@@ -1,77 +1,86 | |||
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1 | 1 | using Implab.Diagnostics; |
|
2 | 2 | using System; |
|
3 | 3 | using System.Threading; |
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4 | using System.Linq; | |
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4 | 5 | |
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5 | 6 | namespace Implab.Parallels { |
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6 | 7 | /// <summary> |
|
7 | 8 | /// ΠΠ»Π°ΡΡ Π΄Π»Ρ ΡΠ°ΡΠΏΠ°ΡΠ°Π»Π΅Π»ΠΈΠ²Π°Π½ΠΈΡ Π·Π°Π΄Π°Ρ. |
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8 | 9 | /// </summary> |
|
9 | 10 | /// <remarks> |
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10 | 11 | /// ΠΡΠΏΠΎΠ»ΡΠ·ΡΡ Π΄Π°Π½Π½ΡΠΉ ΠΊΠ»Π°ΡΡ ΠΈ Π»ΡΠΌΠ΄Π° Π²ΡΡΠ°ΠΆΠ΅Π½ΠΈΡ ΠΌΠΎΠΆΠ½ΠΎ ΡΠ°ΡΠΏΠ°ΡΠ°Π»Π»Π΅Π»ΠΈΡΡ |
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11 | 12 | /// Π²ΡΡΠΈΡΠ»Π΅Π½ΠΈΡ, Π΄Π»Ρ ΡΡΠΎΠ³ΠΎ ΠΈΡΠΏΠΎΠ»ΡΠ·ΡΠ΅ΡΡΡ ΠΊΠΎΠ½ΡΠ΅ΠΏΡΠΈΡ ΠΎΠ±Π΅ΡΠ°Π½ΠΈΠΉ. |
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12 | 13 | /// </remarks> |
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13 | 14 | public static class AsyncPool { |
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14 | 15 | |
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15 | 16 | public static IPromise<T> Invoke<T>(Func<T> func) { |
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16 | 17 | var p = new Promise<T>(); |
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17 | 18 | var caller = TraceContext.Instance.CurrentOperation; |
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18 | 19 | |
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19 | 20 | ThreadPool.QueueUserWorkItem(param => { |
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20 | 21 | TraceContext.Instance.EnterLogicalOperation(caller,false); |
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21 | 22 | try { |
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22 | 23 | p.Resolve(func()); |
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23 | 24 | } catch(Exception e) { |
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24 | 25 | p.Reject(e); |
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25 | 26 | } finally { |
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26 | 27 | TraceContext.Instance.Leave(); |
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27 | 28 | } |
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28 | 29 | }); |
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29 | 30 | |
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30 | 31 | return p; |
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31 | 32 | } |
|
32 | 33 | |
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33 | 34 | public static IPromise<T> InvokeNewThread<T>(Func<T> func) { |
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34 | 35 | var p = new Promise<T>(); |
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35 | 36 | |
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36 | 37 | var caller = TraceContext.Instance.CurrentOperation; |
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37 | 38 | |
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38 | 39 | var worker = new Thread(() => { |
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39 | 40 | TraceContext.Instance.EnterLogicalOperation(caller,false); |
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40 | 41 | try { |
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41 | 42 | p.Resolve(func()); |
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42 | 43 | } catch (Exception e) { |
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43 | 44 | p.Reject(e); |
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44 | 45 | } finally { |
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45 | 46 | TraceContext.Instance.Leave(); |
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46 | 47 | } |
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47 | 48 | }); |
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48 | 49 | worker.IsBackground = true; |
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49 | 50 | worker.Start(); |
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50 | 51 | |
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51 | 52 | return p; |
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52 | 53 | } |
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53 | 54 | |
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54 | 55 | |
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55 | 56 | public static IPromise InvokeNewThread(Action func) { |
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56 | 57 | var p = new Promise(); |
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57 | 58 | |
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58 | 59 | var caller = TraceContext.Instance.CurrentOperation; |
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59 | 60 | |
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60 | 61 | var worker = new Thread(() => { |
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61 | 62 | TraceContext.Instance.EnterLogicalOperation(caller,false); |
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62 | 63 | try { |
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63 | 64 | func(); |
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64 | 65 | p.Resolve(); |
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65 | 66 | } catch (Exception e) { |
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66 | 67 | p.Reject(e); |
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67 | 68 | } finally { |
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68 | 69 | TraceContext.Instance.Leave(); |
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69 | 70 | } |
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70 | 71 | }); |
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71 | 72 | worker.IsBackground = true; |
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72 | 73 | worker.Start(); |
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73 | 74 | |
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74 | 75 | return p; |
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75 | 76 | } |
