@@ -1,77 +1,86 | |||||
1 | using Implab.Diagnostics; |
|
1 | using Implab.Diagnostics; | |
2 | using System; |
|
2 | using System; | |
3 | using System.Threading; |
|
3 | using System.Threading; | |
|
4 | using System.Linq; | |||
4 |
|
5 | |||
5 | namespace Implab.Parallels { |
|
6 | namespace Implab.Parallels { | |
6 | /// <summary> |
|
7 | /// <summary> | |
7 | /// ΠΠ»Π°ΡΡ Π΄Π»Ρ ΡΠ°ΡΠΏΠ°ΡΠ°Π»Π΅Π»ΠΈΠ²Π°Π½ΠΈΡ Π·Π°Π΄Π°Ρ. |
|
8 | /// ΠΠ»Π°ΡΡ Π΄Π»Ρ ΡΠ°ΡΠΏΠ°ΡΠ°Π»Π΅Π»ΠΈΠ²Π°Π½ΠΈΡ Π·Π°Π΄Π°Ρ. | |
8 | /// </summary> |
|
9 | /// </summary> | |
9 | /// <remarks> |
|
10 | /// <remarks> | |
10 | /// ΠΡΠΏΠΎΠ»ΡΠ·ΡΡ Π΄Π°Π½Π½ΡΠΉ ΠΊΠ»Π°ΡΡ ΠΈ Π»ΡΠΌΠ΄Π° Π²ΡΡΠ°ΠΆΠ΅Π½ΠΈΡ ΠΌΠΎΠΆΠ½ΠΎ ΡΠ°ΡΠΏΠ°ΡΠ°Π»Π»Π΅Π»ΠΈΡΡ |
|
11 | /// ΠΡΠΏΠΎΠ»ΡΠ·ΡΡ Π΄Π°Π½Π½ΡΠΉ ΠΊΠ»Π°ΡΡ ΠΈ Π»ΡΠΌΠ΄Π° Π²ΡΡΠ°ΠΆΠ΅Π½ΠΈΡ ΠΌΠΎΠΆΠ½ΠΎ ΡΠ°ΡΠΏΠ°ΡΠ°Π»Π»Π΅Π»ΠΈΡΡ | |
11 | /// Π²ΡΡΠΈΡΠ»Π΅Π½ΠΈΡ, Π΄Π»Ρ ΡΡΠΎΠ³ΠΎ ΠΈΡΠΏΠΎΠ»ΡΠ·ΡΠ΅ΡΡΡ ΠΊΠΎΠ½ΡΠ΅ΠΏΡΠΈΡ ΠΎΠ±Π΅ΡΠ°Π½ΠΈΠΉ. |
|
12 | /// Π²ΡΡΠΈΡΠ»Π΅Π½ΠΈΡ, Π΄Π»Ρ ΡΡΠΎΠ³ΠΎ ΠΈΡΠΏΠΎΠ»ΡΠ·ΡΠ΅ΡΡΡ ΠΊΠΎΠ½ΡΠ΅ΠΏΡΠΈΡ ΠΎΠ±Π΅ΡΠ°Π½ΠΈΠΉ. | |
12 | /// </remarks> |
|
13 | /// </remarks> | |
13 | public static class AsyncPool { |
|
14 | public static class AsyncPool { | |
14 |
|
15 | |||
15 | public static IPromise<T> Invoke<T>(Func<T> func) { |
|
16 | public static IPromise<T> Invoke<T>(Func<T> func) { | |
16 | var p = new Promise<T>(); |
|
17 | var p = new Promise<T>(); | |
17 | var caller = TraceContext.Instance.CurrentOperation; |
|
18 | var caller = TraceContext.Instance.CurrentOperation; | |
18 |
|
19 | |||
19 | ThreadPool.QueueUserWorkItem(param => { |
|
20 | ThreadPool.QueueUserWorkItem(param => { | |
20 | TraceContext.Instance.EnterLogicalOperation(caller,false); |
|
21 | TraceContext.Instance.EnterLogicalOperation(caller,false); | |
21 | try { |
|
22 | try { | |
22 | p.Resolve(func()); |
|
23 | p.Resolve(func()); | |
23 | } catch(Exception e) { |
|
24 | } catch(Exception e) { | |
24 | p.Reject(e); |
|
25 | p.Reject(e); | |
25 | } finally { |
|
26 | } finally { | |
26 | TraceContext.Instance.Leave(); |
|
27 | TraceContext.Instance.Leave(); | |
27 | } |
|
28 | } | |
28 | }); |
|
29 | }); | |
29 |
|
30 | |||
30 | return p; |
|
31 | return p; | |
31 | } |
|
32 | } | |
32 |
|
33 | |||
33 | public static IPromise<T> InvokeNewThread<T>(Func<T> func) { |
|
34 | public static IPromise<T> InvokeNewThread<T>(Func<T> func) { | |
34 | var p = new Promise<T>(); |
|
35 | var p = new Promise<T>(); | |
35 |
|
36 | |||
36 | var caller = TraceContext.Instance.CurrentOperation; |
|
37 | var caller = TraceContext.Instance.CurrentOperation; | |
37 |
|
38 | |||
38 | var worker = new Thread(() => { |
|
39 | var worker = new Thread(() => { | |
39 | TraceContext.Instance.EnterLogicalOperation(caller,false); |
|
40 | TraceContext.Instance.EnterLogicalOperation(caller,false); | |
40 | try { |
|
41 | try { | |
41 | p.Resolve(func()); |
|
42 | p.Resolve(func()); | |
42 | } catch (Exception e) { |
|
43 | } catch (Exception e) { | |
43 | p.Reject(e); |
