##// END OF EJS Templates
DFA refactoring
DFA refactoring

File last commit:

r156:97fbbf816844 v2
r162:0526412bbb26 ref20160224
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Program.cs
37 lines | 922 B | text/x-csharp | CSharpLexer
using System;
using Implab;
using System.Threading.Tasks;
namespace MonoPlay {
class MainClass {
public static void Main(string[] args) {
if (args == null)
throw new ArgumentNullException("args");
var t1 = Environment.TickCount;
DoWork().GetAwaiter().GetResult();
var t2 = Environment.TickCount;
Console.WriteLine("done: {0} ms, {1:.00} Mb, {2} GC", t2 - t1, GC.GetTotalMemory(false) / (1024*1024), GC.CollectionCount(0) );
}
static IPromise<int> DoItem(int x) {
//return Promise<int>.FromResult(x + 1);
var p = new Promise<int>();
p.Resolve(x+1);
return p;
}
static async Task<int> DoWork() {
var c = 0;
for (int i = 0; i < 10000000; i++)
c = await DoItem(c);
return c;
}
}
}