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77 | ||
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78 | public static IPromise[] ThreadRun(params Action[] func) { | |
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79 | return func.Select(f => InvokeNewThread(f)).ToArray(); | |
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80 | } | |
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81 | ||
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82 | public static IPromise<T>[] ThreadRun<T>(params Func<T>[] func) { | |
|
83 | return func.Select(f => InvokeNewThread(f)).ToArray(); | |
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84 | } | |
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76 | 85 | } |
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77 | 86 | } |
@@ -1,244 +1,271 | |||
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1 | 1 | using System.Threading; |
|
2 | 2 | using System.Collections.Generic; |
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3 | 3 | using System; |
|
4 | 4 | using System.Collections; |
|
5 | 5 | |
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6 | 6 | namespace Implab.Parallels { |
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7 | 7 | public class AsyncQueue<T> : IEnumerable<T> { |
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8 | 8 | class Chunk { |
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9 | 9 | public Chunk next; |
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10 | 10 | |
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11 | 11 | int m_low; |
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12 | 12 | int m_hi; |
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13 | 13 | int m_alloc; |
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14 | 14 | readonly int m_size; |
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15 | 15 | readonly T[] m_data; |
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16 | 16 | |
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17 | 17 | public Chunk(int size) { |
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18 | 18 | m_size = size; |
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19 | 19 | m_data = new T[size]; |
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20 | 20 | } |
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21 | 21 | |
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22 | 22 | public Chunk(int size, T value) { |
|
23 | 23 | m_size = size; |
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24 | 24 | m_hi = 1; |
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25 | 25 | m_alloc = 1; |
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26 | 26 | m_data = new T[size]; |
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27 | 27 | m_data[0] = value; |
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28 | 28 | } |
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29 | 29 | |
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30 | 30 | public int Low { |
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31 | 31 | get { return m_low; } |
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32 | 32 | } |
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33 | 33 | |
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34 | 34 | public int Hi { |
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35 | 35 | get { return m_hi; } |
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36 | 36 | } |
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37 | 37 | |
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38 | 38 | public bool TryEnqueue(T value,out bool extend) { |
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39 | extend = false; | |
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40 | int alloc; | |
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41 | do { | |
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42 | alloc = m_alloc; | |
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43 | if (alloc > m_size) | |
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44 | return false; | |
|
45 | } while(alloc != Interlocked.CompareExchange(ref m_alloc, alloc+1, alloc)); | |
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39 | var alloc = Interlocked.Increment(ref m_alloc) - 1; | |
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46 | 40 | |
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47 |
if (alloc |
|
|
48 |
extend = |
|
|
41 | if (alloc >= m_size) { | |
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42 | extend = alloc == m_size; | |
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49 | 43 | return false; |
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50 | 44 | } |
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51 | ||
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45 | ||
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46 | extend = false; | |
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52 | 47 | m_data[alloc] = value; |
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53 | 48 | |
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54 | 49 | while (alloc != Interlocked.CompareExchange(ref m_hi, alloc + 1, alloc)) { |
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55 | 50 | // spin wait for commit |
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56 | 51 | } |
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57 | 52 | return true; |
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58 | 53 | } |
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59 | 54 | |
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60 | 55 | public bool TryDequeue(out T value,out bool recycle) { |
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61 | 56 | int low; |
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62 | 57 | do { |
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63 | 58 | low = m_low; |
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64 | 59 | if (low >= m_hi) { |
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65 | 60 | value = default(T); |
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66 | 61 | recycle = (low == m_size); |
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67 | 62 | return false; |
