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Fixed broken Implab.Diagnostics.Interactive
Fixed broken Implab.Diagnostics.Interactive

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r203:4d9830a9bbb8 v2
r204:cbb0bd8fc0d1 v2
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RunnableComponent.cs
296 lines | 10.1 KiB | text/x-csharp | CSharpLexer
using System;
namespace Implab.Components {
public abstract class RunnableComponent : IDisposable, IRunnable, IInitializable {
enum Commands {
Ok = 0,
Fail,
Init,
Start,
Stop,
Dispose,
Last = Dispose
}
class StateMachine {
static readonly ExecutionState[,] _transitions;
static StateMachine() {
_transitions = new ExecutionState[(int)ExecutionState.Last + 1, (int)Commands.Last + 1];
Edge(ExecutionState.Created, ExecutionState.Initializing, Commands.Init);
Edge(ExecutionState.Created, ExecutionState.Disposed, Commands.Dispose);
Edge(ExecutionState.Initializing, ExecutionState.Ready, Commands.Ok);
Edge(ExecutionState.Initializing, ExecutionState.Failed, Commands.Fail);
Edge(ExecutionState.Ready, ExecutionState.Starting, Commands.Start);
Edge(ExecutionState.Ready, ExecutionState.Disposed, Commands.Dispose);
Edge(ExecutionState.Starting, ExecutionState.Running, Commands.Ok);
Edge(ExecutionState.Starting, ExecutionState.Failed, Commands.Fail);
Edge(ExecutionState.Starting, ExecutionState.Stopping, Commands.Stop);
Edge(ExecutionState.Starting, ExecutionState.Disposed, Commands.Dispose);
Edge(ExecutionState.Running, ExecutionState.Failed, Commands.Fail);
Edge(ExecutionState.Running, ExecutionState.Stopping, Commands.Stop);
Edge(ExecutionState.Running, ExecutionState.Disposed, Commands.Dispose);
Edge(ExecutionState.Stopping, ExecutionState.Failed, Commands.Fail);
Edge(ExecutionState.Stopping, ExecutionState.Disposed, Commands.Ok);
Edge(ExecutionState.Failed, ExecutionState.Disposed, Commands.Dispose);
}
static void Edge(ExecutionState s1, ExecutionState s2, Commands cmd) {
_transitions[(int)s1, (int)cmd] = s2;
}
public ExecutionState State {
get;
private set;
}
public StateMachine(ExecutionState initial) {
State = initial;
}
public bool Move(Commands cmd) {
var next = _transitions[(int)State, (int)cmd];
if (next == ExecutionState.Undefined)
return false;
State = next;
return true;
}
}
IPromise m_pending;
Exception m_lastError;
readonly StateMachine m_stateMachine;
protected RunnableComponent(bool initialized) {
m_stateMachine = new StateMachine(initialized ? ExecutionState.Ready : ExecutionState.Created);
DisposeTimeout = 10000;
}
/// <summary>
/// Gets or sets the timeout to wait for the pending operation to complete. If the pending operation doesn't finish than the component will be disposed anyway.
/// </summary>
protected int DisposeTimeout {
get;
set;
}
void ThrowInvalidCommand(Commands cmd) {
if (m_stateMachine.State == ExecutionState.Disposed)
throw new ObjectDisposedException(ToString());
throw new InvalidOperationException(String.Format("Commnd {0} is not allowed in the state {1}", cmd, m_stateMachine.State));
}
void Move(Commands cmd) {
if (!m_stateMachine.Move(cmd))
ThrowInvalidCommand(cmd);
}
/// <summary>
/// Moves the component from running to failed state.
/// </summary>
/// <param name="error">The exception which is describing the error.</param>
/// <returns>Returns true if the component is set to the failed state, false - otherwise.
