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Working on Unity xml configuration
Working on Unity xml configuration

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Signal.cs
31 lines | 737 B | text/x-csharp | CSharpLexer
using System;
using System.Threading;
namespace Implab.Parallels {
/// <summary>
/// Implements a simple signalling logic using <see cref="Monitor.PulseAll(object)"/>.
/// </summary>
public class Signal {
readonly object m_lock = new object();
bool m_state;
public void Set() {
lock(m_lock) {
m_state = true;
Monitor.PulseAll(m_lock);
}
}
public void Wait() {
lock (m_lock)
if (!m_state)
Monitor.Wait(m_lock);
}
public bool Wait(int timeout) {
lock (m_lock)
return m_state || Monitor.Wait(m_lock, timeout);
}
}
}