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68 | 63 | } |
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69 | 64 | } while(low != Interlocked.CompareExchange(ref m_low, low + 1, low)); |
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70 | 65 | |
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71 | 66 | recycle = (low == m_size - 1); |
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72 | 67 | value = m_data[low]; |
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73 | 68 | |
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74 | 69 | return true; |
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75 | 70 | } |
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76 | 71 | |
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72 | public bool TryEnqueueBatch(T[] batch, int offset, int length, out int enqueued, out bool extend) { | |
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73 | int alloc; | |
|
74 | int allocSize; | |
|
75 | ||
|
76 | do { | |
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77 | alloc = m_alloc; | |
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78 | ||
|
79 | if (alloc > m_size) { | |
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80 | enqueued = 0; | |
|
81 | extend = false; | |
|
82 | return false; | |
|
83 | } | |
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84 | ||
|
85 | allocSize = Math.Min(m_size - m_alloc, length); | |
|
86 | } while(alloc != Interlocked.CompareExchange(ref m_alloc, alloc + allocSize, alloc)); | |
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87 | ||
|
88 | if (alloc == m_size) { | |
|
89 | enqueued = 0; | |
|
90 | extend = true; | |
|
91 | return false; | |
|
92 | } | |
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93 | ||
|
94 | Array.Copy(batch, offset, m_data, alloc, allocSize); | |
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95 | enqueued = allocSize; | |
|
96 | extend = false; | |
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97 | ||
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98 | while (alloc != Interlocked.CompareExchange(ref m_hi, alloc + allocSize, alloc)) { | |
|
99 | // spin wait for commit | |
|
100 | } | |
|
101 | return true; | |
|
102 | } | |
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103 | ||
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77 | 104 | public T GetAt(int pos) { |
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78 | 105 | return m_data[pos]; |
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79 | 106 | } |
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80 | 107 | } |
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81 | 108 | |
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82 | 109 | public const int DEFAULT_CHUNK_SIZE = 32; |
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83 | 110 | |
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84 | 111 | readonly int m_chunkSize = DEFAULT_CHUNK_SIZE; |
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85 | 112 | |
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86 | 113 | Chunk m_first; |
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87 | 114 | Chunk m_last; |
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88 | 115 | |
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89 | 116 | public AsyncQueue() { |
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90 | 117 | m_last = m_first = new Chunk(m_chunkSize); |
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91 | 118 | } |
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92 | 119 | |
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93 | 120 | public void Enqueue(T value) { |
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94 | 121 | var last = m_last; |
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95 | 122 | // spin wait to the new chunk |
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96 | 123 | bool extend = true; |
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97 | 124 | while(last == null || !last.TryEnqueue(value, out extend)) { |
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98 | 125 | // try to extend queue |
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99 | 126 | if (extend || last == null) { |
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100 | 127 | var chunk = new Chunk(m_chunkSize, value); |
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101 | 128 | if (EnqueueChunk(last, chunk)) |
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102 | 129 | break; |
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103 | 130 | last = m_last; |
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104 | 131 | } else { |
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105 | 132 | while (last != m_last) { |
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106 | 133 | Thread.MemoryBarrier(); |
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107 | 134 | last = m_last; |
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108 | 135 | } |
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109 | 136 | } |
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110 | 137 | } |
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111 | 138 | } |
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112 | 139 | |
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113 | 140 | public bool TryDequeue(out T value) { |
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114 | 141 | var chunk = m_first; |
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115 | 142 | bool recycle; |
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116 | 143 | while (chunk != null) { |
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117 | 144 | |
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118 | 145 | var result = chunk.TryDequeue(out value, out recycle); |
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119 | 146 | |
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120 | 147 | if (recycle) // this chunk is waste |
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121 | 148 | RecycleFirstChunk(chunk); |
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122 | 149 | else |
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123 | 150 | return result; // this chunk is usable and returned actual result |
