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SimpleAsyncQueue.cs
115 lines | 3.8 KiB | text/x-csharp | CSharpLexer
using System.Threading;
using System.Collections.Generic;
using System;
using System.Collections;
namespace Implab.Parallels {
/// <summary>
/// Very simple thred-safe FIFO queue based on the sinle linked list.
/// </summary>
/// <typeparam name="T"></typeparam>
/// <remarks>
/// This queue uses interlocked operations to add and remove nodes,
/// each node stores a single value. The queue provides mean performance,
/// moderate overhead and situable for a small amount of elements.
/// </remarks>
public class SimpleAsyncQueue<T> : IEnumerable<T> {
class Node {
public Node(T value) {
this.value = value;
}
public readonly T value;
public volatile Node next;
}
// the reader and the writer are maintained completely independent,
// the reader can read next item when m_first.next is not null
// the writer creates a new node, moves m_last to this node and
// only after that restores the reference from the previous node
// making the reader able to read the new node.
volatile Node m_first; // position on the node which is already read
volatile Node m_last; // position on the node which is already written
public SimpleAsyncQueue() {
m_first = m_last = new Node(default(T));
}
public void Enqueue(T value) {
var next = new Node(value);
// Interlocaked.CompareExchange implies Thread.MemoryBarrier();
// to ensure that the next node is completely constructed
var last = Interlocked.Exchange(ref m_last, next);
// release-fence
last.next = next;
}
public bool TryDequeue(out T value) {
Node first = m_first;
Node next = first.next;
if (next == null) {
value = default(T);
return false;
}
var first2 = Interlocked.CompareExchange(ref m_first, next, first);
if (first != first2) {
// head is updated by someone else
SpinWait spin = new SpinWait();
do {
first = first2;
next = first.next;
if (next == null) {
value = default(T);
return false;
}
first2 = Interlocked.CompareExchange(ref m_first, next, first);
if (first == first2)
break;
spin.SpinOnce();
} while (true);
}
value = next.value;
return true;
}
/// <summary>
/// Creates a thin copy of the current linked list.
/// </summary>
/// <remarks>Iterating over the snapshot is thread safe and
/// will produce repeatble results. Each snapshot stores only
/// two references one for the first and one for last elements
/// from list.
/// <returns>Enumerable collection.</returns>
public IEnumerable<T> Snapshot() {
var first = m_first;
var last = m_last;
var current = m_first;
while(current != m_last) {
current = current.next;
yield return current.value;
}
}
public IEnumerator<T> GetEnumerator() {
for (var current = m_first.next; current != null; current = current.next) {
yield return current.value;
}
}
IEnumerator IEnumerable.GetEnumerator() {
return GetEnumerator();
}
}
}