##// END OF EJS Templates
added Safe.DispatchEvent() a legacy equivalent for '?.Invoke()'...
added Safe.DispatchEvent() a legacy equivalent for '?.Invoke()' added Safe.Dispose(IEnumerable) added PromiseExtensions.CancellationPoint to add a cancellation point to the chain of promises added IPromise<T> PromiseExtensions.Then<T>(this IPromise<T> that, Action<T> success) overloads added PromiseExtensions.Error() overloads to handle a error or(and) a cancellation

File last commit:

r93:dc4942d09e74 v2
r207:558f34b2fb50 v2
Show More
AssemblyInfo.cs
27 lines | 981 B | text/x-csharp | CSharpLexer
using System.Reflection;
using System.Runtime.CompilerServices;
// Information about this assembly is defined by the following attributes.
// Change them to the values specific to your project.
[assembly: AssemblyTitle("MonoPlay")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("")]
[assembly: AssemblyCopyright("sergey")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
// The form "{Major}.{Minor}.*" will automatically update the build and revision,
// and "{Major}.{Minor}.{Build}.*" will update just the revision.
[assembly: AssemblyVersion("1.0.*")]
// The following attributes are used to specify the signing key for the assembly,
// if desired. See the Mono documentation for more information about signing.
//[assembly: AssemblyDelaySign(false)]
//[assembly: AssemblyKeyFile("")]