##// END OF EJS Templates
Working on Unity xml configuration: Refactoring in progress
Working on Unity xml configuration: Refactoring in progress

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RejectedPromise.cs
37 lines | 792 B | text/x-csharp | CSharpLexer
using System;
namespace Implab
{
public struct RejectedPromise : IPromise {
readonly Exception m_reason;
public Type ResultType => typeof(void);
public bool IsResolved => true;
public bool IsRejected => true;
public bool IsFulfilled => false;
public Exception RejectReason => m_reason;
public RejectedPromise(Exception reason) {
m_reason = reason;
}
public IPromise<T> Cast<T>() {
throw new InvalidCastException();
}
public void Join() {
throw m_reason.Wrap();
}
public void Join(int timeout) {
throw m_reason.Wrap();
}
public void Then(IResolvable next) {
next.Reject(m_reason);
}
}
}