = 100000; | 
|  | 280 | 280 | |
|  | 281 | 281 | int[] args = new int[count]; | 
|  | 282 | 282 | var rand = new Random(); | 
|  | 283 | 283 | |
|  | 284 | 284 | for (int i = 0; i < count; i++) | 
|  | 285 | 285 | args[i] = (int)(rand.NextDouble() * 100); | 
|  | 286 | 286 | |
|  | 287 | 287 | int result = 0; | 
|  | 288 | 288 | |
|  | 289 | 289 | var t = Environment.TickCount; | 
|  | 290 | 290 | args.ParallelForEach(x => Interlocked.Add(ref result, x), 4).Join(); | 
|  | 291 | 291 | |
|  | 292 | 292 | Console.WriteLine("Iteration complete in {0} ms, result: {1}", Environment.TickCount - t, result); | 
|  | 293 | 293 | |
|  | 294 | 294 | int result2 = 0; | 
|  | 295 | 295 | |
|  | 296 | 296 | t = Environment.TickCount; | 
|  | 297 | 297 | for (int i = 0; i < count; i++) | 
|  | 298 | 298 | result2 += args[i]; | 
|  | 299 | 299 | Assert.AreEqual(result2, result); | 
|  | 300 | 300 | Console.WriteLine("Verified in {0} ms", Environment.TickCount - t); | 
|  | 301 | 301 | } | 
|  | 302 | 302 | |
|  | 303 | 303 | [TestMethod] | 
|  | 304 | 304 | public void ComplexCase1Test() { | 
|  | 305 | 305 | var flags = new bool[3]; | 
|  | 306 | 306 | |
|  | 307 | 307 | // op1 (aync 200ms) => op2 (async 200ms) => op3 (sync map) | 
|  | 308 | 308 | |
|  | 309 | 309 | var p = PromiseHelper | 
|  | 310 | 310 | .Sleep(200, "Alan") | 
|  | 311 | 311 | .Cancelled(() => flags[0] = true) | 
|  | 312 | 312 | .Chain(x => | 
|  | 313 | 313 | PromiseHelper | 
|  | 314 | 314 | .Sleep(200, "Hi, " + x) | 
|  | 315 | 315 | .Map(y => y) | 
|  | 316 | 316 | .Cancelled(() => flags[1] = true) | 
|  | 317 | 317 | ) | 
|  | 318 | 318 | .Cancelled(() => flags[2] = true); | 
|  | 319 | 319 | Thread.Sleep(300); | 
|  | 320 | 320 | p.Cancel(); | 
|  | 321 | 321 | try { | 
|  | 322 | 322 | Assert.AreEqual(p.Join(), "Hi, Alan"); | 
|  | 323 | 323 | Assert.Fail("Shouldn't get here"); | 
|  | 324 | 324 | } catch (OperationCanceledException) { | 
|  | 325 | 325 | } | 
|  | 326 | 326 | |
|  | 327 | 327 | Assert.IsFalse(flags[0]); | 
|  | 328 | 328 | Assert.IsTrue(flags[1]); | 
|  | 329 | 329 | Assert.IsTrue(flags[2]); | 
|  | 330 | 330 | } | 
|  | 331 | 331 | |
|  | 332 | 332 | [TestMethod] | 
|  | 333 | 333 | public void ChainedCancel1Test() { | 
|  | 334 | 334 | // ΠΏΡΠΈ ΠΎΡΠΌΠ΅Π½Π΅ ΡΡΠ΅ΠΏΠ»Π΅Π½Π½ΠΎΠΉ Π°ΡΠΈΠ½Ρ ΡΠΎΠ½Π½ΠΎΠΉ ΠΎΠΏΠ΅ΡΠ°ΡΠΈΠΈ Π²ΡΠ΅ ΠΎΠ±Π΅ΡΠ°Π½ΠΈΠ΅ Π΄ΠΎΠ»ΠΆΠ½ΠΎ | 
|  | 335 | 335 | // Π·Π°Π²Π΅ΡΡΠ°ΡΡΡΡ ΠΎΡΠΈΠ±ΠΊΠΎΠΉ OperationCanceledException | 
|  | 336 | 336 | var p = PromiseHelper | 
|  | 337 | 337 | .Sleep(1, "Hi, HAL!") | 
|  | 338 | 338 | .Chain(x => { | 
|  | 339 | 339 | // Π·Π°ΠΏΡΡΠΊΠ°Π΅ΠΌ Π΄Π²Π΅ Π°ΡΠΈΠ½Ρ ΡΠΎΠ½Π½ΡΠ΅ ΠΎΠΏΠ΅ΡΠ°ΡΠΈΠΈ | 
|  | 340 | 340 | var result = PromiseHelper.Sleep(1000, "HEM ENABLED!!!"); | 
|  | 341 | 341 | // Π²ΡΠΎΡΠ°Ρ ΠΎΠΏΠ΅ΡΠ°ΡΠΈΡ ΠΎΡΠΌΠ΅Π½ΡΠ΅Ρ ΠΏΠ΅ΡΠ²ΡΡ Π΄ΠΎ Π·Π°Π²Π΅ΡΡΠ΅Π½ΠΈΡ | 
