##// END OF EJS Templates
Added 'Fail' method to RunnableComponent which allows component to move from...
Added 'Fail' method to RunnableComponent which allows component to move from Running to Failed state. Added PollingComponent a timer based runnable component More tests Added FailPromise a thin class to wrap exceptions Fixed error handling in SuccessPromise classes.

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r134:04d4c92d0f28 v2
r203:4d9830a9bbb8 v2
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InteractiveListener.cs
122 lines | 3.7 KiB | text/x-csharp | CSharpLexer
using Implab.Parallels;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Implab.Diagnostics.Interactive
{
public class InteractiveListener: ListenerBase
{
TraceForm m_form;
SynchronizationContext m_syncGuiThread;
readonly Promise m_guiStarted = new Promise();
readonly IPromise m_guiFinished;
// readonly IPromise m_workerFinished = new Promise<object>();
readonly MTQueue<TraceViewItem> m_queue = new MTQueue<TraceViewItem>();
readonly AutoResetEvent m_queueEvent = new AutoResetEvent(false);
int m_queueLength;
bool m_exitPending;
readonly object m_pauseLock = new object();
bool m_paused;
readonly ManualResetEvent m_pauseEvent = new ManualResetEvent(true);
public InteractiveListener() {
m_guiFinished = AsyncPool.RunThread(GuiThread);
/*m_workerFinished = */AsyncPool.RunThread(QueueThread);
m_guiStarted.Join();
}
void GuiThread() {
m_form = new TraceForm(); // will create SynchronizationContext
m_form.PauseEvents += (s,a) => Pause();
m_form.ResumeEvents += (s, a) => Resume();
m_syncGuiThread = SynchronizationContext.Current;
m_guiStarted.Resolve();
Application.Run();
}
void QueueThread() {
while (!m_exitPending) {
if (m_paused)
m_pauseEvent.WaitOne();
TraceViewItem item;
if (m_queue.TryDequeue(out item)) {
Interlocked.Decrement(ref m_queueLength);
m_syncGuiThread.Send(x => m_form.AddTraceEvent(item),null);
} else {
m_queueEvent.WaitOne();
}
}
}
public void Pause() {
// for consistency we need to set this properties atomically
lock (m_pauseLock) {
m_pauseEvent.Reset();
m_paused = true;
}
}
public void Resume() {
// for consistency we need to set this properties atomically
lock (m_pauseLock) {
m_paused = false;
m_pauseEvent.Set();
}
}
void Enqueue(TraceViewItem item) {
m_queue.Enqueue(item);
if (Interlocked.Increment(ref m_queueLength) == 1)
m_queueEvent.Set();
}
public void ShowForm() {
m_syncGuiThread.Post(x => m_form.Show(), null);
}
public void HideForm() {
m_syncGuiThread.Post(x => m_form.Hide(), null);
}
void Terminate() {
m_exitPending = true;
Resume();
m_syncGuiThread.Post(x => Application.ExitThread(), null);
}
protected override void Dispose(bool disposing) {
if (disposing) {
Terminate();
m_guiFinished.Join();
}
base.Dispose(disposing);
}
public override void Write(LogEventArgs args, object entry) {
var item = new TraceViewItem {
Indent = args.Operation.Level,
Message = entry.ToString(),
Thread = args.ThreadId,
Channel = args.ChannelName,
Timestamp = Environment.TickCount
};
Enqueue(item);
}
}
}