|
44 | p.Reject(e); | |
44 | } finally { |
|
45 | } finally { | |
45 | TraceContext.Instance.Leave(); |
|
46 | TraceContext.Instance.Leave(); | |
46 | } |
|
47 | } | |
47 | }); |
|
48 | }); | |
48 | worker.IsBackground = true; |
|
49 | worker.IsBackground = true; | |
49 | worker.Start(); |
|
50 | worker.Start(); | |
50 |
|
51 | |||
51 | return p; |
|
52 | return p; | |
52 | } |
|
53 | } | |
53 |
|
54 | |||
54 |
|
55 | |||
55 | public static IPromise InvokeNewThread(Action func) { |
|
56 | public static IPromise InvokeNewThread(Action func) { | |
56 | var p = new Promise(); |
|
57 | var p = new Promise(); | |
57 |
|
58 | |||
58 | var caller = TraceContext.Instance.CurrentOperation; |
|
59 | var caller = TraceContext.Instance.CurrentOperation; | |
59 |
|
60 | |||
60 | var worker = new Thread(() => { |
|
61 | var worker = new Thread(() => { | |
61 | TraceContext.Instance.EnterLogicalOperation(caller,false); |
|
62 | TraceContext.Instance.EnterLogicalOperation(caller,false); | |
62 | try { |
|
63 | try { | |
63 | func(); |
|
64 | func(); | |
64 | p.Resolve(); |
|
65 | p.Resolve(); | |
65 | } catch (Exception e) { |
|
66 | } catch (Exception e) { | |
66 | p.Reject(e); |
|
67 | p.Reject(e); | |
67 | } finally { |
|
68 | } finally { | |
68 | TraceContext.Instance.Leave(); |
|
69 | TraceContext.Instance.Leave(); | |
69 | } |
|
70 | } | |
70 | }); |
|
71 | }); | |
71 | worker.IsBackground = true; |
|
72 | worker.IsBackground = true; | |
72 | worker.Start(); |
|
73 | worker.Start(); | |
73 |
|
74 | |||
74 | return p; |
|
75 | return p; | |
75 | } |
|
76 | } | |
|
77 | ||||
|
78 | public static IPromise[] ThreadRun(params Action[] func) { | |||
|
79 | return func.Select(f => InvokeNewThread(f)).ToArray(); | |||
|
80 | } | |||
|
81 | ||||
|
82 | public static IPromise<T>[] ThreadRun<T>(params Func<T>[] func) { | |||
|
83 | return func.Select(f => InvokeNewThread(f)).ToArray(); | |||
76 | } |
|
84 | } | |
77 | } |
|
85 | } | |
|
86 | } |
@@ -1,244 +1,271 | |||||
1 | using System.Threading; |
|
1 | using System.Threading; | |
2 | using System.Collections.Generic; |
|
2 | using System.Collections.Generic; | |
3 | using System; |
|
3 | using System; | |
4 | using System.Collections; |
|
4 | using System.Collections; | |
5 |
|
5 | |||
6 | namespace Implab.Parallels { |
|
6 | namespace Implab.Parallels { | |
7 | public class AsyncQueue<T> : IEnumerable<T> { |
|
7 | public class AsyncQueue<T> : IEnumerable<T> { | |
8 | class Chunk { |
|
8 | class Chunk { | |
9 | public Chunk next; |
|
9 | public Chunk next; | |
10 |
|
10 | |||
11 | int m_low; |
|
11 | int m_low; | |
12 | int m_hi; |
|
12 | int m_hi; | |
13 | int m_alloc; |
|
13 | int m_alloc; | |
14 | readonly int m_size; |
|
14 | readonly int m_size; | |
15 | readonly T[] m_data; |
|
15 | readonly T[] m_data; | |
16 |
|
16 | |||
17 | public Chunk(int size) { |
|
17 | public Chunk(int size) { | |
18 | m_size = size; |
|
18 | m_size = size; | |
