##// END OF EJS Templates
fixed unpredictable Safe.Dispose behaviour
fixed unpredictable Safe.Dispose behaviour

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r171:0f70905b4652 ref20160224
r238:bdfdba6b645b v2
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IDFATable.cs
53 lines | 1.8 KiB | text/x-csharp | CSharpLexer
using System.Collections.Generic;
namespace Implab.Automaton {
/// <summary>
/// Полностью описывает DFA автомат, его поведение, состояние и входные символы.
/// </summary>
/// <example>
/// class MyAutomaton {
/// int m_current;
/// readonly DFAStateDescriptor<string>[] m_automaton;
/// readonly IAlphabet<MyCommands> m_commands;
///
/// public MyAutomaton(IDFADefinition&lt;MyCommands,MyStates,string&gt; definition) {
/// m_current = definition.StateAlphabet.Translate(MyStates.Initial);
/// m_automaton = definition.GetTransitionTable();
/// m_commands = definition.InputAlphabet;
/// }
///
/// // defined a method which will move the automaton to the next state
/// public void Move(MyCommands cmd) {
/// // use transition map to determine the next state
/// var next = m_automaton[m_current].transitions[m_commands.Translate(cmd)];
///
/// // validate that we aren't in the unreachable state
/// if (next == DFAConst.UNREACHABLE_STATE)
/// throw new InvalidOperationException("The specified command is invalid");
///
/// // if everything is ok
/// m_current = next;
/// }
/// }
/// </example>
public interface IDFATable : IEnumerable<AutomatonTransition> {
int StateCount {
get;
}
int AlphabetSize {
get;
}
int InitialState {
get;
}
bool IsFinalState(int s);
IEnumerable<int> FinalStates {
get;
}
}
}