##// END OF EJS Templates
Working on Unity xml configuration: Refactoring in progress
Working on Unity xml configuration: Refactoring in progress

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r249:d82909310094 v3
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PromiseHandler.cs
101 lines | 2.8 KiB | text/x-csharp | CSharpLexer
using System;
using System.Diagnostics;
namespace Implab {
class PromiseHandler {
public static Action<T, Deferred> Create<T>(Action<T> handler) {
Debug.Assert(handler != null);
return (v, next) => {
try {
handler(v);
next.Resolve();
} catch (Exception err) {
next.Reject(err);
}
};
}
public static Action<T, Deferred> Create<T>(Func<T, IPromise> handler) {
Debug.Assert(handler != null);
return (v, next) => {
try {
next.Resolve(handler(v));
} catch (Exception err) {
next.Reject(err);
}
};
}
public static Action<T, Deferred<T2>> Create<T, T2>(Func<T, T2> handler) {
Debug.Assert(handler != null);
return (v, next) => {
try {
next.Resolve(handler(v));
} catch (Exception err) {
next.Reject(err);
}
};
}
public static Action<T, Deferred<T2>> Create<T, T2>(Func<T, IPromise<T2>> handler) {
Debug.Assert(handler != null);
return (v, next) => {
try {
next.Resolve(handler(v));
} catch (Exception err) {
next.Reject(err);
}
};
}
public static Action<Deferred> Create(Action handler) {
Debug.Assert(handler != null);
return (next) => {
try {
handler();
next.Resolve();
} catch (Exception err) {
next.Reject(err);
}
};
}
public static Action<Deferred> Create(Func<IPromise> handler) {
Debug.Assert(handler != null);
return (next) => {
try {
next.Resolve(handler());
} catch (Exception err) {
next.Reject(err);
}
};
}
public static Action<Deferred<T2>> Create<T2>(Func<T2> handler) {
Debug.Assert(handler != null);
return (next) => {
try {
next.Resolve(handler());
} catch (Exception err) {
next.Reject(err);
}
};
}
public static Action<Deferred<T2>> Create<T2>(Func<IPromise<T2>> handler) {
Debug.Assert(handler != null);
return (next) => {
try {
next.Resolve(handler());
} catch (Exception err) {
next.Reject(err);
}
};
}
}
}