19 | m_data = new T[size]; |
|
19 | m_data = new T[size]; | |
20 | } |
|
20 | } | |
21 |
|
21 | |||
22 | public Chunk(int size, T value) { |
|
22 | public Chunk(int size, T value) { | |
23 | m_size = size; |
|
23 | m_size = size; | |
24 | m_hi = 1; |
|
24 | m_hi = 1; | |
25 | m_alloc = 1; |
|
25 | m_alloc = 1; | |
26 | m_data = new T[size]; |
|
26 | m_data = new T[size]; | |
27 | m_data[0] = value; |
|
27 | m_data[0] = value; | |
28 | } |
|
28 | } | |
29 |
|
29 | |||
30 | public int Low { |
|
30 | public int Low { | |
31 | get { return m_low; } |
|
31 | get { return m_low; } | |
32 | } |
|
32 | } | |
33 |
|
33 | |||
34 | public int Hi { |
|
34 | public int Hi { | |
35 | get { return m_hi; } |
|
35 | get { return m_hi; } | |
36 | } |
|
36 | } | |
37 |
|
37 | |||
38 | public bool TryEnqueue(T value,out bool extend) { |
|
38 | public bool TryEnqueue(T value,out bool extend) { | |
39 | extend = false; |
|
39 | var alloc = Interlocked.Increment(ref m_alloc) - 1; | |
40 | int alloc; |
|
|||
41 | do { |
|
|||
42 | alloc = m_alloc; |
|
|||
43 | if (alloc > m_size) |
|
|||
44 | return false; |
|
|||
45 | } while(alloc != Interlocked.CompareExchange(ref m_alloc, alloc+1, alloc)); |
|
|||
46 |
|
40 | |||
47 |
if (alloc |
|
41 | if (alloc >= m_size) { | |
48 |
extend = |
|
42 | extend = alloc == m_size; | |
49 | return false; |
|
43 | return false; | |
50 | } |
|
44 | } | |
51 |
|
45 | |||
|
46 | extend = false; | |||
52 | m_data[alloc] = value; |
|
47 | m_data[alloc] = value; | |
53 |
|
48 | |||
54 | while (alloc != Interlocked.CompareExchange(ref m_hi, alloc + 1, alloc)) { |
|
49 | while (alloc != Interlocked.CompareExchange(ref m_hi, alloc + 1, alloc)) { | |
55 | // spin wait for commit |
|
50 | // spin wait for commit | |
56 | } |
|
51 | } | |
57 | return true; |
|
52 | return true; | |
58 | } |
|
53 | } | |
59 |
|
54 | |||
60 | public bool TryDequeue(out T value,out bool recycle) { |
|
55 | public bool TryDequeue(out T value,out bool recycle) { | |
61 | int low; |
|
56 | int low; | |
62 | do { |
|
57 | do { | |
63 | low = m_low; |
|
58 | low = m_low; | |
64 | if (low >= m_hi) { |
|
59 | if (low >= m_hi) { | |
65 | value = default(T); |
|
60 | value = default(T); | |
66 | recycle = (low == m_size); |
|
61 | recycle = (low == m_size); | |
67 | return false; |
|
62 | return false; | |
68 | } |
|
63 | } | |
69 | } while(low != Interlocked.CompareExchange(ref m_low, low + 1, low)); |
|
64 | } while(low != Interlocked.CompareExchange(ref m_low, low + 1, low)); | |
70 |
|
65 | |||
71 | recycle = (low == m_size - 1); |
|
66 | recycle = (low == m_size - 1); | |
72 | value = m_data[low]; |
|
67 | value = m_data[low]; | |
73 |
|
68 | |||
74 | return true; |
|
69 | return true; | |
75 | } |
|
70 | } | |
76 |
|
71 | |||
|
72 | public bool TryEnqueueBatch(T[] batch, int offset, int length, out int enqueued, out bool extend) { | |||
|
73 | int alloc; | |||
|
74 | int allocSize; | |||
|
75 | ||||