|  | 342 | 342 | PromiseHelper | 
|  | 343 | 343 | .Sleep(100, "HAL, STOP!") | 
|  | 344 | 344 | .Then(() => result.Cancel()); | 
|  | 345 | 345 | return result; | 
|  | 346 | 346 | }); | 
|  | 347 | 347 | try { | 
|  | 348 | 348 | p.Join(); | 
|  | 349 | 349 | } catch (TargetInvocationException err) { | 
|  | 350 | 350 | Assert.IsTrue(err.InnerException is OperationCanceledException); | 
|  | 351 | 351 | } | 
|  | 352 | 352 | } | 
|  | 353 | 353 | |
|  | 354 | 354 | [TestMethod] | 
|  | 355 | 355 | public void ChainedCancel2Test() { | 
|  | 356 | 356 | // ΠΏΡΠΈ ΠΎΡΠΌΠ΅Π½Π΅ ΡΠ΅ΠΏΠΎΡΠΊΠΈ ΠΎΠ±Π΅ΡΠ°Π½ΠΈΠΉ, Π²Π»ΠΎΠΆΠ΅Π½Π½ΡΠ΅ ΠΎΠΏΠ΅ΡΠ°ΡΠΈΠΈ ΡΠ°ΠΊΠΆΠ΅ Π΄ΠΎΠ»ΠΆΠ½Ρ ΠΎΡΠΌΠ΅Π½ΡΡΡΡΡ | 
|  | 357 | 357 | IPromiseBase p = null; | 
|  | 358 | 358 | var pSurvive = new Promise<bool>(); | 
|  | 359 | 359 | var hemStarted = new ManualResetEvent(false); | 
|  | 360 | 360 | p = PromiseHelper | 
|  | 361 | 361 | .Sleep(1, "Hi, HAL!") | 
|  | 362 | 362 | .Chain(x => { | 
|  | 363 | 363 | hemStarted.Set(); | 
|  | 364 | 364 | // Π·Π°ΠΏΡΡΠΊΠ°Π΅ΠΌ Π΄Π²Π΅ Π°ΡΠΈΠ½Ρ ΡΠΎΠ½Π½ΡΠ΅ ΠΎΠΏΠ΅ΡΠ°ΡΠΈΠΈ | 
|  | 365 | 365 | var result = PromiseHelper | 
|  | 366 | 366 | .Sleep(1000, "HEM ENABLED!!!") | 
|  | 367 | 367 | .Then(s => pSurvive.Resolve(false)); | 
|  | 368 | 368 | |
|  | 369 | 369 | result | 
|  | 370 | 370 | .Cancelled(() => pSurvive.Resolve(true)); | 
|  | 371 | 371 | |
|  | 372 | 372 | return result; | 
|  | 373 | 373 | }); | 
|  | 374 | 374 | |
|  | 375 | 375 | hemStarted.WaitOne(); | 
|  | 376 | 376 | p.Cancel(); | 
|  | 377 | 377 | |
|  | 378 | 378 | try { | 
|  | 379 | 379 | p.Join(); | 
|  | 380 | 380 | } catch (OperationCanceledException) { | 
|  | 381 | 381 | Assert.IsTrue(pSurvive.Join()); | 
|  | 382 | 382 | } | 
|  | 383 | 383 | } | 
|  | 384 | 384 | } | 
|  | 385 | 385 | } | 
|  | 386 | 386 | |
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| @@ -1,335 +1,334 | |||
|  | 1 | 1 | using System; | 
|  | 2 | 2 | using System.Collections.Generic; | 
|  | 3 | 3 | using System.Linq; | 
|  | 4 | 4 | using System.Text; | 
|  | 5 | 5 | using System.Threading; | 
|  | 6 | 6 | using System.Diagnostics; | 
|  | 7 | 7 | |
|  | 8 | 8 | namespace Implab.Parallels { | 
|  | 9 | 9 | public abstract class DispatchPool<TUnit> : IDisposable { | 
|  | 10 | 10 | readonly int m_minThreads; | 
|  | 11 | 11 | readonly int m_maxThreads; | 
|  | 12 | 12 | |
|  | 13 | 13 | int m_createdThreads = 0; // the current size of the pool | 
|  | 14 | 14 | int m_activeThreads = 0; // the count of threads which are active | 
|  | 15 | 15 | int m_sleepingThreads = 0; // the count of currently inactive threads | 
|  | 16 | 16 | int m_maxRunningThreads = 0; // the meximum reached size of the pool | 
|  | 17 | 17 | int m_exitRequired = 0; // the pool is going to shutdown, all unused workers are released | 
