##// END OF EJS Templates
Working on Unity xml configuration
Working on Unity xml configuration

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CharAlphabet.cs
36 lines | 1.0 KiB | text/x-csharp | CSharpLexer
using System.Collections.Generic;
using System.Linq;
using Implab.Automaton;
using System;
namespace Implab.Formats {
public class CharAlphabet : IndexedAlphabetBase<char> {
public override int GetSymbolIndex(char symbol) {
return symbol;
}
public IEnumerable<char> InputSymbols {
get { return Enumerable.Range(char.MinValue, char.MaxValue).Cast<char>(); }
}
public CharMap CreateCharMap() {
var map = new Dictionary<int, int>();
int max = 0, min = char.MaxValue;
foreach (var p in Mappings) {
var index = GetSymbolIndex(p.Key);
max = Math.Max(max, index);
min = Math.Min(min, index);
map[index] = p.Value;
}
var result = new int[max - min + 1];
for (int i = 0; i < result.Length; i++)
map.TryGetValue(min + i, out result[i]);
return new CharMap((char)min, result);
}
}
}