##// END OF EJS Templates
Added 'Fail' method to RunnableComponent which allows component to move from...
Added 'Fail' method to RunnableComponent which allows component to move from Running to Failed state. Added PollingComponent a timer based runnable component More tests Added FailPromise a thin class to wrap exceptions Fixed error handling in SuccessPromise classes.

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r171:0f70905b4652 ref20160224
r203:4d9830a9bbb8 v2
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IDFATable.cs
53 lines | 1.8 KiB | text/x-csharp | CSharpLexer
using System.Collections.Generic;
namespace Implab.Automaton {
/// <summary>
/// Полностью описывает DFA автомат, его поведение, состояние и входные символы.
/// </summary>
/// <example>
/// class MyAutomaton {
/// int m_current;
/// readonly DFAStateDescriptor<string>[] m_automaton;
/// readonly IAlphabet<MyCommands> m_commands;
///
/// public MyAutomaton(IDFADefinition&lt;MyCommands,MyStates,string&gt; definition) {
/// m_current = definition.StateAlphabet.Translate(MyStates.Initial);
/// m_automaton = definition.GetTransitionTable();
/// m_commands = definition.InputAlphabet;
/// }
///
/// // defined a method which will move the automaton to the next state
/// public void Move(MyCommands cmd) {
/// // use transition map to determine the next state
/// var next = m_automaton[m_current].transitions[m_commands.Translate(cmd)];
///
/// // validate that we aren't in the unreachable state
/// if (next == DFAConst.UNREACHABLE_STATE)
/// throw new InvalidOperationException("The specified command is invalid");
///
/// // if everything is ok
/// m_current = next;
/// }
/// }
/// </example>
public interface IDFATable : IEnumerable<AutomatonTransition> {
int StateCount {
get;
}
int AlphabetSize {
get;
}
int InitialState {
get;
}
bool IsFinalState(int s);
IEnumerable<int> FinalStates {
get;
}
}
}