|
76 | do { | |||
|
77 | alloc = m_alloc; | |||
|
78 | ||||
|
79 | if (alloc > m_size) { | |||
|
80 | enqueued = 0; | |||
|
81 | extend = false; | |||
|
82 | return false; | |||
|
83 | } | |||
|
84 | ||||
|
85 | allocSize = Math.Min(m_size - m_alloc, length); | |||
|
86 | } while(alloc != Interlocked.CompareExchange(ref m_alloc, alloc + allocSize, alloc)); | |||
|
87 | ||||
|
88 | if (alloc == m_size) { | |||
|
89 | enqueued = 0; | |||
|
90 | extend = true; | |||
|
91 | return false; | |||
|
92 | } | |||
|
93 | ||||
|
94 | Array.Copy(batch, offset, m_data, alloc, allocSize); | |||
|
95 | enqueued = allocSize; | |||
|
96 | extend = false; | |||
|
97 | ||||
|
98 | while (alloc != Interlocked.CompareExchange(ref m_hi, alloc + allocSize, alloc)) { | |||
|
99 | // spin wait for commit | |||
|
100 | } | |||
|
101 | return true; | |||
|
102 | } | |||
|
103 | ||||
77 | public T GetAt(int pos) { |
|
104 | public T GetAt(int pos) { | |
78 | return m_data[pos]; |
|
105 | return m_data[pos]; | |
79 | } |
|
106 | } | |
80 | } |
|
107 | } | |
81 |
|
108 | |||
82 | public const int DEFAULT_CHUNK_SIZE = 32; |
|
109 | public const int DEFAULT_CHUNK_SIZE = 32; | |
83 |
|
110 | |||
84 | readonly int m_chunkSize = DEFAULT_CHUNK_SIZE; |
|
111 | readonly int m_chunkSize = DEFAULT_CHUNK_SIZE; | |
85 |
|
112 | |||
86 | Chunk m_first; |
|
113 | Chunk m_first; | |
87 | Chunk m_last; |
|
114 | Chunk m_last; | |
88 |
|
115 | |||
89 | public AsyncQueue() { |
|
116 | public AsyncQueue() { | |
90 | m_last = m_first = new Chunk(m_chunkSize); |
|
117 | m_last = m_first = new Chunk(m_chunkSize); | |
91 | } |
|
118 | } | |
92 |
|
119 | |||
93 | public void Enqueue(T value) { |
|
120 | public void Enqueue(T value) { | |
94 | var last = m_last; |
|
121 | var last = m_last; | |
95 | // spin wait to the new chunk |
|
122 | // spin wait to the new chunk | |
96 | bool extend = true; |
|
123 | bool extend = true; | |
97 | while(last == null || !last.TryEnqueue(value, out extend)) { |
|
124 | while(last == null || !last.TryEnqueue(value, out extend)) { | |
98 | // try to extend queue |
|
125 | // try to extend queue | |
99 | if (extend || last == null) { |
|
126 | if (extend || last == null) { | |
100 | var chunk = new Chunk(m_chunkSize, value); |
|
127 | var chunk = new Chunk(m_chunkSize, value); | |
101 | if (EnqueueChunk(last, chunk)) |
|
128 | if (EnqueueChunk(last, chunk)) | |
102 | break; |
|
129 | break; | |
103 | last = m_last; |
|
130 | last = m_last; | |
104 | } else { |
|
131 | } else { | |
105 | while (last != m_last) { |
|
132 | while (last != m_last) { | |
106 | Thread.MemoryBarrier(); |
|
133 | Thread.MemoryBarrier(); | |
107 | last = m_last; |
|
134 | last = m_last; | |
108 | } |
|
135 | } | |
109 | } |
|
136 | } | |
110 | } |
|
137 | } | |
111 | } |
|
138 | } | |
112 |
|
139 | |||
113 | public bool TryDequeue(out T value) { |
|
140 | public bool TryDequeue(out T value) { | |
114 | var chunk = m_first; |
