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minor fixes and improvements of AsyncQueue, additional tests
minor fixes and improvements of AsyncQueue, additional tests

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r122:0c8685c8b56b v2
r122:0c8685c8b56b v2
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Program.cs
120 lines | 3.6 KiB | text/x-csharp | CSharpLexer
using System;
using Implab.Diagnostics;
using Implab.Parallels;
using Implab;
using System.Collections.Generic;
using System.Collections.Concurrent;
namespace MonoPlay {
class MainClass {
public static void Main(string[] args) {
if (args == null)
throw new ArgumentNullException("args");
var q1 = new AsyncQueue<int>();
var q2 = new Queue<int>();
const int count = 10000000;
int res1 = 0, res2 = 0;
var t1 = Environment.TickCount;
AsyncPool.RunThread(
() => {
for (var i = 0; i < count; i++)
q1.Enqueue(1);
Console.WriteLine("done writer #1: {0} ms", Environment.TickCount - t1);
},
() => {
for (var i = 0; i < count; i++)
q1.Enqueue(2);
Console.WriteLine("done writer #2: {0} ms", Environment.TickCount - t1);
},
() => {
int temp = 0;
int i = 0;
while (i < count)
if (q1.TryDequeue(out temp)) {
i++;
res1 += temp;
}
Console.WriteLine("done reader #1: {0} ms", Environment.TickCount - t1);
},
() => {
int temp = 0;
int i = 0;
while (i < count)
if (q1.TryDequeue(out temp)) {
i++;
res2 += temp;
}
Console.WriteLine("done reader #2: {0} ms", Environment.TickCount - t1);
}
)
.Combine()
.Join();
Console.WriteLine("done: {0} ms, summ#1: {1}, summ#2: {2}, total: {3}, count: {4}", Environment.TickCount - t1, res1, res2, res1 + res2, count*2);
var t2 = Environment.TickCount;
Console.WriteLine("MTQueue: {0} ms", t2 - t1);
t1 = Environment.TickCount;
for (var i = 0; i < count * 2; i++)
q2.Enqueue(i);
for (var i = 0; i < count * 2; i++)
q2.Dequeue();
t2 = Environment.TickCount;
Console.WriteLine("Queue: {0} ms", t2 - t1);
q2 = new Queue<int>();
t1 = Environment.TickCount;
AsyncPool.RunThread(
() => {
for (var i = 0; i < count; i++)
lock (q2)
q2.Enqueue(i);
},
() => {
for (var i = 0; i < count; i++)
lock (q2)
q2.Enqueue(i);
},
() => {
for (int i = 0; i < count ;)
lock (q2) {
if (q2.Count == 0)
continue;
q2.Dequeue();
i++;
}
},
() => {
for (int i = 0; i < count ;)
lock (q2) {
if (q2.Count == 0)
continue;
q2.Dequeue();
i++;
}
}
)
.Combine()
.Join();
t2 = Environment.TickCount;
Console.WriteLine("Queue+Lock: {0} ms", t2 - t1);
}
}
}