##// END OF EJS Templates
Added ResetState to RunnableComponent to reset in case of failure...
Added ResetState to RunnableComponent to reset in case of failure Added StateChanged event to IRunnable Renamed Promise.SUCCESS -> Promise.Success Added Promise.FromException Renamed Bundle -> PromiseAll in PromiseExtensions

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r180:c32688129f14 ref20160224
r205:8200ab154c8a v2
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EnumAlphabet.cs
66 lines | 2.5 KiB | text/x-csharp | CSharpLexer
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.Linq;
using System.Diagnostics.CodeAnalysis;
namespace Implab.Automaton {
/// <summary>
/// Алфавит символами которого являются элементы перечислений.
/// </summary>
/// <typeparam name="T">Тип перечислений</typeparam>
public class EnumAlphabet<T> : IndexedAlphabetBase<T> where T : struct, IConvertible {
[SuppressMessage("Microsoft.Design", "CA1000:DoNotDeclareStaticMembersOnGenericTypes")]
static readonly Lazy<T[]> _symbols = new Lazy<T[]>(GetSymbols);
[SuppressMessage("Microsoft.Design", "CA1000:DoNotDeclareStaticMembersOnGenericTypes")]
static readonly Lazy<EnumAlphabet<T>> _fullAlphabet = new Lazy<EnumAlphabet<T>>(CreateEnumAlphabet);
static EnumAlphabet<T> CreateEnumAlphabet() {
var symbols = _symbols.Value;
if (
symbols[symbols.Length - 1].ToInt32(CultureInfo.InvariantCulture) >= symbols.Length
|| symbols[0].ToInt32(CultureInfo.InvariantCulture) != 0
)
throw new InvalidOperationException("The specified enumeration must be zero-based and continuously numbered");
return new EnumAlphabet<T>(symbols.Select(x => x.ToInt32(CultureInfo.InvariantCulture)).ToArray());
}
static T[] GetSymbols() {
if (!typeof(T).IsEnum)
throw new InvalidOperationException("Invalid generic parameter, enumeration is required");
if (Enum.GetUnderlyingType(typeof(T)) != typeof(Int32))
throw new InvalidOperationException("Only enums based on Int32 are supported");
return ((T[])Enum.GetValues(typeof(T)))
.OrderBy(x => x.ToInt32(CultureInfo.InvariantCulture))
.ToArray();
}
public static EnumAlphabet<T> FullAlphabet {
get {
return _fullAlphabet.Value;
}
}
public EnumAlphabet()
: base(_symbols.Value.Length) {
}
public EnumAlphabet(int[] map)
: base(map) {
Debug.Assert(map.Length == _symbols.Value.Length);
}
public override int GetSymbolIndex(T symbol) {
return symbol.ToInt32(CultureInfo.InvariantCulture);
}
}
}