|
141 | var chunk = m_first; | |
115 | bool recycle; |
|
142 | bool recycle; | |
116 | while (chunk != null) { |
|
143 | while (chunk != null) { | |
117 |
|
144 | |||
118 | var result = chunk.TryDequeue(out value, out recycle); |
|
145 | var result = chunk.TryDequeue(out value, out recycle); | |
119 |
|
146 | |||
120 | if (recycle) // this chunk is waste |
|
147 | if (recycle) // this chunk is waste | |
121 | RecycleFirstChunk(chunk); |
|
148 | RecycleFirstChunk(chunk); | |
122 | else |
|
149 | else | |
123 | return result; // this chunk is usable and returned actual result |
|
150 | return result; // this chunk is usable and returned actual result | |
124 |
|
151 | |||
125 | if (result) // this chunk is waste but the true result is always actual |
|
152 | if (result) // this chunk is waste but the true result is always actual | |
126 | return true; |
|
153 | return true; | |
127 |
|
154 | |||
128 | // try again |
|
155 | // try again | |
129 | chunk = m_first; |
|
156 | chunk = m_first; | |
130 | } |
|
157 | } | |
131 |
|
158 | |||
132 | // the queue is empty |
|
159 | // the queue is empty | |
133 | value = default(T); |
|
160 | value = default(T); | |
134 | return false; |
|
161 | return false; | |
135 | } |
|
162 | } | |
136 |
|
163 | |||
137 | bool EnqueueChunk(Chunk last, Chunk chunk) { |
|
164 | bool EnqueueChunk(Chunk last, Chunk chunk) { | |
138 | if (Interlocked.CompareExchange(ref m_last, chunk, last) != last) |
|
165 | if (Interlocked.CompareExchange(ref m_last, chunk, last) != last) | |
139 | return false; |
|
166 | return false; | |
140 |
|
167 | |||
141 | if (last != null) |
|
168 | if (last != null) | |
142 | last.next = chunk; |
|
169 | last.next = chunk; | |
143 | else |
|
170 | else | |
144 | m_first = chunk; |
|
171 | m_first = chunk; | |
145 | return true; |
|
172 | return true; | |
146 | } |
|
173 | } | |
147 |
|
174 | |||
148 | void RecycleFirstChunk(Chunk first) { |
|
175 | void RecycleFirstChunk(Chunk first) { | |
149 | var next = first.next; |
|
176 | var next = first.next; | |
150 |
|
177 | |||
151 | if (next == null) { |
|
178 | if (next == null) { | |
152 | // looks like this is the last chunk |
|
179 | // looks like this is the last chunk | |
153 | if (first != Interlocked.CompareExchange(ref m_last, null, first)) { |
|
180 | if (first != Interlocked.CompareExchange(ref m_last, null, first)) { | |
154 | // race |
|
181 | // race | |
155 | // maybe someone already recycled this chunk |
|
182 | // maybe someone already recycled this chunk | |
156 | // or a new chunk has been appedned to the queue |
|
183 | // or a new chunk has been appedned to the queue | |
157 |
|
184 | |||
158 | return; // give up |
|
185 | return; // give up | |
159 | } |
|
186 | } | |
160 | // the tail is updated |
|
187 | // the tail is updated | |
161 | } |
|
188 | } | |
162 |
|
189 | |||
163 | // we need to update the head |
|
190 | // we need to update the head | |
