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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading;
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namespace Implab.Parallels {
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public class MTQueue<T> {
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class Node {
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public Node(T value) {
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this.value = value;
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}
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public readonly T value;
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public Node next;
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}
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Node m_first;
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Node m_last;
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public void Enqueue(T value) {
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var last = m_last;
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var next = new Node(value);
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while (last != Interlocked.CompareExchange(ref m_last, next, last))
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last = m_last;
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if (last != null)
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last.next = next;
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else
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m_first = next;
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}
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public bool TryDequeue(out T value) {
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Node first;
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Node next = null;
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value = default(T);
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do {
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first = m_first;
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if (first == null)
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return false;
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next = first.next;
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if (next == null) {
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// this is the last element,
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// then try to update the tail
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if (first != Interlocked.CompareExchange(ref m_last, null, first)) {
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// this is a ace condition
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if (m_last == null)
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// the queue is empty
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return false;
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// tail has been changed, than we need to restart
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continue;
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}
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// tail succesfully updated and first.next will never be changed
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// other readers will fail due to inconsistency m_last != m_fist, but m_first.next == null
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// but the writer may update the m_first since the m_last is null
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// so we need to fix inconsistency by setting m_first to null, but if it already has been
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// updated by a writer then we should just give up
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Interlocked.CompareExchange(ref m_first, null, first);
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break;
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} else {
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if (first == Interlocked.CompareExchange(ref m_first, next, first))
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// head succesfully updated
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break;
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}
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} while (true);
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value = first.value;
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return true;
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}
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}
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}
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