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124 | 151 | |
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125 | 152 | if (result) // this chunk is waste but the true result is always actual |
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126 | 153 | return true; |
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127 | 154 | |
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128 | 155 | // try again |
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129 | 156 | chunk = m_first; |
|
130 | 157 | } |
|
131 | 158 | |
|
132 | 159 | // the queue is empty |
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133 | 160 | value = default(T); |
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134 | 161 | return false; |
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135 | 162 | } |
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136 | 163 | |
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137 | 164 | bool EnqueueChunk(Chunk last, Chunk chunk) { |
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138 | 165 | if (Interlocked.CompareExchange(ref m_last, chunk, last) != last) |
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139 | 166 | return false; |
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140 | 167 | |
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141 | 168 | if (last != null) |
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142 | 169 | last.next = chunk; |
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143 | 170 | else |
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144 | 171 | m_first = chunk; |
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145 | 172 | return true; |
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146 | 173 | } |
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147 | 174 | |
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148 | 175 | void RecycleFirstChunk(Chunk first) { |
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149 | 176 | var next = first.next; |
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150 | 177 | |
|
151 | 178 | if (next == null) { |
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152 | 179 | // looks like this is the last chunk |
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153 | 180 | if (first != Interlocked.CompareExchange(ref m_last, null, first)) { |
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154 | 181 | // race |
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155 | 182 | // maybe someone already recycled this chunk |
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156 | 183 | // or a new chunk has been appedned to the queue |
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157 | 184 | |
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158 | 185 | return; // give up |
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159 | 186 | } |
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160 | 187 | // the tail is updated |
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161 | 188 | } |
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162 | 189 | |
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163 | 190 | // we need to update the head |
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164 | 191 | Interlocked.CompareExchange(ref m_first, next, first); |
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165 | 192 | // if the head is already updated then give up |
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166 | 193 | return; |
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167 | 194 | |
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168 | 195 | } |
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169 | 196 | |
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170 | 197 | #region IEnumerable implementation |
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171 | 198 | |
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172 | 199 | class Enumerator : IEnumerator<T> { |
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173 | 200 | Chunk m_current; |
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174 | 201 | int m_pos = -1; |
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175 | 202 | |
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176 | 203 | public Enumerator(Chunk fisrt) { |
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177 | 204 | m_current = fisrt; |
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178 | 205 | } |
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179 | 206 | |
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180 | 207 | #region IEnumerator implementation |
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181 | 208 | |
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182 | 209 | public bool MoveNext() { |
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183 | 210 | if (m_current == null) |
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184 | 211 | return false; |
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185 | 212 | |
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186 | 213 | if (m_pos == -1) |
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187 | 214 | m_pos = m_current.Low; |
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188 | 215 | else |
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189 | 216 | m_pos++; |
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190 | 217 | if (m_pos == m_current.Hi) { |
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191 | 218 | m_pos = 0; |
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192 | 219 | m_current = m_current.next; |
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193 | 220 | } |
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194 | 221 | |
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195 | 222 | return true; |
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196 | 223 | } |
|
197 | 224 | |
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198 | 225 | public void Reset() { |
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199 | 226 | throw new NotSupportedException(); |
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200 | 227 | } |