|  | 18 | 18 | int m_releaseTimeout = 100; // the timeout while the working thread will wait for the new tasks before exit | 
|  | 19 | 19 | int m_wakeEvents = 0; // the count of wake events | 
|  | 20 | 20 | |
|  | 21 | 21 | AutoResetEvent m_hasTasks = new AutoResetEvent(false); | 
|  | 22 | 22 | |
|  | 23 | 23 | protected DispatchPool(int min, int max) { | 
|  | 24 | 24 | if (min < 0) | 
|  | 25 | 25 | throw new ArgumentOutOfRangeException("min"); | 
|  | 26 | 26 | if (max <= 0) | 
|  | 27 | 27 | throw new ArgumentOutOfRangeException("max"); | 
|  | 28 | 28 | |
|  | 29 | 29 | if (min > max) | 
|  | 30 | 30 | min = max; | 
|  | 31 | 31 | m_minThreads = min; | 
|  | 32 | 32 | m_maxThreads = max; | 
|  | 33 | 33 | } | 
|  | 34 | 34 | |
|  | 35 | 35 | protected DispatchPool(int threads) | 
|  | 36 | 36 | : this(threads, threads) { | 
|  | 37 | 37 | } | 
|  | 38 | 38 | |
|  | 39 | 39 | protected DispatchPool() { | 
|  | 40 | 40 | int maxThreads, maxCP; | 
|  | 41 | 41 | ThreadPool.GetMaxThreads(out maxThreads, out maxCP); | 
|  | 42 | 42 | |
|  | 43 | 43 | m_minThreads = 0; | 
|  | 44 | 44 | m_maxThreads = maxThreads; | 
|  | 45 | 45 | } | 
|  | 46 | 46 | |
|  | 47 | 47 | protected void InitPool() { | 
|  | 48 | 48 | for (int i = 0; i < m_minThreads; i++) | 
|  | 49 | 49 | StartWorker(); | 
|  | 50 | 50 | } | 
|  | 51 | 51 | |
|  | 52 | 52 | public int PoolSize { | 
|  | 53 | 53 | get { | 
|  | 54 | 54 | return m_createdThreads; | 
|  | 55 | 55 | } | 
|  | 56 | 56 | } | 
|  | 57 | 57 | |
|  | 58 | 58 | public int ActiveThreads { | 
|  | 59 | 59 | get { | 
|  | 60 | 60 | return m_activeThreads; | 
|  | 61 | 61 | } | 
|  | 62 | 62 | } | 
|  | 63 | 63 | |
|  | 64 | 64 | public int MaxRunningThreads { | 
|  | 65 | 65 | get { | 
|  | 66 | 66 | return m_maxRunningThreads; | 
|  | 67 | 67 | } | 
|  | 68 | 68 | } | 
|  | 69 | 69 | |
|  | 70 | 70 | protected bool IsDisposed { | 
|  | 71 | 71 | get { | 
|  | 72 | 72 | return m_exitRequired != 0; | 
|  | 73 | 73 | } | 
|  | 74 | 74 | } | 
|  | 75 | 75 | |
|  | 76 | 76 | protected abstract bool TryDequeue(out TUnit unit); | 
|  | 77 | 77 | |
|  | 78 | 78 | #region thread execution traits | 
|  | 79 | 79 | int SignalThread() { | 
|  | 80 | 80 | var signals = Interlocked.Increment(ref m_wakeEvents); | 
|  | 81 | 81 | if(signals == 1) | 
|  | 82 | 82 | m_hasTasks.Set(); | 
|  | 83 | 83 | return signals; | 
|  | 84 | 84 | } | 
|  | 85 | 85 | |
|  | 86 | 86 | bool FetchSignalOrWait(int timeout) { | 
|  | 87 | 87 | var start = Environment.TickCount; | 
|  | 88 | 88 | |
|  | 89 | 89 | // ΠΎΠ·Π½Π°ΡΠ°Π΅Ρ, ΡΡΠΎ ΠΏΠΎΡΠΎΠΊ Π²Π»Π°Π΄Π΅Π΅Ρ Π±Π»ΠΎΠΊΠΈΡΠΎΠ²ΠΊΠΎΠΉ ΠΈ ΠΏΡΠΈ ΡΡΠΏΠ΅ΡΠ½ΠΎΠΌ ΠΏΠΎΠ»ΡΡΠ΅Π½ΠΈΠΈ ΡΠΈΠ³Π½Π°Π»Π° Π΄ΠΎΠ»ΠΆΠ΅Π½ | 
|  | 90 | 90 | // Π΅Π΅ Π²Π΅ΡΠ½ΡΡΡ, ΡΡΠΎΠ±Ρ Π΄ΡΡΠ³ΠΎΠΉ ΠΎΠΆΠΈΠ΄Π°ΡΡΠΈΠΉ ΠΏΠΎΡΠΎΠΊ ΡΠΌΠΎΠ³ | 
