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using System;
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using Implab.Parallels;
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using System.Threading;
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using System.Reflection;
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using System.Diagnostics;
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namespace Implab {
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public abstract class AbstractEvent<THandler> where THandler : class {
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const int PENDING_SATE = 0;
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protected const int TRANSITIONAL_STATE = 1;
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protected const int SUCCEEDED_STATE = 2;
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protected const int REJECTED_STATE = 3;
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volatile int m_state;
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Exception m_error;
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THandler m_handler;
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SimpleAsyncQueue<THandler> m_extraHandlers;
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#region state managment
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protected bool BeginTransit() {
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return PENDING_SATE == Interlocked.CompareExchange(ref m_state, TRANSITIONAL_STATE, PENDING_SATE);
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}
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protected void CompleteTransit(int state) {
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#if DEBUG
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if (TRANSITIONAL_STATE != Interlocked.CompareExchange(ref m_state, state, TRANSITIONAL_STATE))
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throw new InvalidOperationException("Can't complete transition when the object isn't in the transitional state");
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#else
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m_state = state;
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#endif
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Signal();
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}
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protected void WaitTransition() {
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if (m_state == TRANSITIONAL_STATE) {
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SpinWait spin;
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do {
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spin.SpinOnce();
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} while (m_state == TRANSITIONAL_STATE);
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}
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}
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protected bool BeginSetResult() {
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if (!BeginTransit()) {
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WaitTransition();
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return false;
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}
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return true;
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}
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protected void EndSetResult() {
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CompleteTransit(SUCCEEDED_STATE);
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}
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/// <summary>
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/// Выполняет обещание, сообщая об ошибке
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/// </summary>
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/// <remarks>
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/// Поскольку обещание должно работать в многопточной среде, при его выполнении сразу несколько потоков
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/// могу вернуть ошибку, при этом только первая будет использована в качестве результата, остальные
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/// будут проигнорированы.
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/// </remarks>
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/// <param name="error">Исключение возникшее при выполнении операции</param>
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/// <exception cref="InvalidOperationException">Данное обещание уже выполнено</exception>
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protected void SetError(Exception error) {
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if (BeginTransit()) {
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m_error = error;
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CompleteTransit(REJECTED_STATE);
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} else {
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WaitTransition();
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if (m_state == SUCCEEDED_STATE)
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throw new InvalidOperationException("The promise is already resolved");
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}
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}
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protected abstract void SignalHandler(THandler handler, int signal);
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void Signal() {
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THandler handler;
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while (TryDequeueHandler(out handler))
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SignalHandler(handler, m_state);
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}
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#endregion
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protected abstract Signal GetFulfillSignal();
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#region synchronization traits
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protected void WaitResult(int timeout) {
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if (!(IsFulfilled || GetFulfillSignal().Wait(timeout)))
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throw new TimeoutException();
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if (IsRejected)
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Rethrow();
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}
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protected void Rethrow() {
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Debug.Assert(m_error != null);
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if (m_error is OperationCanceledException)
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throw new OperationCanceledException("Operation cancelled", m_error);
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else
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throw new TargetInvocationException(m_error);
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}
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#endregion
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#region handlers managment
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protected void AddHandler(THandler handler) {
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if (m_state > 1) {
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// the promise is in the resolved state, just invoke the handler
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SignalHandler(handler, m_state);
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} else {
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if (Interlocked.CompareExchange(ref m_handler, handler, null) != null) {
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if (m_extraHandlers == null)
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// compare-exchange will fprotect from loosing already created queue
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Interlocked.CompareExchange(ref m_extraHandlers, new SimpleAsyncQueue<THandler>(), null);
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m_extraHandlers.Enqueue(handler);
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}
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if (m_state > 1 && TryDequeueHandler(out handler))
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// if the promise have been resolved while we was adding the handler to the queue
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// we can't guarantee that someone is still processing it
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// therefore we need to fetch a handler from the queue and execute it
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// note that fetched handler may be not the one that we have added
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// even we can fetch no handlers at all :)
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SignalHandler(handler, m_state);
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}
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}
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bool TryDequeueHandler(out THandler handler) {
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handler = Interlocked.Exchange(ref m_handler, null);
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if (handler != null)
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return true;
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return m_extraHandlers != null && m_extraHandlers.TryDequeue(out handler);
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}
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#endregion
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#region IPromise implementation
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public bool IsFulfilled {
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get {
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return m_state > TRANSITIONAL_STATE;
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}
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}
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public bool IsRejected {
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get {
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return m_state == REJECTED_STATE;
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}
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}
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#endregion
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public Exception RejectReason {
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get {
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return m_error;
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}
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}
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}
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}
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