164 | Interlocked.CompareExchange(ref m_first, next, first); |
|
191 | Interlocked.CompareExchange(ref m_first, next, first); | |
165 | // if the head is already updated then give up |
|
192 | // if the head is already updated then give up | |
166 | return; |
|
193 | return; | |
167 |
|
194 | |||
168 | } |
|
195 | } | |
169 |
|
196 | |||
170 | #region IEnumerable implementation |
|
197 | #region IEnumerable implementation | |
171 |
|
198 | |||
172 | class Enumerator : IEnumerator<T> { |
|
199 | class Enumerator : IEnumerator<T> { | |
173 | Chunk m_current; |
|
200 | Chunk m_current; | |
174 | int m_pos = -1; |
|
201 | int m_pos = -1; | |
175 |
|
202 | |||
176 | public Enumerator(Chunk fisrt) { |
|
203 | public Enumerator(Chunk fisrt) { | |
177 | m_current = fisrt; |
|
204 | m_current = fisrt; | |
178 | } |
|
205 | } | |
179 |
|
206 | |||
180 | #region IEnumerator implementation |
|
207 | #region IEnumerator implementation | |
181 |
|
208 | |||
182 | public bool MoveNext() { |
|
209 | public bool MoveNext() { | |
183 | if (m_current == null) |
|
210 | if (m_current == null) | |
184 | return false; |
|
211 | return false; | |
185 |
|
212 | |||
186 | if (m_pos == -1) |
|
213 | if (m_pos == -1) | |
187 | m_pos = m_current.Low; |
|
214 | m_pos = m_current.Low; | |
188 | else |
|
215 | else | |
189 | m_pos++; |
|
216 | m_pos++; | |
190 | if (m_pos == m_current.Hi) { |
|
217 | if (m_pos == m_current.Hi) { | |
191 | m_pos = 0; |
|
218 | m_pos = 0; | |
192 | m_current = m_current.next; |
|
219 | m_current = m_current.next; | |
193 | } |
|
220 | } | |
194 |
|
221 | |||
195 | return true; |
|
222 | return true; | |
196 | } |
|
223 | } | |
197 |
|
224 | |||
198 | public void Reset() { |
|
225 | public void Reset() { | |
199 | throw new NotSupportedException(); |
|
226 | throw new NotSupportedException(); | |
200 | } |
|
227 | } | |
201 |
|
228 | |||
202 | object IEnumerator.Current { |
|
229 | object IEnumerator.Current { | |
203 | get { |
|
230 | get { | |
204 | return Current; |
|
231 | return Current; | |
205 | } |
|
232 | } | |
206 | } |
|
233 | } | |
207 |
|
234 | |||
208 | #endregion |
|
235 | #endregion | |
209 |
|
236 | |||
210 | #region IDisposable implementation |
|
237 | #region IDisposable implementation | |
211 |
|
238 | |||
212 | public void Dispose() { |
|
239 | public void Dispose() { | |
213 | } |
|
240 | } | |
214 |
|
241 | |||
215 | #endregion |
|
242 | #endregion | |
216 |
|
243 | |||
217 | #region IEnumerator implementation |
|
244 | #region IEnumerator implementation | |
218 |
|
245 | |||
219 | public T Current { |
|
246 | public T Current { | |
220 | get { |
|
247 | get { | |
221 | if (m_pos == -1 || m_current == null) |
|
248 | if (m_pos == -1 || m_current == null) | |
222 | throw new InvalidOperationException(); |
|
249 | throw new InvalidOperationException(); | |
223 | return m_current.GetAt(m_pos); |
|
250 | return m_current.GetAt(m_pos); | |
224 | } |
|