|  | 91 | 91 | bool hasLock = false; | 
|  | 92 | 92 | do { | 
|  | 93 | 93 | int signals; | 
|  | 94 | 94 | do { | 
|  | 95 | 95 | signals = m_wakeEvents; | 
|  | 96 | 96 | if (signals == 0) | 
|  | 97 | 97 | break; | 
|  | 98 | 98 | } while (Interlocked.CompareExchange(ref m_wakeEvents, signals - 1, signals) != signals); | 
|  | 99 | 99 | |
|  | 100 | 100 | if (signals >= 1) { | 
|  | 101 | 101 | if (signals > 1 && hasLock) | 
|  | 102 | 102 | m_hasTasks.Set(); | 
|  | 103 | 103 | return true; | 
|  | 104 | 104 | } | 
|  | 105 | 105 | |
|  | 106 | 106 | if (timeout != -1) | 
|  | 107 | 107 | timeout = Math.Max(0, timeout - (Environment.TickCount - start)); | 
|  | 108 | 108 | |
|  | 109 | 109 | // Π΅ΡΠ»ΠΈ ΡΠΈΠ³Π½Π°Π»ΠΎΠ² Π±ΠΎΠ»ΡΡΠ΅ Π½Π΅ ΠΎΡΡΠ°Π»ΠΎΡΡ, ΡΠΎ ΠΏΠ΅ΡΠ²ΡΠΉ ΠΏΠΎΡΠΎΠΊ, ΠΊΠΎΡΠΎΡΡΠΉ Π΄ΠΎΡΠ΅Π» ΡΡΠ΄Π° ΡΠ±ΡΠΎΡΠΈΡ ΡΠΎΠ±ΡΡΠΈΠ΅ | 
|  | 110 | 110 | // ΠΈ ΡΠΉΠ΄Π΅Ρ Π½Π° ΠΏΡΡΡΠΎΠΉ ΡΠΈΠΊΠ», ΠΏΠΎΡΠ»Π΅ ΡΠ΅Π³ΠΎ Π·Π°Π±Π»ΠΎΠΊΠΈΡΡΠ΅ΡΡΡ | 
|  | 111 | 111 | |
|  | 112 | 112 | hasLock = true; | 
|  | 113 | 113 | } while (m_hasTasks.WaitOne(timeout)); | 
|  | 114 | 114 | |
|  | 115 | 115 | return false; | 
|  | 116 | 116 | } | 
|  | 117 | 117 | |
|  | 118 | 118 | bool Sleep(int timeout) { | 
|  | 119 | 119 | Interlocked.Increment(ref m_sleepingThreads); | 
|  | 120 | 120 | if (FetchSignalOrWait(timeout)) { | 
|  | 121 | 121 | Interlocked.Decrement(ref m_sleepingThreads); | 
|  | 122 | 122 | return true; | 
|  | 123 | 123 | } else { | 
|  | 124 | 124 | Interlocked.Decrement(ref m_sleepingThreads); | 
|  | 125 | 125 | return false; | 
|  | 126 | 126 | } | 
|  | 127 | 127 | } | 
|  | 128 | 128 | #endregion | 
|  | 129 | 129 | |
|  | 130 | 130 | /// <summary> | 
|  | 131 | 131 | /// ΠΠ°ΠΏΡΡΠΊΠ°Π΅Ρ Π»ΠΈΠ±ΠΎ Π½ΠΎΠ²ΡΠΉ ΠΏΠΎΡΠΎΠΊ, Π΅ΡΠ»ΠΈ ΡΠ°Π½ΡΡΠ΅ Π½Π΅ Π±ΡΠ»ΠΎ Π½ΠΈ ΠΎΠ΄Π½ΠΎΠ³ΠΎ ΠΏΠΎΡΠΎΠΊΠ°, Π»ΠΈΠ±ΠΎ ΡΡΡΠ°Π½Π°Π²Π»ΠΈΠ²Π°Π΅Ρ ΡΠΎΠ±ΡΡΠΈΠ΅ ΠΏΡΠΎΠ±ΡΠΆΠ΄Π΅Π½ΠΈΠ΅ ΠΎΠ΄Π½ΠΎΠ³ΠΎ ΡΠΏΡΡΠ΅Π³ΠΎ ΠΏΠΎΡΠΎΠΊΠ° | 
|  | 132 | 132 | /// </summary> | 
|  | 133 | 133 | protected void GrowPool() { | 
|  | 134 | 134 | if (m_exitRequired != 0) | 
|  | 135 | 135 | return; | 
|  | 136 | 136 | if (m_sleepingThreads > m_wakeEvents) { | 
|  | 137 | 137 | //Console.WriteLine("Waking threads (sleeps {0}, pending {1})", m_sleepingThreads, m_wakeEvents); | 
|  | 138 | 138 | |
|  | 139 | 139 | // all sleeping threads may gone | 
|  | 140 | 140 | SignalThread(); // wake a sleeping thread; | 
|  | 141 | 141 | |
|  | 142 | 142 | // we can't check whether signal has been processed | 
|  | 143 | 143 | // anyway it may take some time for the thread to start | 
|  | 144 | 144 | // we will ensure that at least one thread is running | 
|  | 145 | 145 | |
|  | 146 | 146 | EnsurePoolIsAlive(); | 
|  | 147 | 147 | } else { | 
|  | 148 | 148 | // if there is no sleeping threads in the pool | 
|  | 149 | 149 | if (!StartWorker()) { | 