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201 | 228 | |
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202 | 229 | object IEnumerator.Current { |
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203 | 230 | get { |
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204 | 231 | return Current; |
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205 | 232 | } |
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206 | 233 | } |
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207 | 234 | |
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208 | 235 | #endregion |
|
209 | 236 | |
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210 | 237 | #region IDisposable implementation |
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211 | 238 | |
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212 | 239 | public void Dispose() { |
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213 | 240 | } |
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214 | 241 | |
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215 | 242 | #endregion |
|
216 | 243 | |
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217 | 244 | #region IEnumerator implementation |
|
218 | 245 | |
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219 | 246 | public T Current { |
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220 | 247 | get { |
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221 | 248 | if (m_pos == -1 || m_current == null) |
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222 | 249 | throw new InvalidOperationException(); |
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223 | 250 | return m_current.GetAt(m_pos); |
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224 | 251 | } |
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225 | 252 | } |
|
226 | 253 | |
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227 | 254 | #endregion |
|
228 | 255 | } |
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229 | 256 | |
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230 | 257 | public IEnumerator<T> GetEnumerator() { |
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231 | 258 | return new Enumerator(m_first); |
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232 | 259 | } |
|
233 | 260 | |
|
234 | 261 | #endregion |
|
235 | 262 | |
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236 | 263 | #region IEnumerable implementation |
|
237 | 264 | |
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238 | 265 | IEnumerator IEnumerable.GetEnumerator() { |
|
239 | 266 | return GetEnumerator(); |
|
240 | 267 | } |
|
241 | 268 | |
|
242 | 269 | #endregion |
|
243 | 270 | } |
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244 | 271 | } |
@@ -1,110 +1,110 | |||
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1 | 1 | using System; |
|
2 | 2 | using Implab.Diagnostics; |
|
3 | 3 | using Implab.Parallels; |
|
4 | 4 | using Implab; |
|
5 | 5 | using System.Collections.Generic; |
|
6 | 6 | using System.Collections.Concurrent; |
|
7 | 7 | |
|
8 | 8 | namespace MonoPlay { |
|
9 | 9 | class MainClass { |
|
10 | 10 | public static void Main(string[] args) { |
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11 | 11 | if (args == null) |
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12 | 12 | throw new ArgumentNullException("args"); |
|
13 | 13 | |
|
14 | 14 | var q1 = new AsyncQueue<int>(); |
|
15 | 15 | var q2 = new Queue<int>(); |
|
16 | 16 | |
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17 | 17 | const int count = 10000000; |
|
18 | 18 | |
|
19 | 19 | |
|
20 | 20 | var t1 = Environment.TickCount; |
|
21 | 21 | |
|
22 | new [] { | |
|
23 |
|
|
|
22 | AsyncPool.ThreadRun( | |
|
23 | () => { | |
|
24 | 24 | for (var i = 0; i < count; i++) |
|
25 | 25 | q1.Enqueue(i); |
|
26 |
} |
|
|
27 |
|
|
|
26 | }, | |
|
27 | () => { | |
|
28 | 28 | for (var i = 0; i < count; i++) |
|
29 | 29 | q1.Enqueue(i); |
|
30 |
} |
|
|
31 |
|
|
|
30 | }, | |
|
31 | () => { | |
|
32 | 32 | int temp = 0; |
|
33 | 33 | int i = 0; |
|
34 | 34 | while (i < count) |
|
35 | 35 | if (q1.TryDequeue(out temp)) |
|
36 | 36 | i++; |
|
37 |
} |
|
|
38 |
|
|
|
37 | }, | |
|
38 | () => { | |
|
39 | 39 | int temp = 0; |
|
40 | 40 | int i = 0; |
|
41 | 41 | while (i < count) |
|
42 | 42 | if (q1.TryDequeue(out temp)) |
|
43 | 43 | i++; |
|
44 |
} |
|
|
45 |
|
|
|
44 | } | |
|
45 | ) | |
|
46 | 46 | .Combine() |
|
47 | 47 | .Join(); |
|
48 | 48 | |
|
49 | 49 | var t2 = Environment.TickCount; |
|
50 | 50 | Console.WriteLine("MTQueue: {0} ms", t2 - t1); |
|
51 | 51 | |
|
52 | 52 | t1 = Environment.TickCount; |
|
53 | 53 | |
|
54 | 54 | for (var i = 0; i < count * 2; i++) |
|
55 | 55 | q2.Enqueue(i); |
|
56 | 56 | |
|
57 | 57 | for (var i = 0; i < count * 2; i++) |
|
58 | 58 | q2.Dequeue(); |
|
59 | 59 | |
|
60 | 60 | t2 = Environment.TickCount; |
|
61 | 61 | Console.WriteLine("Queue: {0} ms", t2 - t1); |
|
62 | 62 | |
|
63 | 63 | q2 = new Queue<int>(); |
|
64 | 64 | |
|
65 | 65 | t1 = Environment.TickCount; |
|
66 | 66 | |
|
67 | 67 | |
|
68 | new [] { | |
|
69 |
|
|
|
68 | AsyncPool.ThreadRun( | |
|
69 | () => { | |
|
70 | 70 | for (var i = 0; i < count; i++) |
|
71 | 71 | lock (q2) |
|
72 | 72 | q2.Enqueue(i); |
|
73 |
} |
|
|
74 |
|
|
|
73 | }, | |
|
74 | () => { | |
|
75 | 75 | for (var i = 0; i < count; i++) |
|
76 | 76 | lock (q2) |
|
77 | 77 | q2.Enqueue(i); |
|
78 |
} |
|
|
79 |
|
|
|
78 | }, | |
|
79 | () => { | |
|
80 | 80 | for (int i = 0; i < count ;) |
|
81 | 81 | lock (q2) { |
|
82 | 82 | if (q2.Count == 0) |
|
83 | 83 | continue; |
|
84 | 84 | q2.Dequeue(); |
|
85 | 85 | i++; |
|
86 | 86 | } |
|
87 | 87 | |
|
88 |
} |
|
|
89 |
|
|
|
88 | }, | |
|
89 | () => { | |
|
90 | 90 | for (int i = 0; i < count ;) |
|
91 | 91 | lock (q2) { |
|
92 | 92 | if (q2.Count == 0) |
|
93 | 93 | continue; |
|
94 | 94 | q2.Dequeue(); |
|
95 | 95 | i++; |
|
96 | 96 | } |
|
97 | 97 | |
|
98 |
} |
|
|
99 |
|
|
|
98 | } | |
|
99 | ) | |
|
100 | 100 | .Combine() |
|
101 | 101 | .Join(); |
|
102 | 102 | |
|
103 | 103 | |
|
104 | 104 | |
|
105 | 105 | t2 = Environment.TickCount; |
|
106 | 106 | Console.WriteLine("Queue+Lock: {0} ms", t2 - t1); |
|
107 | 107 | |
|
108 | 108 | } |
|
109 | 109 | } |
|
110 | 110 | } |
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