##// END OF EJS Templates
component model refactoring
component model refactoring

File last commit:

r151:ec91a6dfa5b3 v2
r152:240aa6994018 v2
Show More
Program.cs
41 lines | 1011 B | text/x-csharp | CSharpLexer
using System;
using Implab.Diagnostics;
using Implab.Parallels;
using Implab;
using System.Collections.Generic;
using System.Collections.Concurrent;
using System.Threading;
using Implab.JSON;
using System.IO;
using System.Threading.Tasks;
namespace MonoPlay {
class MainClass {
public static void Main(string[] args) {
if (args == null)
throw new ArgumentNullException("args");
var t1 = Environment.TickCount;
DoWork().GetAwaiter().GetResult();
var t2 = Environment.TickCount;
Console.WriteLine("done: {0} ms, {1:.00} Mb, {2} GC", t2 - t1, GC.GetTotalMemory(false) / (1024*1024), GC.CollectionCount(0) );
}
static IPromise<int> DoItem(int x) {
return Promise<int>.FromResult(x + 1);
}
static async Task<int> DoWork() {
var c = 0;
for (int i = 0; i < 10000000; i++)
c = await DoItem(c);
return c;
}
}
}