|  | 150 | 150 | // we haven't started a new thread, but the current can be on the way to terminate and it can't process the queue | 
|  | 151 | 151 | // send it a signal to spin again | 
|  | 152 | 152 | SignalThread(); | 
|  | 153 | 153 | EnsurePoolIsAlive(); | 
|  | 154 | 154 | } | 
|  | 155 | 155 | } | 
|  | 156 | 156 | } | 
|  | 157 | 157 | |
|  | 158 | pr | |
|  | 158 | protected void EnsurePoolIsAlive() { | |
|  | 159 | 159 | if (AllocateThreadSlot(1)) { | 
|  | 160 | 160 | // if there were no threads in the pool | 
|  | 161 | 161 | var worker = new Thread(this.Worker); | 
|  | 162 | 162 | worker.IsBackground = true; | 
|  | 163 | 163 | worker.Start(); | 
|  | 164 | 164 | } | 
|  | 165 | 165 | } | 
|  | 166 | 166 | |
|  | 167 | pr | |
|  | 167 | protected virtual bool Suspend() { | |
|  | 168 | 168 | //no tasks left, exit if the thread is no longer needed | 
|  | 169 | 169 | bool last; | 
|  | 170 | 170 | bool requestExit; | 
|  | 171 | 171 | |
|  | 172 | 172 | // if threads have a timeout before releasing | 
|  | 173 | 173 | if (m_releaseTimeout > 0) | 
|  | 174 | 174 | requestExit = !Sleep(m_releaseTimeout); | 
|  | 175 | 175 | else | 
|  | 176 | 176 | requestExit = true; | 
|  | 177 | 177 | |
|  | 178 | 178 | if (!requestExit) | 
|  | 179 | 179 | return true; | 
|  | 180 | 180 | |
|  | 181 | 181 | // release unsused thread | 
|  | 182 | 182 | if (requestExit && ReleaseThreadSlot(out last)) { | 
|  | 183 | 183 | // in case at the moment the last thread was being released | 
|  | 184 | 184 | // a new task was added to the queue, we need to try | 
|  | 185 | 185 | // to revoke the thread to avoid the situation when the task is left unprocessed | 
|  | 186 | 186 | if (last && FetchSignalOrWait(0)) { // FetchSignalOrWait(0) will fetch pending task or will return false | 
|  | 187 | 187 | SignalThread(); // since FetchSignalOrWait(0) has fetched the signal we need to reschedule it | 
|  | 188 | 188 | return AllocateThreadSlot(1); // ensure that at least one thread is alive | 
|  | 189 | 189 | } | 
|  | 190 | 190 | |
|  | 191 | 191 | return false; | 
|  | 192 | 192 | } | 
|  | 193 | 193 | |
|  | 194 | 194 | // wait till infinity | 
|  | 195 | 195 | Sleep(-1); | 
|  | 196 | 196 | |
|  | 197 | 197 | return true; | 
|  | 198 | 198 | } | 
|  | 199 | 199 | |
|  | 200 | 200 | #region thread slots traits | 
|  | 201 | 201 | |
|  | 202 | 202 | bool AllocateThreadSlot() { | 
|  | 203 | 203 | int current; | 
|  | 204 | 204 | // use spins to allocate slot for the new thread | 
|  | 205 | 205 | do { | 
|  | 206 | 206 | current = m_createdThreads; | 
|  | 207 | 207 | if (current >= m_maxThreads || m_exitRequired != 0) | 
|  | 208 | 208 | // no more slots left or the pool has been disposed | 
|  | 209 | 209 | return false; | 
