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using Implab.Formats.Json;
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using Implab.Parallels;
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using Implab.Xml;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Xml;
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using System.Xml.Serialization;
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namespace Implab.Playground {
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public class Program {
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static void EnqueueRange<T>(ConcurrentQueue<T> q, T[] data, int offset, int len) {
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for (var i = offset; i < offset + len; i++)
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q.Enqueue(data[i]);
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}
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static bool TryDequeueRange<T>(ConcurrentQueue<T> q,T[] buffer,int offset, int len, out int actual) {
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actual = 0;
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T res;
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while(q.TryDequeue(out res)) {
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buffer[offset + actual] = res;
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actual++;
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if (actual == len)
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break;
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}
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return actual != 0;
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}
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static void EnqueueRange<T>(SimpleAsyncQueue<T> q, T[] data, int offset, int len) {
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for (var i = offset; i < offset + len; i++)
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q.Enqueue(data[i]);
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}
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static bool TryDequeueRange<T>(SimpleAsyncQueue<T> q, T[] buffer, int offset, int len, out int actual) {
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actual = 0;
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T res;
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while (q.TryDequeue(out res)) {
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buffer[offset + actual] = res;
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actual++;
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if (actual == len)
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break;
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}
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return actual != 0;
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}
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/*
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static void EnqueueRange<T>(AsyncQueue<T> q, T[] data, int offset, int len) {
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for (var i = offset; i < offset + len; i++)
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q.Enqueue(data[i]);
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}
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static bool TryDequeueRange<T>(AsyncQueue<T> q, T[] buffer, int offset, int len, out int actual) {
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actual = 0;
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T res;
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while (q.TryDequeue(out res)) {
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buffer[offset + actual] = res;
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actual++;
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if (actual == len)
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break;
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}
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return actual != 0;
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}
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*/
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static void EnqueueRange<T>(AsyncQueue<T> q, T[] data, int offset, int len) {
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q.EnqueueRange(data, offset, len);
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}
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static bool TryDequeueRange<T>(AsyncQueue<T> q, T[] buffer, int offset, int len, out int actual) {
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return q.TryDequeueRange(buffer, offset, len, out actual);
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}
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static void Main(string[] args) {
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//var queue = new ConcurrentQueue<int>();
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var queue = new AsyncQueue<int>();
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//var queue = new SimpleAsyncQueue<int>();
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const int wBatch = 32;
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const long wCount = 1000000;
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const long total = wBatch * wCount * 3;
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long r1 = 0, r2 = 0, r3 = 0;
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const int rBatch = 1000;
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long read = 0;
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var t1 = Environment.TickCount;
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AsyncPool.RunThread(
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() => {
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var buffer = new int[wBatch];
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for (int i = 0; i < wBatch; i++)
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buffer[i] = 1;
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for (int i = 0; i < wCount; i++)
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EnqueueRange(queue, buffer, 0, wBatch);
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Console.WriteLine("done writer #1: {0} ms", Environment.TickCount - t1);
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},
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() => {
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var buffer = new int[wBatch];
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for (int i = 0; i < wBatch; i++)
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buffer[i] = 1;
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for (int i = 0; i < wCount; i++)
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EnqueueRange(queue, buffer, 0, wBatch);
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Console.WriteLine("done writer #2: {0} ms", Environment.TickCount - t1);
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},
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() => {
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var buffer = new int[wBatch];
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for (int i = 0; i < wBatch; i++)
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buffer[i] = 1;
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for (int i = 0; i < wCount; i++)
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EnqueueRange(queue, buffer, 0, wBatch);
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Console.WriteLine("done writer #3: {0} ms", Environment.TickCount - t1);
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},
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() => {
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var buffer = new int[rBatch];
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while (read < total) {
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int actual;
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if (TryDequeueRange(queue, buffer, 0, rBatch, out actual)) {
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for (int i = 0; i < actual; i++)
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r1 += buffer[i];
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Interlocked.Add(ref read, actual);
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}
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}
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Console.WriteLine("done reader #1: {0} ms", Environment.TickCount - t1);
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}/*,
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() => {
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var buffer = new int[rBatch];
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while (read < total) {
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int actual;
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if (TryDequeueRange(queue, buffer, 0, rBatch, out actual)) {
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for (int i = 0; i < actual; i++)
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r2 += buffer[i];
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Interlocked.Add(ref read, actual);
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}
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}
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Console.WriteLine("done reader #2: {0} ms", Environment.TickCount - t1);
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}*//*,
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() => {
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var buffer = new int[rBatch];
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while (read < total) {
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int actual;
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if (TryDequeueRange(queue, buffer, 0, rBatch, out actual)) {
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for (int i = 0; i < actual; i++)
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r3 += buffer[i];
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Interlocked.Add(ref read, actual);
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}
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}
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Console.WriteLine("done reader #3: {0} ms", Environment.TickCount - t1);
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}*/
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)
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.PromiseAll()
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.Join();
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Console.WriteLine(
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"done: {0} ms, summ#1: {1}, summ#2: {2}, total: {3}, count: {4}",
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Environment.TickCount - t1,
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r1,
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r2,
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r1 + r2 + r3,
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total
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);
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Console.WriteLine("done");
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}
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}
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}
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