@@ -1,6 +1,7 | |||
|
1 | 1 | using Implab.Diagnostics; |
|
2 | 2 | using System; |
|
3 | 3 | using System.Threading; |
|
4 | using System.Linq; | |
|
4 | 5 | |
|
5 | 6 | namespace Implab.Parallels { |
|
6 | 7 | /// <summary> |
@@ -73,5 +74,13 namespace Implab.Parallels { | |||
|
73 | 74 | |
|
74 | 75 | return p; |
|
75 | 76 | } |
|
77 | ||
|
78 | public static IPromise[] ThreadRun(params Action[] func) { | |
|
79 | return func.Select(f => InvokeNewThread(f)).ToArray(); | |
|
80 | } | |
|
81 | ||
|
82 | public static IPromise<T>[] ThreadRun<T>(params Func<T>[] func) { | |
|
83 | return func.Select(f => InvokeNewThread(f)).ToArray(); | |
|
76 | 84 | } |
|
77 | 85 | } |
|
86 | } |
@@ -36,19 +36,14 namespace Implab.Parallels { | |||
|
36 | 36 | } |
|
37 | 37 | |
|
38 | 38 | public bool TryEnqueue(T value,out bool extend) { |
|
39 | extend = false; | |
|
40 | int alloc; | |
|
41 | do { | |
|
42 | alloc = m_alloc; | |
|
43 | if (alloc > m_size) | |
|
44 | return false; | |
|
45 | } while(alloc != Interlocked.CompareExchange(ref m_alloc, alloc+1, alloc)); | |
|
39 | var alloc = Interlocked.Increment(ref m_alloc) - 1; | |
|
46 | 40 | |
|
47 |
if (alloc |
|
|
48 |
extend = |
|
|
41 | if (alloc >= m_size) { | |
|
42 | extend = alloc == m_size; | |
|
49 | 43 | return false; |
|
50 | 44 | } |
|
51 | 45 | |
|
46 | extend = false; | |
|
52 | 47 | m_data[alloc] = value; |
|
53 | 48 | |
|
54 | 49 | while (alloc != Interlocked.CompareExchange(ref m_hi, alloc + 1, alloc)) { |
@@ -74,6 +69,38 namespace Implab.Parallels { | |||
|
74 | 69 | return true; |
|
75 | 70 | } |
|
76 | 71 | |
|
72 | public bool TryEnqueueBatch(T[] batch, int offset, int length, out int enqueued, out bool extend) { | |
|
73 | int alloc; | |
|
74 | int allocSize; | |
|
75 | ||
|
76 | do { | |
|
77 | alloc = m_alloc; | |
|
78 | ||
|
79 | if (alloc > m_size) { | |
|
80 | enqueued = 0; | |
|
81 | extend = false; | |
|
82 | return false; | |
|
83 | } | |
|
84 | ||
|
85 | allocSize = Math.Min(m_size - m_alloc, length); | |
|
86 | } while(alloc != Interlocked.CompareExchange(ref m_alloc, alloc + allocSize, alloc)); | |
|
87 | ||
|
88 | if (alloc == m_size) { | |
|
89 | enqueued = 0; | |
|
90 | extend = true; | |
|
91 | return false; | |
|
92 | } | |
|
93 | ||
|
94 | Array.Copy(batch, offset, m_data, alloc, allocSize); | |
|
95 | enqueued = allocSize; | |
|
96 | extend = false; | |
|
97 | ||
|
98 | while (alloc != Interlocked.CompareExchange(ref m_hi, alloc + allocSize, alloc)) { | |
|
99 | // spin wait for commit | |
|
100 | } | |
|
101 | return true; | |
|
102 | } | |
|
103 | ||
|
77 | 104 | public T GetAt(int pos) { |
|
78 | 105 | return m_data[pos]; |
|
79 | 106 | } |
@@ -19,30 +19,30 namespace MonoPlay { | |||
|
19 | 19 | |
|
20 | 20 | var t1 = Environment.TickCount; |
|
21 | 21 | |
|
22 | new [] { | |
|
23 |
|
|
|
22 | AsyncPool.ThreadRun( | |
|
23 | () => { | |
|
24 | 24 | for (var i = 0; i < count; i++) |
|
25 | 25 | q1.Enqueue(i); |
|
26 |
} |
|
|
27 |
|
|
|
26 | }, | |
|
27 | () => { | |
|
28 | 28 | for (var i = 0; i < count; i++) |
|
29 | 29 | q1.Enqueue(i); |
|
30 |
} |
|
|
31 |
|
|
|
30 | }, | |
|
31 | () => { | |
|
32 | 32 | int temp = 0; |
|
33 | 33 | int i = 0; |
|
34 | 34 | while (i < count) |
|
35 | 35 | if (q1.TryDequeue(out temp)) |
|
36 | 36 | i++; |
|
37 |
} |
|
|
38 |
|
|
|
37 | }, | |
|
38 | () => { | |
|
39 | 39 | int temp = 0; |
|
40 | 40 | int i = 0; |
|
41 | 41 | while (i < count) |
|
42 | 42 | if (q1.TryDequeue(out temp)) |
|
43 | 43 | i++; |
|
44 | }) | |
|
45 | 44 | } |
|
45 | ) | |
|
46 | 46 | .Combine() |
|
47 | 47 | .Join(); |
|
48 | 48 | |
@@ -65,18 +65,18 namespace MonoPlay { | |||
|
65 | 65 | t1 = Environment.TickCount; |
|
66 | 66 | |
|
67 | 67 | |
|
68 | new [] { | |
|
69 |
|
|
|
68 | AsyncPool.ThreadRun( | |
|
69 | () => { | |
|
70 | 70 | for (var i = 0; i < count; i++) |
|
71 | 71 | lock (q2) |
|
72 | 72 | q2.Enqueue(i); |
|
73 |
} |
|
|
74 |
|
|
|
73 | }, | |
|
74 | () => { | |
|
75 | 75 | for (var i = 0; i < count; i++) |
|
76 | 76 | lock (q2) |
|
77 | 77 | q2.Enqueue(i); |
|
78 |
} |
|
|
79 |
|
|
|
78 | }, | |
|
79 | () => { | |
|
80 | 80 | for (int i = 0; i < count ;) |
|
81 | 81 | lock (q2) { |
|
82 | 82 | if (q2.Count == 0) |
@@ -85,8 +85,8 namespace MonoPlay { | |||
|
85 | 85 | i++; |
|
86 | 86 | } |
|
87 | 87 | |
|
88 |
} |
|
|
89 |
|
|
|
88 | }, | |
|
89 | () => { | |
|
90 | 90 | for (int i = 0; i < count ;) |
|
91 | 91 | lock (q2) { |
|
92 | 92 | if (q2.Count == 0) |
@@ -95,8 +95,8 namespace MonoPlay { | |||
|
95 | 95 | i++; |
|
96 | 96 | } |
|
97 | 97 | |
|
98 | }) | |
|
99 | 98 | } |
|
99 | ) | |
|
100 | 100 | .Combine() |
|
101 | 101 | .Join(); |
|
102 | 102 |
General Comments 0
You need to be logged in to leave comments.
Login now