/// This method works only for the running state, in any other state it will return false.</returns>
protected bool Fail(Exception error) {
lock (m_stateMachine) {
if(m_stateMachine.State == ExecutionState.Running) {
m_stateMachine.Move(Commands.Fail);
m_lastError = error;
return true;
}
}
return false;
}
void Invoke(Commands cmd, Action action) {
lock (m_stateMachine)
Move(cmd);
try {
action();
lock(m_stateMachine)
Move(Commands.Ok);
} catch (Exception err) {
lock (m_stateMachine) {
Move(Commands.Fail);
m_lastError = err;
}
throw;
}
}
IPromise InvokeAsync(Commands cmd, Func<IPromise> action, Action<IPromise, IDeferred> chain) {
IPromise promise = null;
IPromise prev;
var task = new ActionChainTask(action, null, null, true);
lock (m_stateMachine) {
Move(cmd);
prev = m_pending;
Action<Exception> errorOrCancel = e => {
if (e == null)
e = new OperationCanceledException();
lock (m_stateMachine) {
if (m_pending == promise) {
Move(Commands.Fail);
m_pending = null;
m_lastError = e;
}
}
throw new PromiseTransientException(e);
};
promise = task.Then(
() => {
lock(m_stateMachine) {
if (m_pending == promise) {
Move(Commands.Ok);
m_pending = null;
}
}
},
errorOrCancel,
errorOrCancel
);
m_pending = promise;
}
if (prev == null)
task.Resolve();
else
chain(prev, task);
return promise;
}
#region IInitializable implementation
public void Init() {
Invoke(Commands.Init, OnInitialize);
}
protected virtual void OnInitialize() {
}
#endregion
#region IRunnable implementation
public IPromise Start() {
return InvokeAsync(Commands.Start, OnStart, null);
}
protected virtual IPromise OnStart() {
return Promise.SUCCESS;
}
public IPromise Stop() {
return InvokeAsync(Commands.Stop, OnStop, StopPending).Then(Dispose);
}
protected virtual IPromise OnStop() {
return Promise.SUCCESS;
}
/// <summary>
/// Stops the current operation if one exists.
/// </summary>
/// <param name="current">Current.</param>
/// <param name="stop">Stop.</param>
protected virtual void StopPending(IPromise current, IDeferred stop) {
if (current == null) {
stop.Resolve();
} else {
// связваем текущую операцию с операцией остановки
current.On(
stop.Resolve, // если текущая операция заверщилась, то можно начинать остановку
stop.Reject, // если текущая операция дала ошибку - то все плохо, нельзя продолжать
e => stop.Resolve() // если текущая отменилась, то можно начинать остановку
);
// посылаем текущей операции сигнал остановки
current.Cancel();
}
}
public ExecutionState State {
get {
return m_stateMachine.State;
}
}
public Exception LastError {
get {
return m_lastError;
}
}
#endregion
#region IDisposable implementation
/// <summary>
/// Releases all resource used by the <see cref="Implab.Components.RunnableComponent"/> object.
/// </summary>
/// <remarks>
/// <para>Will not try to stop the component, it will just release all resources.
/// To cleanup the component gracefully use <see cref="Stop()"/> method.</para>
/// <para>
/// In normal cases the <see cref="Dispose()"/> method shouldn't be called, the call to the <see cref="Stop()"/>
/// method is sufficient to cleanup the component. Call <see cref="Dispose()"/> only to cleanup after errors,
/// especially if <see cref="Stop"/> method is failed. Using this method insted of <see cref="Stop()"/> may
/// lead to the data loss by the component.
/// </para></remarks>
public void Dispose() {
IPromise pending;
lock (m_stateMachine) {
if (m_stateMachine.State == ExecutionState.Disposed)
return;
Move(Commands.Dispose);
GC.SuppressFinalize(this);
pending = m_pending;
m_pending = null;
}
if (pending != null) {
pending.Cancel();
pending.Timeout(DisposeTimeout).On(
() => Dispose(true, null),
err => Dispose(true, err),
reason => Dispose(true, new OperationCanceledException("The operation is cancelled", reason))
);
} else {
Dispose(true, m_lastError);
}
}
~RunnableComponent() {
Dispose(false, null);
}
#endregion
protected virtual void Dispose(bool disposing, Exception lastError) {
}
}
}