|  | 210 | 210 | } while (current != Interlocked.CompareExchange(ref m_createdThreads, current + 1, current)); | 
|  | 211 | 211 | |
|  | 212 | 212 | UpdateMaxThreads(current + 1); | 
|  | 213 | 213 | |
|  | 214 | 214 | return true; | 
|  | 215 | 215 | } | 
|  | 216 | 216 | |
|  | 217 | 217 | bool AllocateThreadSlot(int desired) { | 
|  | 218 | 218 | if (desired - 1 != Interlocked.CompareExchange(ref m_createdThreads, desired, desired - 1)) | 
|  | 219 | 219 | return false; | 
|  | 220 | 220 | |
|  | 221 | 221 | UpdateMaxThreads(desired); | 
|  | 222 | 222 | |
|  | 223 | 223 | return true; | 
|  | 224 | 224 | } | 
|  | 225 | 225 | |
|  | 226 | 226 | bool ReleaseThreadSlot(out bool last) { | 
|  | 227 | 227 | last = false; | 
|  | 228 | 228 | int current; | 
|  | 229 | 229 | // use spins to release slot for the new thread | 
|  | 230 | 230 | do { | 
|  | 231 | 231 | current = m_createdThreads; | 
|  | 232 | 232 | if (current <= m_minThreads && m_exitRequired == 0) | 
|  | 233 | 233 | // the thread is reserved | 
|  | 234 | 234 | return false; | 
|  | 235 | 235 | } while (current != Interlocked.CompareExchange(ref m_createdThreads, current - 1, current)); | 
|  | 236 | 236 | |
|  | 237 | 237 | last = (current == 1); | 
|  | 238 | 238 | |
|  | 239 | 239 | return true; | 
|  | 240 | 240 | } | 
|  | 241 | 241 | |
|  | 242 | 242 | /// <summary> | 
|  | 243 | 243 | /// releases thread slot unconditionally, used during cleanup | 
|  | 244 | 244 | /// </summary> | 
|  | 245 | 245 | /// <returns>true - no more threads left</returns> | 
|  | 246 | 246 | bool ReleaseThreadSlotAnyway() { | 
|  | 247 | 247 | var left = Interlocked.Decrement(ref m_createdThreads); | 
|  | 248 | 248 | return left == 0; | 
|  | 249 | 249 | } | 
|  | 250 | 250 | |
|  | 251 | 251 | void UpdateMaxThreads(int count) { | 
|  | 252 | 252 | int max; | 
|  | 253 | 253 | do { | 
|  | 254 | 254 | max = m_maxRunningThreads; | 
|  | 255 | 255 | if (max >= count) | 
|  | 256 | 256 | break; | 
|  | 257 | 257 | } while(max != Interlocked.CompareExchange(ref m_maxRunningThreads, count, max)); | 
|  | 258 | 258 | } | 
|  | 259 | 259 | |
|  | 260 | 260 | #endregion | 
|  | 261 | 261 | |
|  | 262 | 262 | bool StartWorker() { | 
|  | 263 | 263 | if (AllocateThreadSlot()) { | 
|  | 264 | 264 | // slot successfully allocated | 
|  | 265 | 265 | var worker = new Thread(this.Worker); | 
|  | 266 | 266 | worker.IsBackground = true; | 
|  | 267 | 267 | worker.Start(); | 
|  | 268 | 268 | |
|  | 269 | 269 | return true; | 
|  | 270 | 270 | } else { | 
|  | 271 | 271 | return false; | 
|  | 272 | 272 | } | 
|  | 273 | 273 | } | 
|  | 274 | 274 | |
|  | 275 | 275 | protected abstract void InvokeUnit(TUnit unit); | 
|  | 276 | 276 | |
|  | 277 | 277 | void Worker() { | 
|  | 278 | 278 | TUnit unit; | 
|  | 279 | 279 | //Console.WriteLine("{0}: Active", Thread.CurrentThread.ManagedThreadId); | 
