##// END OF EJS Templates
Added 'Fail' method to RunnableComponent which allows component to move from...
Added 'Fail' method to RunnableComponent which allows component to move from Running to Failed state. Added PollingComponent a timer based runnable component More tests Added FailPromise a thin class to wrap exceptions Fixed error handling in SuccessPromise classes.

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r180:c32688129f14 ref20160224
r203:4d9830a9bbb8 v2
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EnumAlphabet.cs
66 lines | 2.5 KiB | text/x-csharp | CSharpLexer
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.Linq;
using System.Diagnostics.CodeAnalysis;
namespace Implab.Automaton {
/// <summary>
/// Алфавит символами которого являются элементы перечислений.
/// </summary>
/// <typeparam name="T">Тип перечислений</typeparam>
public class EnumAlphabet<T> : IndexedAlphabetBase<T> where T : struct, IConvertible {
[SuppressMessage("Microsoft.Design", "CA1000:DoNotDeclareStaticMembersOnGenericTypes")]
static readonly Lazy<T[]> _symbols = new Lazy<T[]>(GetSymbols);
[SuppressMessage("Microsoft.Design", "CA1000:DoNotDeclareStaticMembersOnGenericTypes")]
static readonly Lazy<EnumAlphabet<T>> _fullAlphabet = new Lazy<EnumAlphabet<T>>(CreateEnumAlphabet);
static EnumAlphabet<T> CreateEnumAlphabet() {
var symbols = _symbols.Value;
if (
symbols[symbols.Length - 1].ToInt32(CultureInfo.InvariantCulture) >= symbols.Length
|| symbols[0].ToInt32(CultureInfo.InvariantCulture) != 0
)
throw new InvalidOperationException("The specified enumeration must be zero-based and continuously numbered");
return new EnumAlphabet<T>(symbols.Select(x => x.ToInt32(CultureInfo.InvariantCulture)).ToArray());
}
static T[] GetSymbols() {
if (!typeof(T).IsEnum)
throw new InvalidOperationException("Invalid generic parameter, enumeration is required");
if (Enum.GetUnderlyingType(typeof(T)) != typeof(Int32))
throw new InvalidOperationException("Only enums based on Int32 are supported");
return ((T[])Enum.GetValues(typeof(T)))
.OrderBy(x => x.ToInt32(CultureInfo.InvariantCulture))
.ToArray();
}
public static EnumAlphabet<T> FullAlphabet {
get {
return _fullAlphabet.Value;
}
}
public EnumAlphabet()
: base(_symbols.Value.Length) {
}
public EnumAlphabet(int[] map)
: base(map) {
Debug.Assert(map.Length == _symbols.Value.Length);
}
public override int GetSymbolIndex(T symbol) {
return symbol.ToInt32(CultureInfo.InvariantCulture);
}
}
}