251 | } | |
225 | } |
|
252 | } | |
226 |
|
253 | |||
227 | #endregion |
|
254 | #endregion | |
228 | } |
|
255 | } | |
229 |
|
256 | |||
230 | public IEnumerator<T> GetEnumerator() { |
|
257 | public IEnumerator<T> GetEnumerator() { | |
231 | return new Enumerator(m_first); |
|
258 | return new Enumerator(m_first); | |
232 | } |
|
259 | } | |
233 |
|
260 | |||
234 | #endregion |
|
261 | #endregion | |
235 |
|
262 | |||
236 | #region IEnumerable implementation |
|
263 | #region IEnumerable implementation | |
237 |
|
264 | |||
238 | IEnumerator IEnumerable.GetEnumerator() { |
|
265 | IEnumerator IEnumerable.GetEnumerator() { | |
239 | return GetEnumerator(); |
|
266 | return GetEnumerator(); | |
240 | } |
|
267 | } | |
241 |
|
268 | |||
242 | #endregion |
|
269 | #endregion | |
243 | } |
|
270 | } | |
244 | } |
|
271 | } |
@@ -1,110 +1,110 | |||||
1 | using System; |
|
1 | using System; | |
2 | using Implab.Diagnostics; |
|
2 | using Implab.Diagnostics; | |
3 | using Implab.Parallels; |
|
3 | using Implab.Parallels; | |
4 | using Implab; |
|
4 | using Implab; | |
5 | using System.Collections.Generic; |
|
5 | using System.Collections.Generic; | |
6 | using System.Collections.Concurrent; |
|
6 | using System.Collections.Concurrent; | |
7 |
|
7 | |||
8 | namespace MonoPlay { |
|
8 | namespace MonoPlay { | |
9 | class MainClass { |
|
9 | class MainClass { | |
10 | public static void Main(string[] args) { |
|
10 | public static void Main(string[] args) { | |
11 | if (args == null) |
|
11 | if (args == null) | |
12 | throw new ArgumentNullException("args"); |
|
12 | throw new ArgumentNullException("args"); | |
13 |
|
13 | |||
14 | var q1 = new AsyncQueue<int>(); |
|
14 | var q1 = new AsyncQueue<int>(); | |
15 | var q2 = new Queue<int>(); |
|
15 | var q2 = new Queue<int>(); | |
16 |
|
16 | |||
17 | const int count = 10000000; |
|
17 | const int count = 10000000; | |
18 |
|
18 | |||
19 |
|
19 | |||
20 | var t1 = Environment.TickCount; |
|
20 | var t1 = Environment.TickCount; | |
21 |
|
21 | |||
22 | new [] { |
|
22 | AsyncPool.ThreadRun( | |
23 |
|
|
23 | () => { | |
24 | for (var i = 0; i < count; i++) |
|
24 | for (var i = 0; i < count; i++) | |
25 | q1.Enqueue(i); |
|
25 | q1.Enqueue(i); | |
26 |
} |
|
26 | }, | |
27 |
|
|
27 | () => { | |
28 | for (var i = 0; i < count; i++) |
|
28 | for (var i = 0; i < count; i++) | |
29 | q1.Enqueue(i); |
|
29 | q1.Enqueue(i); | |
30 |
} |
|
30 | }, | |
31 |
|
|
31 | () => { | |
32 | int temp = 0; |
|
32 | int temp = 0; | |
33 | int i = 0; |
|
33 | int i = 0; | |
34 | while (i < count) |
|
34 | while (i < count) | |
35 | if (q1.TryDequeue(out temp)) |
|
35 | if (q1.TryDequeue(out temp)) | |
36 | i++; |
|
36 | i++; | |
37 |
} |
|
37 | }, | |
38 |
|
|
38 | () => { | |
39 | int temp = 0; |
|
39 | int temp = 0; | |
40 | int i = 0; |
|
40 | int i = 0; | |
41 | while (i < count) |
|
41 | while (i < count) | |
42 | if (q1.TryDequeue(out temp)) |
|