|  | 280 | 280 | Interlocked.Increment(ref m_activeThreads); | 
|  | 281 | 281 | do { | 
|  | 282 | 282 | // exit if requested | 
|  | 283 | 283 | if (m_exitRequired != 0) { | 
|  | 284 | 284 | // release the thread slot | 
|  | 285 | 285 | Interlocked.Decrement(ref m_activeThreads); | 
|  | 286 | 286 | if (ReleaseThreadSlotAnyway()) // it was the last worker | 
|  | 287 | 287 | m_hasTasks.Dispose(); | 
|  | 288 | 288 | else | 
|  | 289 | 289 | SignalThread(); // wake next worker | 
|  | 290 | 290 | break; | 
|  | 291 | 291 | } | 
|  | 292 | 292 | |
|  | 293 | 293 | // fetch task | 
|  | 294 | 294 | if (TryDequeue(out unit)) { | 
|  | 295 | 295 | InvokeUnit(unit); | 
|  | 296 | 296 | continue; | 
|  | 297 | 297 | } | 
|  | 298 | ||
|  | 299 | 298 | Interlocked.Decrement(ref m_activeThreads); | 
|  | 300 | 299 | |
|  | 301 | 300 | // entering suspend state | 
|  | 302 | 301 | // keep this thread and wait | 
|  | 303 | 302 | if (!Suspend()) | 
|  | 304 | 303 | break; | 
|  | 305 | 304 | //Console.WriteLine("{0}: Awake", Thread.CurrentThread.ManagedThreadId); | 
|  | 306 | 305 | Interlocked.Increment(ref m_activeThreads); | 
|  | 307 | 306 | } while (true); | 
|  | 308 | 307 | //Console.WriteLine("{0}: Exited", Thread.CurrentThread.ManagedThreadId); | 
|  | 309 | 308 | } | 
|  | 310 | 309 | |
|  | 311 | 310 | protected virtual void Dispose(bool disposing) { | 
|  | 312 | 311 | if (disposing) { | 
|  | 313 | 312 | if (m_exitRequired == 0) { | 
|  | 314 | 313 | if (Interlocked.CompareExchange(ref m_exitRequired, 1, 0) != 0) | 
|  | 315 | 314 | return; | 
|  | 316 | 315 | |
|  | 317 | 316 | // wake sleeping threads | 
|  | 318 | 317 | if (m_createdThreads > 0) | 
|  | 319 | 318 | SignalThread(); | 
|  | 320 | 319 | else | 
|  | 321 | 320 | m_hasTasks.Dispose(); | 
|  | 322 | 321 | GC.SuppressFinalize(this); | 
|  | 323 | 322 | } | 
|  | 324 | 323 | } | 
|  | 325 | 324 | } | 
|  | 326 | 325 | |
|  | 327 | 326 | public void Dispose() { | 
|  | 328 | 327 | Dispose(true); | 
|  | 329 | 328 | } | 
|  | 330 | 329 | |
|  | 331 | 330 | ~DispatchPool() { | 
|  | 332 | 331 | Dispose(false); | 
|  | 333 | 332 | } | 
|  | 334 | 333 | } | 
|  | 335 | 334 | } | 
| @@ -1,77 +1,93 | |||
|  | 1 | 1 | using System; | 
|  | 2 | 2 | using System.Collections.Generic; | 
|  | 3 | 3 | using System.Linq; | 
|  | 4 | 4 | using System.Text; | 
|  | 5 | 5 | using System.Threading; | 
|  | 6 | 6 | using System.Diagnostics; | 
|  | 7 | 7 | |
|  | 8 | 8 | namespace Implab.Parallels { | 
|  | 9 | 9 | public class WorkerPool : DispatchPool<Action> { | 
|  | 10 | 10 | |
|  | 11 | 11 | MTQueue<Action> m_queue = new MTQueue<Action>(); | 
|  | 12 | 12 | int m_queueLength = 0; | 
|  | 13 | 13 | readonly int m_threshold = 1; | 
|  | 14 | 14 | |
