##// END OF EJS Templates
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Working on Unity xml configuration: Refactoring in progress

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RejectedPromise`1.cs
49 lines | 1.0 KiB | text/x-csharp | CSharpLexer
/ Implab / RejectedPromise`1.cs
using System;
namespace Implab
{
public struct RejectedPromise<T> : IPromise<T> {
readonly Exception m_reason;
public Type ResultType => typeof(void);
public bool IsResolved => true;
public bool IsRejected => true;
public bool IsFulfilled => false;
public Exception RejectReason => m_reason;
public RejectedPromise(Exception reason) {
m_reason = reason;
}
public IPromise<T2> Cast<T2>() {
return (IPromise<T2>)(IPromise<T>)this;
}
void IPromise.Join() {
throw m_reason.Wrap();
}
void IPromise.Join(int timeout) {
throw m_reason.Wrap();
}
public T Join() {
throw m_reason.Wrap();
}
public T Join(int timeout) {
throw m_reason.Wrap();
}
public void Then(IResolvable next) {
next.Reject(m_reason);
}
public void Then(IResolvable<T> next) {
next.Reject(m_reason);
}
}
}