##// END OF EJS Templates
Added 'Fail' method to RunnableComponent which allows component to move from...
Added 'Fail' method to RunnableComponent which allows component to move from Running to Failed state. Added PollingComponent a timer based runnable component More tests Added FailPromise a thin class to wrap exceptions Fixed error handling in SuccessPromise classes.

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r203:4d9830a9bbb8 v2
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OverlayForm.Designer.cs
98 lines | 3.9 KiB | text/x-csharp | CSharpLexer
namespace Implab.Fx.Test.Sample
{
partial class OverlayForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.button1 = new System.Windows.Forms.Button();
this.checkBox1 = new System.Windows.Forms.CheckBox();
this.label1 = new System.Windows.Forms.Label();
this.progressBar1 = new System.Windows.Forms.ProgressBar();
this.SuspendLayout();
//
// button1
//
this.button1.Location = new System.Drawing.Point(12, 12);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(75, 23);
this.button1.TabIndex = 0;
this.button1.Text = "button1";
this.button1.UseVisualStyleBackColor = true;
this.button1.Click += new System.EventHandler(this.button1_Click);
//
// checkBox1
//
this.checkBox1.AutoSize = true;
this.checkBox1.Location = new System.Drawing.Point(12, 88);
this.checkBox1.Name = "checkBox1";
this.checkBox1.Size = new System.Drawing.Size(80, 17);
this.checkBox1.TabIndex = 1;
this.checkBox1.Text = "checkBox1";
this.checkBox1.UseVisualStyleBackColor = true;
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(13, 42);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(35, 13);
this.label1.TabIndex = 2;
this.label1.Text = "label1";
//
// progressBar1
//
this.progressBar1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
| System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.progressBar1.Location = new System.Drawing.Point(12, 59);
this.progressBar1.Name = "progressBar1";
this.progressBar1.Size = new System.Drawing.Size(260, 23);
this.progressBar1.TabIndex = 3;
//
// OverlayForm
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(284, 262);
this.Controls.Add(this.progressBar1);
this.Controls.Add(this.label1);
this.Controls.Add(this.checkBox1);
this.Controls.Add(this.button1);
this.Name = "OverlayForm";
this.Text = "OverlayForm";
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Button button1;
private System.Windows.Forms.CheckBox checkBox1;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.ProgressBar progressBar1;
}
}