|  | 15 | 15 | public WorkerPool(int minThreads, int maxThreads, int threshold) | 
|  | 16 | 16 | : base(minThreads, maxThreads) { | 
|  | 17 | 17 | m_threshold = threshold; | 
|  | 18 | 18 | InitPool(); | 
|  | 19 | 19 | } | 
|  | 20 | 20 | |
|  | 21 | 21 | public WorkerPool(int minThreads, int maxThreads) : | 
|  | 22 | 22 | base(minThreads, maxThreads) { | 
|  | 23 | 23 | InitPool(); | 
|  | 24 | 24 | } | 
|  | 25 | 25 | |
|  | 26 | 26 | public WorkerPool(int threads) | 
|  | 27 | 27 | : base(threads) { | 
|  | 28 | 28 | InitPool(); | 
|  | 29 | 29 | } | 
|  | 30 | 30 | |
|  | 31 | 31 | public WorkerPool() | 
|  | 32 | 32 | : base() { | 
|  | 33 | 33 | InitPool(); | 
|  | 34 | 34 | } | 
|  | 35 | 35 | |
|  | 36 | 36 | public Promise<T> Invoke<T>(Func<T> task) { | 
|  | 37 | 37 | if (task == null) | 
|  | 38 | 38 | throw new ArgumentNullException("task"); | 
|  | 39 | 39 | if (IsDisposed) | 
|  | 40 | 40 | throw new ObjectDisposedException(ToString()); | 
|  | 41 | 41 | |
|  | 42 | 42 | var promise = new Promise<T>(); | 
|  | 43 | 43 | |
|  | 44 | 44 | EnqueueTask(delegate() { | 
|  | 45 | 45 | try { | 
|  | 46 | 46 | promise.Resolve(task()); | 
|  | 47 | 47 | } catch (Exception e) { | 
|  | 48 | 48 | promise.Reject(e); | 
|  | 49 | 49 | } | 
|  | 50 | 50 | }); | 
|  | 51 | 51 | |
|  | 52 | 52 | return promise; | 
|  | 53 | 53 | } | 
|  | 54 | 54 | |
|  | 55 | 55 | protected void EnqueueTask(Action unit) { | 
|  | 56 | 56 | Debug.Assert(unit != null); | 
|  | 57 | 57 | var len = Interlocked.Increment(ref m_queueLength); | 
|  | 58 | 58 | m_queue.Enqueue(unit); | 
|  | 59 | 59 | |
|  | 60 | 60 | if (len > m_threshold*ActiveThreads) | 
|  | 61 | 61 | GrowPool(); | 
|  | 62 | 62 | } | 
|  | 63 | 63 | |
|  | 64 | 64 | protected override bool TryDequeue(out Action unit) { | 
|  | 65 | 65 | if (m_queue.TryDequeue(out unit)) { | 
|  | 66 | 66 | Interlocked.Decrement(ref m_queueLength); | 
|  | 67 | 67 | return true; | 
|  | 68 | 68 | } | 
|  | 69 | 69 | return false; | 
|  | 70 | 70 | } | 
|  | 71 | 71 | |
|  | 72 | protected override bool Suspend() { | |
|  | 73 | // This override solves race condition | |
|  | 74 | // WORKER CLIENT | |
|  | 75 | // --------------------------------------- | |
|  | 76 | // TryDeque == false | |
|  | 77 | // Enqueue(unit), queueLen++ | |
|  | 78 | // GrowPool? == NO | |
|  | 79 | // ActiveThreads-- | |
|  | 80 | // Suspend | |
|  | 81 | // queueLength > 0 | |
|  | 82 | // continue | |
|  | 83 | if (m_queueLength > 0) | |
|  | 84 | return true; | |
|  | 85 | return base.Suspend(); | |
|  | 86 | } | |
|  | 87 | ||
|  | 72 | 88 | protected override void InvokeUnit(Action unit) { | 
|  | 73 | 89 | unit(); | 
|  | 74 | 90 | } | 
|  | 75 | 91 | |
|  | 76 | 92 | } | 
|  | 77 | 93 | } | 
        
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