42 | if (q1.TryDequeue(out temp)) | |
43 | i++; |
|
43 | i++; | |
44 | }) |
|
|||
45 | } |
|
44 | } | |
|
45 | ) | |||
46 | .Combine() |
|
46 | .Combine() | |
47 | .Join(); |
|
47 | .Join(); | |
48 |
|
48 | |||
49 | var t2 = Environment.TickCount; |
|
49 | var t2 = Environment.TickCount; | |
50 | Console.WriteLine("MTQueue: {0} ms", t2 - t1); |
|
50 | Console.WriteLine("MTQueue: {0} ms", t2 - t1); | |
51 |
|
51 | |||
52 | t1 = Environment.TickCount; |
|
52 | t1 = Environment.TickCount; | |
53 |
|
53 | |||
54 | for (var i = 0; i < count * 2; i++) |
|
54 | for (var i = 0; i < count * 2; i++) | |
55 | q2.Enqueue(i); |
|
55 | q2.Enqueue(i); | |
56 |
|
56 | |||
57 | for (var i = 0; i < count * 2; i++) |
|
57 | for (var i = 0; i < count * 2; i++) | |
58 | q2.Dequeue(); |
|
58 | q2.Dequeue(); | |
59 |
|
59 | |||
60 | t2 = Environment.TickCount; |
|
60 | t2 = Environment.TickCount; | |
61 | Console.WriteLine("Queue: {0} ms", t2 - t1); |
|
61 | Console.WriteLine("Queue: {0} ms", t2 - t1); | |
62 |
|
62 | |||
63 | q2 = new Queue<int>(); |
|
63 | q2 = new Queue<int>(); | |
64 |
|
64 | |||
65 | t1 = Environment.TickCount; |
|
65 | t1 = Environment.TickCount; | |
66 |
|
66 | |||
67 |
|
67 | |||
68 | new [] { |
|
68 | AsyncPool.ThreadRun( | |
69 |
|
|
69 | () => { | |
70 | for (var i = 0; i < count; i++) |
|
70 | for (var i = 0; i < count; i++) | |
71 | lock (q2) |
|
71 | lock (q2) | |
72 | q2.Enqueue(i); |
|
72 | q2.Enqueue(i); | |
73 |
} |
|
73 | }, | |
74 |
|
|
74 | () => { | |
75 | for (var i = 0; i < count; i++) |
|
75 | for (var i = 0; i < count; i++) | |
76 | lock (q2) |
|
76 | lock (q2) | |
77 | q2.Enqueue(i); |
|
77 | q2.Enqueue(i); | |
78 |
} |
|
78 | }, | |
79 |
|
|
79 | () => { | |
80 | for (int i = 0; i < count ;) |
|
80 | for (int i = 0; i < count ;) | |
81 | lock (q2) { |
|
81 | lock (q2) { | |
82 | if (q2.Count == 0) |
|
82 | if (q2.Count == 0) | |
83 | continue; |
|
83 | continue; | |
84 | q2.Dequeue(); |
|
84 | q2.Dequeue(); | |
85 | i++; |
|
85 | i++; | |
86 | } |
|
86 | } | |
87 |
|
87 | |||
88 |
} |
|
88 | }, | |
89 |
|
|
89 | () => { | |
90 | for (int i = 0; i < count ;) |
|
90 | for (int i = 0; i < count ;) | |
91 | lock (q2) { |
|
91 | lock (q2) { | |
92 | if (q2.Count == 0) |
|
92 | if (q2.Count == 0) | |
93 | continue; |
|
93 | continue; | |
94 | q2.Dequeue(); |
|
94 | q2.Dequeue(); | |
95 | i++; |
|
95 | i++; | |
96 | } |
|
96 | } | |
97 |
|
97 | |||
98 | }) |
|
|||
99 | } |
|
98 | } | |
|
99 | ) | |||
100 | .Combine() |
|
100 | .Combine() | |
101 | .Join(); |
|
101 | .Join(); | |
102 |
|
102 | |||
103 |
|
103 | |||
104 |
|
104 | |||
105 | t2 = Environment.TickCount; |
|
105 | t2 = Environment.TickCount; | |
106 | Console.WriteLine("Queue+Lock: {0} ms", t2 - t1); |
|
106 | Console.WriteLine("Queue+Lock: {0} ms", t2 - t1); | |
107 |
|
107 | |||
108 | } |
|
108 | } | |
109 | } |
|
109 | } | |
110 | } |
|
110 | } |
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