##// END OF EJS Templates
Working on Unity xml configuration: Refactoring in progress
Working on Unity xml configuration: Refactoring in progress

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r260:547a2fc0d93e v3.0.6 v3
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Deferred.cs
63 lines | 1.7 KiB | text/x-csharp | CSharpLexer
using System;
using System.Diagnostics;
using System.Threading.Tasks;
namespace Implab {
/// <summary>
/// This class is responsible for the promise resolution, dispatching and chaining
/// </summary>
public class Deferred : IResolvable {
readonly Promise m_promise;
internal Deferred() {
m_promise = new Promise();
}
internal Deferred(Promise promise) {
Debug.Assert(promise != null);
m_promise = promise;
}
public IPromise Promise {
get { return m_promise; }
}
public void Cancel() {
Reject(new OperationCanceledException());
}
public virtual void Reject(Exception error) {
if (error is PromiseTransientException)
error = ((PromiseTransientException)error).InnerException;
m_promise.RejectPromise(error);
}
public virtual void Resolve() {
m_promise.ResolvePromise();
}
public virtual void Resolve(IPromise thenable) {
if (thenable == null)
Reject(new Exception("The promise or task are expected"));
if (thenable == m_promise)
Reject(new Exception("The promise cannot be resolved with oneself"));
try {
thenable.Then(this);
} catch (Exception err) {
Reject(err);
}
}
public virtual void Resolve(Task thenable) {
if (thenable == null)
Reject(new Exception("The promise or task are expected"));
try {
thenable.Then(this);
} catch(Exception err) {
Reject(err);
}
}
}
}